Home video game console
This article is about the game console. For the British rock band, see
Mastersystem
.
The
Master System
[c]
is an
8-bit
third-generation
home video game console
manufactured and developed by
Sega
. It was originally a remodeled export version of the
Sega Mark III
, the third iteration of the
SG-1000
series of consoles, which was released in
Japan
in 1985 with graphical capabilities improved over its predecessors. The Master System launched in North America in 1986, followed by Europe in 1987, and then in
Brazil
and
Korea
in 1989. A Japanese version of the Master System was also launched in 1987, which features a few enhancements over the export models (and by proxy the original Mark III): a built-in
FM audio chip
, a rapid-fire switch, and a dedicated port for the 3D glasses. The
Master System II
, a cheaper model, was released in 1990 in North America, Australasia and Europe.
The original Master System models use both
cartridges
and a credit card-sized format known as
Sega Cards
. Accessories include a
light gun
and 3D glasses that work with specially designed games. The later Master System II redesign removed the card slot, turning it into a strictly cartridge-only system, and is incompatible with the 3D glasses.
The Master System was released in competition with the
Nintendo Entertainment System
(NES). Its library is smaller and with fewer well-reviewed games than the NES, due in part to Nintendo licensing policies requiring platform exclusivity. Though the Master System had newer, improved hardware, it failed to overturn Nintendo's significant market share advantage in Japan and North America. However, it attained significantly greater success in other markets, including Europe, Brazil, South Korea and Australia.
The Master System is estimated to have sold between 10 and 13 million units worldwide. In addition,
Tectoy
has sold
8 million
licensed Master System variants in Brazil. Retrospective criticism has recognized its role in the development of the
Sega Genesis
, and a number of well-received games, particularly in
PAL
(including PAL-M) regions, but is critical of its limited library in the
NTSC
regions, which were dominated by the NES.
History
[
edit
]
Mark III
[
edit
]
On July 15, 1983, Sega released its first
video game console
, the
SG-1000
, in Japan.
[17]
The launch coincided with the same day its competitor
Nintendo
launched the
Famicom
.
[18]
In 1984, parent company
Gulf and Western Industries
divested its non-core businesses including Sega,
[19]
and Sega president
Hayao Nakayama
was installed as CEO. Sega released another console, the SG-1000 II,
[20]
featuring several hardware alterations, including detachable controllers.
[18]
Nakayama and Sega co-founder
David Rosen
arranged a
management buyout
with financial backing from
CSK Corporation
and installed CSK CEO
Isao Okawa
as chairman.
[21]
[22]
Hoping to better compete with Nintendo,
[23]
Sega released another console, the Sega Mark III, in Japan in 1985.
[20]
The Mark III was a redesigned version of the SG-1000.
[24]
It was engineered by the same team,
[25]
including Hideki Sato and Masami Ishikawa, who had worked on the II and later led development of the
Sega Genesis
.
[26]
According to Sato, the console was redesigned because of the limitations of the
TMS9918
graphics chip in the SG-1000, which did not have the power for the kinds of games Sega wanted to make. The Mark III's chip was designed in-house, based around the unit in Sega's System 2
arcade system board
.
[23]
The Sega Mark III was released in Japan in October 1985 at a price of ¥15,000.
[2]
Though its hardware was more powerful than the Famicom, the Mark III was not successful on launch. Problems arose from Nintendo's licensing practices with third-party developers, whereby Nintendo required that games for the Famicom not be published on other consoles. Sega developed its own games and obtained the rights to
port
games from other developers, but they did not sell well.
[20]
North American release as Master System
[
edit
]
Though the SG-1000 had not been released in the United States,
[27]
Sega hoped that their video game console business would fare better in North America than it had in Japan.
