아케이드 비디오 게임의 黃金期

위키百科, 우리 모두의 百科事典.

아케이드 비디오 게임의 黃金期 ( golden age of arcade video games )는 1970年代 後半부터 1980年代 初盤까지, 아케이드 비디오 게임 의 技術的 成就, 文化的 影響 및 急激한 市場 成長을 이룬 期間을 가리킨다. 이 時期는 1978年 《 스페이스 인베이더 》의 發賣로 出發해, 1979年 이에 影響을 받은 《 갤럭시안 》이나 벡터 모니터 使用 게임 《 아스테로이즈 》 等 低費用·高性能 新 컴퓨터 技術로 武裝한 進行形 슈팅 게임 들이 登場했다. 以後 아케이드 비디오 게임은 黑白畵面에서 벗어난 華麗한 美感의 그래픽을 利用한 《 프로거 》와 《 센티피드 》같은 作品들로 進化했다.

이 時期에 비디오 게임 專用 電子 娛樂室 은 大衆 文化의 主軸으로 자리잡았으며 新種 게임들의 舞臺로 變身됐다. 아직 區分이 稀微했던 비디오 게임 장르 이 徐徐히 輪廓이 잡히기 始作해, 宇宙 背景 슈팅 게임 《 디펜더 》와 《 갤러가 》, 迷路 게임 의 기틀을 잡은 《 팩맨 》, 3D 時點을 利用한 運轉 및 慶州 게임 , 그리고 《 동키콩 》을 爲始한 草創期 플랫폼 게임 等이 나타났다. 이 當時 게임들은 팩맨, 마리오 , 큐버트 等 이름이 있는 캐릭터를 내세워 音樂, 애니메이션, 映畫 等 다른 媒體로 進出했다.

最多 販賣 아케이드 게임 目錄 [ 編輯 ]

아케이드 게임의 境遇 娛樂室 運營者에게 販賣한 아케이드 캐비넷 數量, 注入된 美化 쿼터 100엔 銅錢 들을 합친 發生總收益, 或은 하드웨어 販賣收益으로 成功與否를 決定했다. [1] 다음은 하드웨어 販賣量이 1萬 臺 以上인 게임만을 收錄한다.

各州 [ 編輯 ]

