User properties are attributes you define to describe segments of your user
base, such as language preference or geographic location.
Analytics automatically logs some
user properties
;
you don't need to add any code to enable them. If your app needs to collect
additional data, you can set up to 25 different Analytics user properties
in your app.
Before you begin
Before you can use
Google Analytics
,
you need to:
Register your Unity project and configure it to use Firebase.
If your Unity project already uses Firebase, then it's already
registered and configured for Firebase.
If you don't have a Unity project, you can download a
sample app
.
Add the
Firebase Unity SDK
(specifically,
FirebaseAnalytics.unitypackage
) to
your Unity project.
Note that adding Firebase to your Unity project involves tasks both in the
Firebase console
and in your open Unity project
(for example, you download Firebase config files from the console, then move
them into your Unity project).
Set user properties
You can set Analytics user properties to describe the users of your app.
You can analyze behaviors of various user segments by applying these
properties as filters to your reports.
Set a user property as follows:
Register
the property in the
Analytics
tab
of the
Firebase console
.
Add code to set an Analytics user property with the
SetUserProperty()
method. You can use the name and
value of your choosing for each property.
The following example shows adding a hypothetical favorite food property, which
assigns the value in the string
mFavoriteFood
to the active user:
Firebase.Analytics.FirebaseAnalytics.SetUserProperty("favorite_food", "ice cream");
You can access this data as follows:
- In the
Firebase console
, open your project.
- Select
Analytics
from the menu to view the Analytics
reporting dashboard.
The
User Properties
tab shows a list of user properties that you have
defined for your app. You can use these properties as a filter on many of the
reports available in Google Analytics. Read more about the
dashboard
.