[28]
To accomplish this, Sega of America was established in 1986 to manage the company's consumer products in North America. Rosen and Nakayama hired Bruce Lowry, Nintendo of America's vice president of sales. Lowry was persuaded to change companies because Sega would allow him to start his new office in
San Francisco
. He chose the name "Sega of America" for his division because he had worked for Nintendo of America and liked the combination of words. Initially, Sega of America was tasked with repackaging the Mark III for a Western release.
[29]
Sega of America rebranded the Mark III as the Master System, similar to Nintendo's reworking of the Famicom into the Nintendo Entertainment System (NES). The name was chosen by Sega of America employees throwing darts against a whiteboard of suggested names. Plans to release a cheaper console, the Base System, also influenced the decision.
[30]
Okawa approved of the name after being told it was a reference to the competitive nature of both the video game industry and martial arts, in which only one competitor can be the "Master".
[29]
[30]
The console's futuristic final design was intended to appeal to Western tastes.
[25]
The North American packaging was white to differentiate it from the black NES packaging, with a white grid design inspired by
Apple
computer products.
[31]
The Master System was first revealed in North America at the Summer
Consumer Electronics Show
(CES) in Chicago in June 1986. It was initially sold in a package with the "Power Base" console, a light gun, two controllers, and a pack-in
multicart
.
[32]
The console was launched in September 1986 at a price of $200 (equivalent to $560 in 2023), including the games
Hang-On
and
Safari Hunt
.
[33]
Nintendo was exporting the Famicom to the US as the NES, and both companies planned to spend $15 million in late 1986 to market their consoles; Sega hoped to sell 400,000 to 750,000 consoles in 1986.
[34]
By the end of 1986, 125,000 Master System consoles had been sold, more than the
Atari 7800
's 100,000 but less than Nintendo's 1.1 million.
[1]
Other sources indicate that more than 250,000 consoles were sold by Christmas 1986.
[35]
As in Japan, the Master System in North America had a limited game library. Limited by Nintendo's licensing practices, Sega only had two third-party American publishers,
Activision
and
Parker Brothers
.
[20]
Agreements with both of those companies came to an end in 1989.
[29]
Sega claimed that the Master System was the first console "where the
graphics on the box
are actually matched by the graphics of the game",
[34]
and pushed the "arcade experience" in adverts.
[25]
Its marketing department was run by only two people, giving Sega a disadvantage in advertising.
[25]
As one method of promoting the console, at the end of 1987 Sega partnered with astronaut
Scott Carpenter
to start the "Sega Challenge", a traveling program set up in recreational centers where kids were tested on non-verbal skills such as concentration and the ability to learn new skills.
Out Run
and
Shooting Gallery
were two games included in the challenge.
[36]
In 1987, amid struggling sales in the US,
[29]
Sega sold the US distribution rights for the Master System to the toy company
Tonka
, which had no experience with electronic entertainment systems.
[20]
The thinking at Sega behind the deal was to leverage Tonka's knowledge of the American toy market, since Nintendo had marketed the NES as a toy to great success in the region.
[29]
The announcement was made shortly after the 1987 Summer CES.
[37]
During this time, much of Sega of America's infrastructure shifted from marketing and distribution to focus on customer service, and Lowry departed the company.
[29]
Tonka blocked
localization
of several popular Japanese games,
[20]
and during 1988 were less willing to purchase
EPROMs
needed for game cartridge manufacture during a shortage. They also became less willing to invest in video games after taking massive loans in purchasing
Kenner Toys
in 1987, followed by poor holiday season sales and financial losses.
[29]
Though the distributor of the console had changed, the Master System continued to perform poorly in the market.
[20]
The Mark III was rereleased as the Master System in Japan in October 1987 for ¥16,800,
[4]
but still sold poorly.
[20]
Neither model posed a serious challenge to Nintendo in Japan,
[11]
and, according to Sato, Sega was only able to attain 10% of the Japanese console market.
[23]
Europe, Brazil, and other markets
[
edit
]
The Master System was launched in Europe in 1987. It was distributed by
Mastertronic
in the United Kingdom, Master Games in France, and
Ariolasoft
in West Germany,
[38]
though Ariolasoft initially purchased the distribution rights for the United Kingdom.