  1. Mark J. P. Wolf (2008), 《The Video Game Explosion: A History from PONG to PlayStation and Beyond》 , ABC-CLIO , 275쪽, ISBN   978-0-313-33868-7 , What are the best-selling video games? There are a number of factors to consider when attempting to answer this question. First, there are several different types of video games, which makes comparisons difficult, or perhaps unfair. Arcade games are played for a quarter a play (although some are 50 cents, or even more), while home games are bought outright, and their systems must be purchased as well.  
  2. “After Pong . 《 ACE 》. 6 (March 1988)號. 1988年 2月 4日. 29?32 (29)쪽.  
  3. Kao, John J. (1989). 《Entrepreneurship, creativity & organization: text, cases & readings》 . Englewood Cliffs, NJ: Prentice Hall . 45쪽. ISBN   0-13-283011-6 . 2012年 2月 12日에 確認함 . Estimates counted 7 billion coins that by 1982 had been inserted into some 400,000 Pac Man machines worldwide, equal to one game of Pac Man for every person on earth. US domestic revenues from games and licensing of the Pac Man image for T-shirts, pop songs, to wastepaper baskets, etc. exceeded $1 billion.  
  4. Donkey Kong sales:
    • Japan: 65,000 of Donkey Kong
      • Brian Ashcraft ; with Jean Snow. ; forewords by Kevin Williams; Crecente, Brian (2008). "sixty-five+thousand" 《Arcade Mania: The Turbo-charged World of Japan's Game Centers》 1板. Tokyo: Kodansha International . ISBN   978-4-7700-3078-8 . 2012年 2月 12日에 確認함 . Jumpman hopped over barrels, climbed ladders, and jumped from suspended platform to suspended platform as he tried to rescue a damsel from his pissed-off pet gorilla. The game was a smash, and sixty-five thousand cabinets were sold in Japan, propping up the then-struggling Nintendo and laying the groundwork for Nintendo and Donkey Kong creator Shigeru Miyamoto to dominate gaming throughout the 1980s and beyond.  
    • United States: 67,000 of Donkey Kong
      • Bienaime, Pierre (2012年 1月 13日). “Square Roots: Donkey Kong (NES)” . Nintendojo . 2012年 4月 8日에 確認함 . Donkey Kong sold some 67,000 arcade cabinets in two years, making two of its American distributors sudden millionaires thanks to paid commission. As a barometer of success, know that Pac-Man and Ms. Pac-Man are the only arcade games to have sold over 100,000 units in the United States.  
    • United States: 30,000 of Donkey Kong Jr.
  5. “Bally Will Quit Making Pinball, Video Machines” . 《 Toledo Blade 》. 1988年 7月 11日. 22面.  
  6. Steve L. Kent (2001), 《The ultimate history of video games: from Pong to Pokemon and beyond : the story behind the craze that touched our lives and changed the world》, Prima , 132쪽, ISBN   0-7615-3643-4 , Atari sold more than 70,000 Asteroids machines in the United States. The game did not do as well in Europe and Asia, however. Only about 30,000 units were sold overseas.  
  7. Horowitz, Ken (2020年 8月 6日). 《Beyond Donkey Kong: A History of Nintendo Arcade Games》 . McFarland & Company . 200쪽. ISBN   978-1-4766-8420-8 .  
  8. “Atari Production Numbers Memo” . Atari Games . 2010年 1月 4日. 2013年 1月 20日에 原本 文書 에서 保存된 文書 . 2012年 3月 18日에 確認함 .  
  9. Bloom, Steve (1982). 《Video Invaders》 . Arco Publishing. 24쪽. ISBN   978-0-668-05520-8 .  
  10. 《RePlay》. January 1984.  
  11. “Overseas Readers Column” (PDF) . 《 Game Machine 》. 259號 ( Amusement Press, Inc. ). 1985年 5月 1日. 22쪽.  
  12. Steve L. Kent (2001), 《The ultimate history of video games: from Pong to Pokemon and beyond : the story behind the craze that touched our lives and changed the world》, Prima , 352쪽, ISBN   0-7615-3643-4 , In 1982, Universal Sales made arcade history with a game called Mr Do! Instead of selling dedicated Mr Do! machines, Universal sold the game as a kit. The kit came with a customized control panel, a computer board with Mr Do! read-only memory (ROM) chips, stickers that could be placed on the side of stand-up arcade machines for art, and a plastic marquee. It was the first game ever sold as a conversion only. According to former Universal Sales western regional sales manager Joe Morici, the company sold approximately 30,000 copies of the game in the United States alone.  
  13. Fujihara, Mary (1983年 11月 2日). “Inter Office Memo” . Atari . 2014年 10月 6日에 原本 文書 에서 保存된 文書 . 2012年 3月 18日에 確認함 .  
  14. Steve L. Kent (2001). 《The ultimate history of video games: from Pong to Pokemon and beyond : the story behind the craze that touched our lives and changed the world》 . Prima . 224 쪽. ISBN   0-7615-3643-4 . Gottlieb sold approximately 25,000 Q*Bert arcade machines.  
  15. Steven L. Kent (2001), 《The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World》 , Prima , 352쪽, ISBN   9780761536437 , With more than 60,000 units sold in the United States, Donkey Kong was Nintendo's biggest arcade hit. ... Nintendo released Donkey Kong Junior in 1982 and sold only 30,000 machines, 20,000 Popeye machines (also 1982), and a mere 5000 copies of Donkey J (1983).  
  16. Jeff Fulton; Steve Fulton (2010). 〈A short history of Missile Command〉 . 《The essential guide to Flash games : building interactive entertainment with ActionScript 3.0》 New版. [Berkeley, Calif.]: Friends of ED. 138쪽. ISBN   978-1-4302-2614-7 . 2012年 2月 7日에 確認함 . While certainly not the size of Asteroids, the game was still a huge hit with almost 20,000 units sold.  
  17. Fujihara, Mary (1983年 7月 25日). “Inter Office Memo” . Atari . 2014年 10月 6日에 原本 文書 에서 保存된 文書 . 2012年 3月 18日에 確認함 .  
  18. Steve L. Kent (2001), 《The ultimate history of video games: from Pong to Pokemon and beyond : the story behind the craze that touched our lives and changed the world》, Prima , 225쪽, ISBN   0-7615-3643-4 , Cinematronics sold more than 16,000 Dragon's Lair machines in 1983, for an average price of $4300. Coleco purchased the home rights to the game, giving Cinematronics an additional $2 million.  
  19. “Stern Production Numbers and More CCI Photos” . 2012年 5月 1日 . 2013年 7月 21日에 確認함 .  
  20. “Production Numbers” (PDF) . Atari . 1999. 2013年 1月 20日에 原本 文書 (PDF) 에서 保存된 文書 . 2013年 9月 12日에 確認함 .  
  21. “#1 Game In Japan: Sega Electronics To Bring 'Champion Baseball' Vid to U.S.” (PDF) . 《 Cash Box 》. 1983年 6月 16日. 33?4쪽.  
  22. Kurokawa, Fumio (2018年 3月 17日). “ビデオゲ?ムの語り部たち 第4部:石村繁一氏が語るナムコの?史と創業者?中村雅哉氏の魅力” . 《 4Gamer 》 (日本語). Aetas. 2019年 8月 1日에 原本 文書 에서 保存된 文書 . 2019年 8月 2日에 確認함 .