Android Games Development Kit (AGDK)
Helps OpenGL and Vulkan games achieve smooth rendering and correct frame pacing on Android.
A Jetpack library designed to assist Android games in processing app cycle commands,
input events, and text input in the application's C/C++ code.
The Game Controller library helps you implement robust support for game controllers and
is distributed in two formats: As a
Jetpack
library for games
using a Gradle-based build system (including Android Studio), and as discrete files for
games using custom build systems.
Displays and hides the soft keyboard, and manages text updates.
Helps Android apps stay within safety limits for memory use by estimating memory use and
notifying apps if thresholds are exceeded.
Reduces audio latency, while avoiding device and platform audio issues.
Identifies performance issues related to quality settings, scenes, load times, and
device models.
Integrates Android Performance Tuner with Unity.