[39]
[40]
[41]
Because Ariolasoft could not agree to a pricing agreement with Sega, Mastertronic signed a deal in 1987 to take control of UK distribution, and announced the deal at the 1987 Summer CES. The company announced the release of 12 titles by autumn.
[42]
Mastertronic advertised the Master System as "an arcade in the home" and launched it at £99 (equivalent to £350 in 2023). Advance orders from retailers were high, but Sega proved unable to deliver inventory until
Boxing Day
on December 26, causing many retailers to cancel their orders; Mastertronic and Master Games entered financial crises and Ariolasoft vowed never to work with Sega again. Mastertronic had already sold a minority interest to the
Virgin Group
to enter the console business, and sold the remainder to avoid bankruptcy. The newly rebranded
Virgin Mastertronic
took over all European distribution in 1988.
[38]
Virgin Mastertronic focused marketing the Master System on
ports
of Sega's arcade games and positioning it as a superior video game alternative to the
Commodore 64
and the
ZX Spectrum
computers. As a result of this marketing and of Nintendo's less effective early approaches in Europe, the Master System began to attract European developers.
[43]
The Master System held a significant part of the video game console market in Europe through the release of Sega's succeeding console, the Mega Drive.
[d]
[20]
[43]
In 1989, Virgin Mastertronic began offering rentals of the Master System console and 20 games. The United Kingdom also hosted a Sega video games national championship, with the winner competing against Japanese and American champions on the British television show
Motormouth
. Players competed in a variety of games, including
Astro Warrior
, platform games, and sports games.
[44]
During the late 1980s, the Master System was outselling the NES in the United Kingdom.
[45]
The Master System was successful in Europe. By 1990, the Master System was the best-selling console in Europe, though the NES was beginning to have a fast-growing user base in the UK.
[46]
For the year 1990, Virgin Mastertronic sold 150,000 Master Systems in the United Kingdom, greater than the 60,000 Mega Drives and Nintendo's 80,000 consoles sold in the same period. In the whole of Europe that year, Sega sold a combined 918,000 consoles, greater than Nintendo's 655,000.
[47]
The Master System was also successful in Brazil, where it was distributed by
Tectoy
[20]
[43]
and launched in September 1989.
[48]
Tectoy, a Brazilian toy company startup focused on electronic toys, reached out to Sega about distributing their products. Despite hesitation given the situation with Tonka in the US, Tectoy was eventually given liberty to manage Sega products in Brazil. Their success distributing Sega's laser tag gun based on the
anime
Zillion
gave Sega the confidence to allow Tectoy to distribute the Master System.
[49]
By the end of 1990, the installed base in Brazil was about 280,000 units.
[50]
Tectoy introduced a telephone service with game tips, created a Master System club, and presented the program
Master Tips
during commercial breaks of the television show
Sessao Aventura
of
Rede Globo
.
[48]
Nintendo did not arrive in Brazil until 1993,
[51]
and were unable to officially compete, given that
clones
of the NES dominated the Brazilian market.
[52]
Tectoy claimed 80% of the Brazilian video game market.
[49]
In South Korea, the Sega Mark III was released by
Samsung
under the name "Gam*Boy" in April 1989 and then the Master System II was released under the name "Aladdin Boy" in 1992.
[6]
It sold 720,000 units in South Korea up until 1993, outselling the NES (released by
Hyundai Group
as the "Comboy") and becoming the best-selling console in South Korea up until 1993.
[14]
The Master System was also popular in Australia, where 250,000 units were sold in 1990 alone,
[53]
and where it was more successful than the NES.
[54]
650,000 Master System consoles had been sold in Australia by November 1994.
[15]
Decline
[
edit
]
Although the Master System was a success in Europe, and later in Brazil, it failed to ignite significant interest in the Japanese or North American markets, which, by the mid-to-late 1980s, were both dominated by Nintendo.
