刺客?條 (遊?)

本页使用了标题或全文手工转换
?基百科,自由的百科全?
刺客信?
  • Assassin's Creed
?型 動作 動作冒險 隱蔽類遊?
平台 PlayStation 3 Xbox 360 Microsoft Windows
??商 育碧蒙特利爾工作室
?行商 育碧
?? 特里斯·德西?茨、Simon Peacock  编辑维基数据
制作人 捷德·雷蒙德   编辑维基数据
??? Patrice Desilets 英? Patrice Desilets 捷德·雷蒙德
音? 耶斯?·居德   编辑维基数据
引擎 Scimitar引擎
模式 單人
?行日 PlayStation 3 Xbox 360
  • 北美:2007年11月14日 [1]
  • ?洲:2007年11月14日 [2]
  • 澳洲:2007年11月21日 [3]
  • 日本:2007年11月29日 [4]
Microsoft Windows
  • 北美:2008年4月8日 [5]
  • 北美:2008年4月9日 Steam [6]
  • 澳洲:2008年4月10日 [7] [8] [9]
  • ?洲:2008年4月10日

刺客信? (英?: Assassin's Creed 是由 育碧公司 蒙特利爾 工作室開發的一款 第三人?視角遊? 動作冒險遊? 隱蔽類遊? 類遊?,本系列始於2007年11月在 PlayStation 3 Xbox 360 上發行。 Windows 版追加了內容?更名?《刺客?條:導演剪輯版》( Assassin's Creed: Director's Cut Edition ),於2008年4月推出。

遊?系統 [ ?? ]

界面採用開放世界第三人稱視角,以主角追溯其刺客祖先記憶而控制其行動。遊?引入「社會狀態圖像」(Social Status Icon)從而讓主角能了解附近敵兵與區域對其祖先的注意程度及警戒狀態 [a] ,?以「高姿態」(High Profile)及「低姿態」(Low Profile)區分行動性質 [b] :低姿態行?較容易被社會接受 [c] ;高姿態行?以行動?中心 [d] (例如擒拿和?擲敵人、疾?)。一旦附近區域對其祖先出現高度警戒狀態,其祖先可選擇把應戰敵兵殺死或逃離敵兵視線範圍??藏直至警戒回復正常。

其祖先之生命?以主角及祖先之間之「同步?」(Sychronization)顯示 [e] :作出與?實記憶不合之事(如受傷或傷及無辜)會使同步?下降,失去之同步?能透過重新經歷祖先之生活而遂漸回復 [f] ,降至零點會導致記憶重新開始 [g] ;作出與?實記憶相同之事(如拯救市民或在每次刺殺行動前對目標作出全面調?)會使同步最高?逐漸提升。完全同步時主角可使用其祖先之第六感官「鷹眼視界」(Eagle Vision)以感知附近人們對其祖先之態度 [h] [i]

故事劇情 [ ?? ]

2012年9月1日04:02 [10] ,酒保 戴斯蒙·??斯 被跨國製藥公司Abstergo 劫持作?基因記憶追溯機器「Animus」 [j] 的第十七個實驗體 [k] ,目的?獲得其活躍於1191年 第三次十字軍東征 時期、?屬 敍利亞 刺客組織 之刺客祖先- 阿泰爾·伊本·拉阿哈德 (Altair ibn La-Ahad)的一段記憶。

當年阿泰爾奉命與兩名同伴到 所羅門聖殿 尋?一個古代遺物,?對於自己過度自信 [l] ,不但被刺客之宿敵 聖殿騎士團 阻止 [m] 且違背了三大刺客?條 [n] :不殺無辜 [o] 、不暴露行? [p] 、不連累刺客組織 [q] [r] [11] 。於回到刺客組織位於 馬西亞夫 的堡壘後,刺客組織之首 拉希德丁·?南 (Rashid ad-Din Sinan)把阿泰爾降至最低級別 [s] ,同時命其刺殺九名位於聖地( 耶路撒冷 大馬士革 阿? )內的騎士團重要人物以作贖罪 [t] ,? 十字軍 撒拉森 勢力之間帶來和平 [u]

