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Hello fellow octoinvaders! I want to brainstorm new ideas for power-ups. What's the Mona equivalent to coin boxes and mushrooms?
Echoing what @pifafu said, I’d love to see Hubot show up as the sidekick delivering the power-ups. He'd give Mona superpowers similar to how GitHub products give developers superpowers. Here is a potential list based on the current features:
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A power-up could be calling Hubot and they would magically reveal the path and protect Mona for a set period of time.
What if Hubot was some sort of provider of power-up and gave different types of power/objects depending on levels?
I like the collaboration idea, perfect fit for the characters.
What about a jetpack to make Mona 10x faster for 10s.
Magic portals could be sweet and add some randomness.
In the same vein, a merge tool could be a cool hint.
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I got a bunch of really cool ideas from y’all about how Hubot will help Mona in her quest. Now we need to choose the one we’ll implement in the game. Pick your favorite!
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New poll created by johncreek
I got a bunch of really cool ideas from y’all about how Hubot will help Mona in her quest. Now we need to choose the one we’ll ...
github/octoinvader/discussions | Mar 23rd
ajashams voted in Power-up contest
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Thanks for all the work on the latest updates to our game. This got me thinking, should we think about adding power-ups?
Let's move this conversation out of our mechanics work and ask the community.
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After gathering feedback from our community (see #293), we have 3 main render engine bugs to address
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