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The Python programming language
Web Rendering Proxy: Use vintage, historical, legacy browsers on modern web
Go rules for Bazel
?? A CLI workflow for the administration of macOS applications distributed as binaries
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
The Void source packages collection (all ppc platforms, staging + main)
C++ library designed to provide an abstraction for different rendering engines. It offers unified APIs for creating 3D graphics applications.
toybox
ignition-bazel provides a set of Bazel build rules that are used by the Ignition projects.
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
A testing ground for lc-make
glmark2 is an OpenGL 2.0 and ES 2.0 benchmark
PKGBUILDs for Arch Linux
An audio-visual library supports processing audio and video files, a graphics library can load a variety 3D mesh file formats into a generic in-memory representation, and the core library of Igniti…
?? Default formulae for the missing package manager for macOS
mdbook source for docs.voidlinux.org
Open source robotics simulator. Through Ignition Gazebo users have access to high fidelity physics, rendering, and sensor models. Additionally, users and developers have multiple points of entry to…
Transport library for component communication based on publication/subscription and service calls.
mdbook source for docs.voidlinux-ppc.org
Abstract physics interface designed to support simulation and rapid development of robot applications.
scene-oriented, flexible 3D engine (C++, Python, C#, Java)
aka ogre v2 - scene-oriented, flexible 3D C++ engine
Chimera ports collection
General purpose math library for robot applications.