[21]
[55]
[56]
By 1988, Nintendo held 83 percent of the North American video game market.
[57]
With Sega continuing to have difficulty penetrating the home market, Sega's console R&D team, led by Ishikawa and supervised by Sato,
[58]
began work on a successor to the Master System almost immediately after its launch.
[59]
[60]
Another competitor arose in Japan in 1987 when Japanese computer giant
NEC
released the PC Engine (
TurboGrafx-16
in North America) amid great publicity.
[61]
Sega released its next console, the
16-bit
Mega Drive, in Japan on October 29, 1988.
[62]
The final licensed release for the Master System in Japan was
Bomber Raid
in 1989.
[20]
In the same year, Sega was preparing to release the new Mega Drive, rebranded Genesis, in North America. Displeased with Tonka's handling of the Master System, Sega reacquired the marketing and distribution rights to the Master System for the United States. In 1990, Sega released the remodeled Master System II, designed as a lower-cost version without the Sega Card slot.
[20]
[33]
Sega promoted the new model, but it sold poorly.
[20]
By early 1992, Master System production had ceased in North America, having sold between 1.5 million and 2 million units,
[12]
[63]
behind both Nintendo and
Atari
, which controlled 80 percent and 12 percent of the market respectively.
[64]
The last licensed Master System release in North America was
Sonic the Hedgehog
(1991).
[20]
[65]
In Europe, where the Master System was the best-selling console up until 1990,
[46]
[47]
the NES caught up with and narrowly overtook the Master System in Western Europe during the early 1990s, though the Master System maintained its lead in several markets such as the United Kingdom, Belgium and Spain.
[66]
In 1993, the Master System's estimated active
installed user base
in Europe was 6.25 million units, larger than that of the Mega Drive's 5.73 million that year but less than the NES's 7.26 million.
[13]
Combined with the Mega Drive, Sega represented the majority of the European console market that year.
[67]
The Master System II was also successful and helped Sega to sustain their significant market share. Releases continued into the 1990s in Europe, including
Mercs
(1991)
,
Sonic the Hedgehog 2
(1992) and
Streets of Rage 2
(1993).
[20]
The Master System has had continued success in Brazil, where dedicated "plug and play" consoles emulating the original hardware continue to be sold by Tectoy, including portable versions. These systems include the
Master System Compact
[20]
and the
Master System III
,
[68]
and Tectoy has also received requests to remake the original Master System.
[49]
A 2012 article on
UOL
wrote that Tectoy re-releases of the Master System and Mega Drive combined sold around 150,000 units per year in Brazil.
[69]
[70]
By 2016, Tectoy said they had sold 8 million units of Master System branded systems in Brazil.
[16]
Technical specifications
[
edit
]
The Master System's main
CPU
is a
Zilog Z80
A, an
8-bit
processor rated for 4 MHz, but runs at 3.58 MHz. It has 8
KB
of
ROM
, 8 KB of
RAM
and 16 KB of video RAM. Video is provided through an
RF switch
(though Model 1s with an AV port can also output
composite
and even
RGB
video) and displays at a resolution of 256 × 192 pixels and up to 32 colors at one time from a total palette of 64 colors;
[71]
the Video Display Processor (VDP) graphics chip was designed by Sega for the Mark III.
[23]
The Master System measures 365 by 170 by 70 millimetres (14.4 in × 6.7 in × 2.8 in),
[71]
while the Mark III measures 318 by 145 by 52 millimetres (12.5 in × 5.7 in × 2.0 in).
[72]
Both consoles use two slots for game input: one for Mega Cartridges and one for
Sega Cards
, along with an expansion slot and two controller ports.
[71]
[72]
Sound is provided by the
SN76489
PSG
built into the VDP, which can provide three
square wave
channels and one
noise
channel. The Japanese version also integrates the
YM2413
FM
chip,
[71]
an optional feature on the Mark III. With few exceptions, Master System hardware is identical to the hardware in the Mark III. Games for the console are playable on the Sega Genesis using the Power Base Converter accessory,
[20]
and on the Game Gear using the Master Gear Converter.
