This page provides information about the relative number of devices on Google
Play that share a certain characteristic, such as screen size and density. Each
snapshot of data represents all of the active devices during a 7-day period
ending on April 23, 2024.
For more robust and granular information to help you make better decisions
about which specs to build for, where to launch, and what to test, we recommend
using
Reach and
devices
in the
Google Play
Console
.
With
Reach and devices
, all developers have access to the following:
- Distributions of installs, revenue, and issue rates for your app and for
peersets of your choice.
- Data broken out by Android version, RAM, SoC, Vulkan version, OpenGL ES
version, screen metrics, and ABI.
- Historical trends.
- CSV exports.
Vulkan version
This section provides data about the relative number of devices that support a particular
version of Vulkan. Devices that lack Vulkan support are represented by None. Note that support
for one particular version of Vulkan also implies support for any lower version (for example,
support for version 1.1 also implies support for 1.0.3).
To declare which version of Vulkan your application requires, you should
create a
<uses-feature>
element defining
android.hardware.vulkan.version
. See
FEATURE_VULKAN_HARDWARE_VERSION
for more details on the hardware version. You can also use
android.hardware.vulkan.level
to declare a required Vulkan feature level. See
FEATURE_VULKAN_HARDWARE_LEVEL
for more details on the feature level.
Vulkan Version
| Distribution
|
None
| 15.0%
|
Vulkan 1.0.3
| 7.4%
|
Vulkan 1.1
| 71.0%
|
Vulkan 1.3
| 6.6%
|
Data collected from active devices running Android API level 23 and higher
during a 28-day period ending on April 23, 2024.
For more robust and granular Vulkan distribution data, use
Reach and
devices
in the Google Play Console.
OpenGL ES version
This section provides data about the relative number of devices that support a particular
version of OpenGL ES. Note that support for one particular version of OpenGL ES also implies
support for any lower version (for example, support for version 2.0 also implies support for 1.1).
To declare which version of OpenGL ES your application requires, you should use the
android:glEsVersion
attribute of the
<uses-feature>
element. You can also use the
<supports-gl-texture>
element to declare the GL compression formats that your application uses.
OpenGL ES Version
| Distribution
|
GL 2.0
| 4.1%
|
GL 3.0
| 3.3%
|
GL 3.1
| 4.0%
|
GL 3.2
| 88.6%
|
For more robust and granular OpenGL ES distribution data, use
Reach and
devices
in the Google Play Console.
Android Baseline profile (Vulkan)
This section provides data about the relative number of devices that support the
Android Baseline profile
for Vulkan.
Android Baseline profile (Vulkan)
| Percent supported
|
No profile support
| 13.3%
|
Android Baseline (2021)
| 86.7%
|
Android Baseline (2022)
| 79.6%
|