阿泰爾把各人逐一刺殺,?了解?人之目的?利用從所羅門聖殿取得之古代遺物控制人民思想以帶來和平,而聖殿騎士團之最終計劃?聯合十字軍及撒拉森勢力以??刺客組織 [12] ,但阿泰爾在刺殺最後一名目標-聖殿騎士團大團長 羅貝爾·德·薩布萊 後始悉拉希德丁乃聖殿騎士 [v] ,因企圖獨?遺物而派遣阿泰爾刺殺其餘九人 [w] [13] :該遺物名?「 伊甸 碎片」 [x] ,能控制人類思想及造出幻象 [y] ,而古代之超自然現像包括 古埃及 法師把手杖變成蛇、 摩西 紅海 特洛伊戰爭 中神明顯靈、 迦拿的婚禮 中水變成酒等全?此遺物造出之幻象 [z] [aa] 。在阿泰爾回到刺客組織堡壘後 [ab] ,拉希德丁利用碎片造出各種幻象與阿泰爾展開決?。阿泰爾擊破各幻術後刺殺拉希德丁 [ac] ,碎片亦於此時投射出全世界其餘多塊碎片位置的立體影像 [14]

Abstergo 在取得該段記憶後 [ad] 計劃把戴斯蒙留待日後處決 [ae] ,但戴斯蒙在?究人員離開後 [af] 看見實驗室地上及牆上出現以鮮血寫成之文字:因長期進入Animus 而出現之副作用-「出血效應」(Bleeding Effect)使戴斯蒙擁有了鷹眼視覺 [ag] ,看見第十六實驗體自殺前以血寫下之 2012年預言 及其他加密訊息 [ah]

戴斯蒙、現代刺客及Abstergo(現代聖殿騎士團)之事跡於後繼作品《 刺客信?II 》中續有?述。

登場人物 [ ?? ]

主條目: 刺客?條系列角色列表

開發 [ ?? ]

在《 波斯王子:時之砂 》完成後, 遊?設計師 Patrice Desilets獲指示開發?一款波斯王子遊?。遊?靈感來自 哈桑·沙巴 ,?以《波斯至子:刺客》之名開始開發 [15] 。Desilets認?以王子作?主角?不吸引,因此該王子被安排成?需要由玩家操縱之刺客拯救之人工智能角色,但育碧不希望開發一款不以王子?中心之波斯王子遊?,遊?最終變成新的 知識?權 ,王子角色也被刪除 [15]

2006年9月28日,開發者Jade Raymond在與 IGN 的會談中表示主角阿泰爾是一名過去不明之中世紀刺客,而他也不是一名時空旅行者 [16] 。於2006年12月13日?一次IGN會談中,配音員Kristen Bell談及遊?劇情:劇情將圍繞基因記憶以及一個欲尋?刺客後裔之機構 [17]

Raymond也於一會談中表示遊?靈感來自1938年小說《Alamut》 [18] [19]

評價 [ ?? ]

?价
??得分
??媒? 得分
GameRankings X360:82.92% [20]
PC:79.87% [21]
PS3:79.30% [22]
Metacritic PS3:81/100 [23]
X360:81/100 [24]
PC:79/100 [25]
??得分
媒? 得分
1UP.com 7.0/10
Eurogamer 7/10
Game Informer 9.5/10
GamesRadar+ 10/10
GameSpot 9/10
GamesTM 4/5
IGN 9.2/10
官方Xbox?志 8.5/10
PALGN 7.7/10
PlayStation?志 英? PlayStation:_The_Official_Magazine 5/5
Fami通 37/40