[73]
Compared to the base NES, the Master System has four times as much system memory, eight times as much video memory, and a higher CPU
clock rate
.
[25]
Sega produced several iterations of the Master System. The Master System II, released in 1990, removed a number of components to reduce cost: the Sega Card slot, reset button, power light, expansion port, and startup music and logo.
[33]
In most regions, the Master System II's A/V port was omitted, leaving only RF output available; this was reversed in France, where the local version of the Master System II had only A/V video output available and omitted the RF hardware.
[74]
In Brazil, Tectoy released several licensed variations; the Master System Super Compact functions wirelessly with an
RF
transmitter, and the Master System Girl, molded in bright pink plastic, was targeted at girls. The Master System 3 Collection, released in 2006, contains 120 built-in games.
[68]
Handheld versions of the Master System were released under several brands, such as
Coleco
in 2006.
[75]
Accessories
[
edit
]
|
|
|
Master System controllers
|
Light Phaser
|
SegaScope 3-D glasses
|
A number of cross-compatible accessories were created for the Mark III and Master System. The controller consists of a rectangle with a
D-pad
and two buttons. Sega also introduced additional Mark III controllers, such as a
paddle controller
.
[33]
A combination steering wheel and flight stick, the Handle Controller, was released in 1989. The Sega Control Stick is an arcade-style joystick with the buttons on the opposite side as the standard controller. Unreleased in Europe, the Sega Sports Pad utilizes a
trackball
and is compatible with three games. Sega also created an expansion for its controller, the Rapid Fire Unit, that allows for auto-fire by holding down one of two buttons. This unit connects between the console and the controller.
[76]
A
light gun
peripheral, the Light Phaser,
[33]
was based on the weapon of the same name from the Japanese anime
Zillion
.
[68]
It is compatible with 13 games and released exclusively in the West.
[76]
A pair of
3D glasses
, the SegaScope 3-D, were created for games such as
Space Harrier 3-D
,
[33]
although Mark III users need an additional converter to use them. The SegaScope 3-D works via an active shutter system, creating a
stereoscopic
effect. The glasses need to be connected to the Sega Card slot, and thus do not function with the Master System II due to lack of the card slot. A total of eight games, including
Zaxxon 3-D
and
Out Run 3D
, are compatible with the glasses.
[76]
The Mark III has an optional RF transmitter accessory, allowing wireless play that broadcasts the game being played on a
UHF
television signal.
[77]
[78]
Game Gear
[
edit
]
Developed under the name "Project Mercury"
[73]
and designed based on the Master System's hardware,
[79]
the Game Gear is a
handheld game console
. It was first released in Japan on October 6, 1990,
[9]
in North America and Europe in 1991, and in Australia and New Zealand in 1992.
[73]
Originally retailing at JP¥19,800 in Japan,
[9]
$149.99 in North America, and GB£99.99 in the United Kingdom,
[73]
the Game Gear was designed to compete with the
Game Boy
, which
Nintendo
had released in 1989.
[80]
There are similarities between the Game Gear and the Master System hardware, but the games are not directly compatible; Master System games are only playable on Game Gear using the Master Gear Converter accessory.
[81]
A large part of the Game Gear's game library consists of Master System ports. Because of hardware similarities, including the landscape screen orientation, Master System games are easily portable to the handheld.
[73]
In particular, many Master System ports of Game Gear games were done by Tectoy for the Brazilian market, as the Master System was more popular than the Game Gear in the region.
[49]
Game library
[
edit
]
Master System games came in two formats:
ROM cartridges
held up to 4
Mbit
(512 KB) of code and data, while
Sega Cards
held up to 256 Kbit (32 KB). Cartridges were marketed by their storage size: One Mega (1 Mbit), Two Mega (2 Mbit), and Four Mega (4 Mbit). Cards, cheaper to manufacture than the cartridges, included
Spy vs. Spy
and
Super Tennis
,
[20]
[33]
but were eventually dropped due to their small memory size.
