From Wikipedia, the free encyclopedia
Arcade system boards produced by Sega
Sega
is a
video game
developer
,
publisher
, and
hardware
development company headquartered in
Tokyo
,
Japan
, with multiple offices around the world. The company's involvement in the
arcade game
industry began as a Japan-based distributor of coin-operated machines, including
pinball
games and
jukeboxes
.
[1]
[2]
[3]
Sega imported second-hand machines that required frequent maintenance. This necessitated the construction of replacement guns, flippers, and other parts for the machines. According to former Sega director Akira Nagai, this is what led to the company into developing their own games.
[4]
Sega released
Pong-Tron
, its first video-based game, in 1973.
[5]
The company prospered from the
arcade game boom
of the late 1970s, with revenues climbing to over
US$
100
million by 1979.
[6]
Nagai has stated that
Hang-On
and
Out Run
helped to pull the arcade game market out of the
1983 downturn
and created new genres of video games.
[4]
In terms of arcades, Sega is the world's most prolific arcade game producer, having developed more than
500 games
,
70 franchises
, and 20
arcade system boards
since 1981. It has been recognized by
Guinness World Records
for this achievement.
[7]
The following list comprises the various arcade system boards developed and used by Sega in their arcade games.
Arcade system boards
[
edit
]
Before Lindbergh, Sega arcade hardware was either proprietary or built on gaming console architecture. Nowadays, arcade hardware closely resembles gaming PCs, with recent models even incorporating embedded versions of Microsoft Windows.
Additional arcade hardware
[
edit
]
Sega has developed and released additional arcade games that use technology other than their dedicated arcade system boards. The first arcade game manufactured by Sega was
Periscope
, an
electromechanical
game. This was followed by
Missile
in 1969.
[189]
Subsequent video-based games such as
Pong-Tron
(1973),
Fonz
(1976), and
Monaco GP
(1979) used
discrete logic
boards without a CPU microprocessor.
[190]
Frogger
(1981) used a system powered by two Z80 CPU microprocessors.
[191]
Some titles, such as
Zaxxon
(1982) were developed externally from Sega, a practice that was not uncommon at the time.
[192]
See also
[
edit
]
References
[
edit
]
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.
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.
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.
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- ^
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