遊?普遍獲得正面評價。 Eurogamer 表示遊玩過程沒有進步,最終變得沈悶而且過於重複 [26] 。Electronic Gaming Monthly成員Andrew P.於評論中認?遊?的 ?酷 式逃生路線富挑戰性 [27] Fami通 以40分?滿分下分別?遊?之Xbox 360版和PS3版給予36分和37分,讚揚了遊?劇情、表達手法和主角之高難度動作,但對過於簡單之戰?系統、地圖和視角問題作出批評 [28] [29] Game Informer 以10分?滿分下給予遊?9.5分,讚揚遊?之操作系統、重玩價?和吸引的劇情,但認?情報打聽的任務過於重複 [30] 。ESPN成員Aaron Boulding認?遊?之社會潛行?念相當創新,而且設計者在視覺上捕捉了神髓。 [31] GameTrailers 同樣表揚了遊?的劇情?對此給予9.7分,但指出重複度高的玩法與下等的人工智能使遊?的潛質下降,認?遊?雖有所突破但未能做好部分基本要素 [32] GamesRadar ?遊?給予10分滿分; Metacritic ?遊?之Xbox 360與PS3版各給予81分 [23] [24] GamePro 認?如果玩家願意付出耐性,遊?能提供部分最佳的遊玩體驗 [33] 。Hyper雜誌成員Darren Wells讚揚遊?劇情、?面和操作,但批評部分任務不大適合電腦平台而且選單系統設計不佳 [34]

注釋 [ ?? ]