[23]
The size of the release library varies based on region; North America received just over 100 games, with Japan receiving less. Europe, by contrast, received over 300 licensed games, including 8-bit ports of Genesis games and
PAL
-exclusive releases.
[76]
The first Mark III-specific cartridge was
Fantasy Zone
, released on June 15, 1986,
[82]
and
Bomber Raid
was the final release on February 4, 1989, a few months after the launch of the Mega Drive.
[82]
The final North American release was
Sonic the Hedgehog
in October 1991.
[20]
[65]
Games for PAL regions continued to be released until the mid-1990s.
[20]
[76]
The Sega Mark III and the Japanese Master System are
backwards-compatible
with SC-3000/SG-1000 cartridges, and can play Sega Card games without the Card Catcher peripheral.
[83]
[84]
However, educational and programming cartridges for the SC-3000 require the SK-1100 keyboard peripheral, which is compatible with the Mark III but not the Japanese Master System. Mark III-specific games were initially available in card format (labelled My Card Mark III to distinguish themselves from games designed for the SC-3000/SG-1000), starting with
Teddy Boy Blues
and
Hang-On
, both released on October 20, 1985.
[85]
Of the games released for the Master System,
Phantasy Star
is considered a benchmark
role-playing game
(RPG), and became a
successful franchise
.
[86]
Sega's flagship character at the time,
Alex Kidd
, featured in games including
Alex Kidd in Miracle World
.
Wonder Boy III: The Dragon's Trap
was influential for its blend of platform gameplay with RPG elements.
[87]
Different Master System consoles included built-in games, including
Snail Maze
,
Hang-On
/
Safari Hunt
,
Alex Kidd in Miracle World
and
Sonic the Hedgehog
.
[20]
Battery-backup save game support was included in eight cartridges, including
Penguin Land
,
Phantasy Star
,
Ys
, and
Miracle Warriors
.
[82]
The more extensive PAL region library includes 8-bit entries in Genesis franchises such as
Streets of Rage
,
[76]
a number of additional
Sonic the Hedgehog
games,
[65]
and dozens of PAL exclusives such as
Lucky Dime Caper
,
Asterix
,
Ninja Gaiden
,
Master of Darkness
and
Power Strike II
.
[76]
Retro Gamer
's Damien McFerran praised the "superb" PAL library of "interesting ports and excellent exclusives", which was richer than the North American library and provided a "drip-feed of quality titles".
[20]
After the Master System was discontinued in other markets, additional games were released in Brazil by Tectoy, including ports of
Street Fighter II
and
Dynamite Headdy
.
[20]
Tectoy created Portuguese translations of games exclusive to the region. Some of these would tie in to popular Brazilian entertainment franchises; for example,
Teddy Boy
became
Geraldinho
, certain
Wonder Boy
titles became
Monica's Gang
games, and
Ghost House
became
Chapolim vs. Dracula: Um Duelo Assutador
, based on the Mexican TV series
El Chapulin Colorado
. Tectoy also ported games to the Master System, including various games from the Genesis and Game Gear.
[88]
[52]
Aside from porting, the company developed
Ferias Frustradas do Pica-Pau
after finding out that
Woody Woodpecker
(named Pica-Pau in Portuguese) was the most popular cartoon on Brazilian television,
[88]
along with at least twenty additional exclusives.
[76]
These titles were developed in-house by Tectoy in Brazil.
[88]
Due in part to Nintendo's licensing practices, which stipulated that third-party NES developers could not release games on other platforms, few third-party developers released games for the Master System.
[20]
According to Sato, Sega was focused on porting its arcade games instead of building relationships with third parties.
[23]
According to Sega designer
Mark Cerny
, most of Sega's early Master System games were developed within a strict three-month deadline, which affected their quality.
