Here are
108 public repositories
matching this topic...
Huge library of matcap PNG textures organized by color
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Updated
Dec 3, 2023
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JavaScript
Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.
Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
?? A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
?? Toon shader for Unity's Universal Render Pipeline.
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Nov 16, 2023
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ShaderLab
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May 16, 2024
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HTML
A Cel Shader for the Godot Engine
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Jun 16, 2020
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GLSL
Shader for Goo Engine attempting to replicate the shading of Honkai: Star Rail. These are for datamined assets, not custom-made ones nor the MMD variants.
Cute little deferred shading implementation.
Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.
Physically based rendering (PBR) for raylib
A plugin base toolset for surfacing and look dev, based on my own tools, for maya, katana, painter, mari, renderman, and nuke
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Feb 9, 2022
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Mathematica
Implementation of SfSNet: Learning Shape, Reflectance and Illuminance of Faces in the Wild
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May 18, 2019
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Python
Clustered forward rendering demo with Vulkan
Shaders and VFX experimentation in URP and BIRP
Dissolver is a third person hack and slash video game developed with Unity 3D. The gameplay mixes adventure and a hard combat system.
A repository that contains implementation of Intrinsic Image Decomposition, based on Intrinsic Images in the Wild, a SIGGRAPH 2014 paper by Sean Bell, Kavita Bala and Noah Snavely.
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Nov 25, 2019
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Python
Project Sekai shader for Unity (Built-in Rendering Pipeline).
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Oct 15, 2022
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HLSL
Following is Jon Barron and Jitendra Malik's SIRFS (Shape, Illumination, and Reflectance from Shading) Implementation. This source is downloaded from
https://jonbarron.info/
and fixed for _fast implementation
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Updated
May 11, 2018
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MATLAB
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