  1. ^ In-game Animus tutorial program : The Social Status Icon [Exposed, Cool Down, Vanishing, Vanished, Anonymous] gives you information on your social status.
  2. ^ In-game Animus tutorial program : The Animus differentiates between two fundamental actions: Low Profile and High Profile.
  3. ^ In-game Animus tutorial program : Low Profile actions are socially acceptable.
  4. ^ In-game Animus tutorial program : High Profile actions are more action-oriented.
  5. ^ In-game Animus tutorial program : The Sychronization Bar measures your sychronization with your ancestor.
  6. ^ In-game Animus tutorial program : Should you lose sych, you can restore sychronization by reliving key moments of your ancestor's life, or by respecting the Creed.
  7. ^ In-game Animus tutorial program : If you ever fall completely out of sych, the Animus will retore you to your last sychronized position.
  8. ^ In-game Animus tutorial program : Now that you are fully syched, a new ability is available to you. Refered to as Eagle Vision, this sixth sense helped your ancestor understand the intentions of the people around him.
  9. ^ In-game Animus tutorial program : Remember, Eagle Vision will only be available when you are fully syched.
  10. ^ Vidic : You're inside the Animus. Desmond : Which is...? Vidic : It's a projector that renders genetic memories into three dimensions.
  11. ^ In-game Animus tutorial program : Hello, Subject Seventeen.
  12. ^ Altair : Robert de Sable. His life is mine. Malik : No! We were asked to retrieve the treasure and deal with Robert only if necessasry. Altair : He stands between us and it. I'd say it's necessary. Malik : Discretion, Altair!. Altair : You mean cowardice. That man is our greatest enemy, and here we have a chance to be rid of him. Malik : You have already broken two tenets of our creed. Now you would break the third: do not compromise the brotherhood. Altair : I am your superior, in both title and ability. Youl should know better than to question me.
  13. ^ Robert : I spare you only that you may return to your master and deliver a message.
  14. ^ Rashid : Three simple tenets, which you seem to forget. I will remind you.
  15. ^ Rashid : First and foremost: Stay your blade... Altair : from the flesh of an innocent. I know.
  16. ^ Rashid : The second tenet is that which gives us strength. Hide in plain sight. Let the people mask you such that you become one with the crowd.
  17. ^ Rashid : The third and final tenet, the worst of all your betrayals. Never compromise the brotherhood.
  18. ^ In-game Animus tutorial program : The Creed consists of three tenets. First, never hurt an innocent person. Second, always be discreet. Third, do not compromise the clan.
  19. ^ Rashid : You'll see that you've been stripped of all your possessions. Your rank as well. You are a novice, a child once more, as you were on the day you first joined our Order.
  20. ^ Rashid : I am offering you a chance at redemption. You'll earn your way back into the brotherhood.
  21. ^ Rashid : I hold here a list. Nine names adorn it. Nine men who need to die. They are plague bringers, war makers. Their power and influence corrupts the land and ensures the Crusades continue. You will find them. Kill them. In doing so, you sow the seeds of peace, both for the region, and for yourself. In this way you might be redeemed.
  22. ^ Robert : Nine men he sent you to kill, yes? The nine who guarded the treasure's secret. Altair : What of it? Robert : It wasn't nine who found the treasure, Assassin. Not nine, but ten. Altair : A tenth? None may live to carry the secret. Give me his name. Robert : Oh, but you know him well, and I doubt very much you'd take his life, as willingly as you've taken mine. Altair : Who? Robert : It is your master, Al Mualim.
  23. ^ Altair : I have no interest in the treasure. Robert : Ah, but he does. The only difference between your master and I, is that he did not want to share.
  24. ^ Rashid : That's all it's ever done, this Templar treasure, this... Piece of Eden.
  25. ^ Rashid : He who holds it commands the hearts and minds of whoever looks upon it, whoever tastes of it, as they say.
  26. ^ Rashid : This... piece of silver, cast out Adam and Eve. It turned staves into snakes, parted and closed the Red Sea. Eris used it to start the Trojin War, and with it, a poor carpenter turned water into wine.
  27. ^ Rashid : Do you understand now? The Rea Sea was never parted. Water never turned to wine. It was not the machinations of Eris that spawned the Trojan War, but this! Illusions! All of them!
  28. ^ Rashid : So... the student returns. Altair : I've never been one to run. Rashid : Never been one to listen either.
  29. ^ Rashid : Impossible. The student does not defeat the teacher. Altair : La'a shay'a waqi'un moutlaq bale kouloun moumkine. Rashid : So it seems. You have won then. Go, and claim your prize.
  30. ^ Abstergo : Well? Vidic : We've got the map.
  31. ^ Lucy : We might need him, his memories. I'd recommend we hold him until we have confirmation that there aren't any surprises waiting for us at the sites. Abstergo : Very well. Ensure we have no further need of him, then kill him.
  32. ^ Vidic : Don't get too comfortable, Mr. Miles! We'll be back for you soon enough.
  33. ^ Assassin's Creed II . Lucy : We're going to train you - turn you into one of us. Desmond : What?! No, no... you've seen me in action - I'm no good at this. And even if I was... it would take months - years, even. Lucy : No. Not with the Animus. Not with the bleeding effect... If you can follow in his footsteps, you'll learn everything he did - just like he did. Years of training absorbed in a matter of days.
  34. ^ Desmond : Oh my god! It looks like... is that blood? Who the hell were they keeping here before me? What happened to him? What does it mean, I wonder.

參考 [ ?? ]