[89]
[90]
[91]
Computer Gaming World
compared new Sega games to "drops of water in the desert".
[92]
Games for the Master System took advantage of more advanced hardware compared to the NES;
Alex Kidd in Miracle World
, for example, showcases "blistering colors and more detailed sprites" than NES games.
[93]
[94]
The Master System version of
R-Type
was praised for its visuals, comparable to those of the TurboGrafx-16 port.
[95]
In 2005, Sega reached a deal with Chinese company AtGames to release emulated Master System software in Taiwan, Hong Kong, and China.
[96]
Several Master System games were released for download on Nintendo's
Wii
Virtual Console
, beginning with
Fist of the North Star
in 2008 in Japan and
Wonder Boy
in North America.
[97]
Master System games were also released via the
GameTap
online service.
[98]
Reception and legacy
[
edit
]
Due to the continued release of new variants in Brazil, the Master System is considered by many video gaming publications to be the longest lived gaming console in video games history, a title it took from the
Atari 2600
.
[99]
[100]
[101]
Sales of the Master System have been estimated between 10 million and 13 million units, not including later Brazil sales.
[9]
[10]
It saw much more continued success in Europe and Brazil than it did in Japan and North America.
[20]
In 1989, the Master System was listed in the top 20 products of
NPD Group
's Toy Retail Sales Tracking Service.
[102]
However, the
Electronic Gaming Monthly
1992 Buyer's Guide indicated a souring interest in the console. Four reviewers scored it 5, 4, 5, and 5 out of a possible 10 points each, focusing on the better value of the Genesis and lack of quality games for the Master System.
[103]
In 1993, reviewers scored it 2, 2, 3, and 3 out of 10, noting its abandonment by Sega in North America and lack of new releases.
[104]
By contrast, over 34 million NES units were sold in North America alone, outselling the Master System's life time units globally nearly three times over.
[105]
[10]
According to Bill Pearse of
Playthings
, the NES gained an advantage through better software and more recognizable characters.
[106]
Sega closed the gap between Nintendo in the
next generation
with the release of the Genesis, which sold 30.75 million consoles compared with the 49 million
Super Nintendo Entertainment System
consoles.
[107]
[108]
Retrospective feedback of the Master System praises its support toward development of the Sega Genesis, but has been critical of its small game library. Writing for
AllGame
, Dave Beuscher noted that the Master System "was doomed by the lack of third-party software support and all but disappeared from the American market by 1992."
[33]
Retro Gamer
writer Adam Buchanan praised the larger PAL library as a "superb library of interesting ports and excellent exclusives".
[76]
Damien McFerran, also of
Retro Gamer,
recognized its importance to the success of the Genesis, stating, "Without this criminally undervalued machine, Sega would not have enjoyed the considerable success it had with the Mega Drive. The Master System allowed Sega to experiment with arcade conversions, original IP and even create a mascot in the form of the lovable monkey-boy Alex Kidd."
[20]
In 2009, the Master System was named the 20th best console of all time by
IGN
, behind the
Atari 7800
(17th) and the NES (1st).
IGN
cited the Master System's small and uneven NTSC library as the major problems: "Months could go by between major releases and that made a dud on the Master System feel even more painful."
[109]
Notes
[
edit
]
- ^
Master System sales by region:
- Japan: 1 million
(as of 1986)
[11]
- United States: 2 million
(
as of 1993
)
[12]
- Western Europe:
6.8 million
(as of 1993)
[13]
- South Korea: 720,000
(as of 1993)
[14]
- Australia: 650,000
(as of 1994
[update]
)
[15]
- Brazil:
8 million
(
Tectoy
variants)
[16]
- ^
a
b
c
Japanese models only.
- ^
Japanese
:
マスタ?システム
,
Hepburn
:
Masut? Shisutemu
- ^
Sega Genesis
and Mega Drive are the same console. It was known as Genesis in North America and Mega Drive worldwide.
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