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GitHub - google/mechahamster: Mecha Hamster is a game where you roll through customizable environments that you can share with your friends.
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This repository has been archived by the owner on Feb 4, 2023. It is now read-only.

google/mechahamster

MechaHamster {#mechahamster_readme}

MechaHamster is a game about guiding a futuristic hamster ball through dangerous space mazes, create mazes of their own, and share them with friends. Can you guide Major Hammy D. Hamster to safety?

Motivation

MechaHamster serves as a demonstration, sample, and reference for integrating Firebase with the Firebase Unity SDK , and Daydream with the Google VR SDK for Unity into a game project.

Overview

MechaHamster demonstrates the following concepts:

Downloading

MechaHamster source code can be downloaded from Github .

If cloning locally using git clone , be sure to use the --recurse-submodules flag to ensure required scripts from submodules are present.

And download the game to your mobile device from the AppStore and Google Play Store

AppStore
PlayStore

Building

  • Open the project in at least Unity 5.6 beta , this is required for the Google VR SDK for Unity .
  • Download the Firebase Unity SDK and unzip.
  • Import the following plugins - using Assets > Import Package > Custom Package menu item - from the Firebase Unity SDK :
    • FirebaseAnalytics.unitypackage
    • FirebaseAuth.unitypackage
    • FirebaseCrashlytics.unitypackage (Beta)
    • FirebaseDatabase.unitypackage
    • FirebaseMessaging.unitypackage
    • FirebaseRemoteConfig.unitypackage
    • FirebaseStorage.unitypackage
  • Select a target platform (iOS or Android) using the File > Build Settings menu option.
  • Add Firebase to your app . For more information see Building MechaHamster .
  • Wait for the spinner (compiling) icon to stop in the bottom right corner of the Unity status bar.
  • Finally, select the File > Build Settings menu option then click Build and Run .

MechaHamster currently only works with .NET 3.x. If Firebase Unity SDK version is 5.4.0 or above, please import plugins from dotnet3 folder. And make sure Scripting Runtime Version in Edit > Project Settings > Player is set to .NET 3.x, ex. Stable (.NET 3.5 Equivalent) in Unity 2017

Documentation

For more information about MechaHamster see [MechaHamster Document][] To contribute the this project see CONTRIBUTING .

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