  1. ^ Launch date announced . IGN. [ 2007-10-25 ] . (原始?容 存? 于2007-10-27).  
  2. ^ Assassin's Creed game detail page at Xbox.com . [ 2008-04-04 ] . (原始?容 存? 于2008-04-17).  
  3. ^ Assassin's Creed official site . Ubisoft. [ 2008-05-12 ] . (原始?容 存? 于2012-12-11).  
  4. ^ アサシン クリ?ド (xbox360) . Ubisoft. [ 2008-04-04 ] . ( 原始?容 存?于2008-04-08).  
  5. ^ Unofficial PC ship dates on Gamespot . Gamespot. [ 2008-02-26 ] . (原始?容 存? 于2011-05-25).  
  6. ^ Assassin's Creed . Steam. [ 2008-04-04 ] . (原始?容 存? 于2012-12-11).  
  7. ^ Assassin's Creed . EB Games Australia. [ 2008-04-04 ] . (原始?容 存? 于2008-04-08).  
  8. ^ Assassin's Creed . EB Games New Zealand. [ 2008-04-04 ] . ( 原始?容 存?于2008-04-11).  
  9. ^ Assassin's Creed . GAME. [ 2008-04-04 ] . ( 原始?容 存?于2008-03-12).  
  10. ^ 刺客?條IV:黑旗 》,Abstergo Entertainment 地?二?右?二?安全房?的左下的??「戴斯蒙文件包」。
  11. ^ Memory Block 1
  12. ^ Memory Blocks 2, 3, 4, 5
  13. ^ Memory Block 6
  14. ^ Memory Block 7
  15. ^ 15.0 15.1 The Making of Assassin's Creed ?面存??? ,存于 互???案? ) at Edge (magazine)
  16. ^ IGN: Assassin's Creed Preview . [ 2014-09-18 ] . (原始?容 存? 于2011-09-19).  
  17. ^ IGN: IGN Exclusive Interview: Kristen Bell . [ 2014-09-18 ] . (原始?容 存? 于2012-08-13).  
  18. ^ Interview: Assassin's creed . Computer and videogames. [ November 3, 2008] . (原始?容 存? 于2007-10-14).  
  19. ^ Nick Doerr. Assassin's Creed producer speaks out, we listen intently [update 1] . [ November 3, 2008] . (原始?容 存? 于2008-12-25).  
  20. ^ Assassin's Creed for Xbox 360 - GameRankings . GameRankings . [ 2009-08-15 ] . (原始?容 存? 于2012-02-19).  
  21. ^ Assassin's Creed for PC - GameRankings . GameRankings . [ 2009-08-15 ] . (原始?容 存? 于2012-02-19).  
  22. ^ Assassin's Creed for PlayStation 3 - GameRankings . GameRankings . [ 2009-08-15 ] . (原始?容 存? 于2012-02-19).  
  23. ^ 23.0 23.1 Assassin's Creed (ps3) reviews at Metacritic.com . GameRankings . [ 2009-08-15 ] . (原始?容 存? 于2012-02-19).  
  24. ^ 24.0 24.1 Assassin's Creed (xbox360) reviews at Metacritic.com . GameRankings . [ 2009-08-15 ] . (原始?容 存? 于2012-02-19).  
  25. ^ Assassin's Creed Director's Cut (pc) reviews at Metacritic.com . GameRankings . [ 2009-08-15 ] . (原始?容 存? 于2012-02-19).  
  26. ^ Assassin's Creed Review // Xbox 360 /// Eurogamer
  27. ^ Andrew P., "Review of Assassin's Creed ," Electronic Gaming Monthly 224 (January 2008): 89.
  28. ^ Famitsu reviews Dragon Quest IV, Assassins Creed, Guilty Gear 2 and more . [ 2014-09-18 ] . ( 原始?容 存?于2009-04-16).  
  29. ^ Assassin's Creed nabs 37/40 from Famitsu . [ 2014-09-18 ] . ( 原始?容 存?于2014-10-09).  
  30. ^ Game Informer , December 2007 issue
  31. ^ ESPN ? Easy Points ? 'Tis the Season ? Videogames . [ 2014-09-18 ] . (原始?容 存? 于2007-12-01).  
  32. ^ GameTrailers Assassin's Creed Video Review . [ 2014-09-18 ] . (原始?容 存? 于2009-05-04).  
  33. ^ Melick, Todd. Assassin's Creed review . GamePro . November 14, 2007 [ 2008-01-08 ] . ( 原始?容 存?于2007-11-10).  
  34. ^ Wells, Darren. Assassin's Creed. Hyper ( Next Media ). June 2008, (176): 54. ISSN 1320-7458 .  

外部連結 [ ?? ]