Home video game console system by Sony
PlayStation 2
|
Left
: Original PlayStation 2 with vertical stand
Right
: Slim PlayStation 2 with vertical stand, 8 MB memory card and
DualShock 2
controller
|
Also known as
| PS2
|
---|
Developer
| Sony Computer Entertainment
|
---|
Manufacturer
| Sony Electronics
,
Foxconn
|
---|
Product family
| PlayStation
|
---|
Type
| Home video game console
|
---|
Generation
| Sixth
|
---|
Release date
| PlayStation 2
- JP
:
4 March 2000
- NA
:
26 October 2000
- EU
:
24 November 2000
- AU
:
30 November 2000
- HK
:
13 December 2001
[1]
- TW
:
24 January 2002
[2]
- KR
:
22 February 2002
- RUS
:
7 November 2002
- IND
:
13 August 2003
[3]
PlayStation 2 Slimline
- EU
:
29 October 2004
- JP
:
3 November 2004
- NA
:
25 November 2004
- AU
:
2 December 2004
- CHN
:
20 December 2004
- IND
:
10 September 2008
[4]
- BRA
:
15 October 2009
[5]
|
---|
Lifespan
| 2000?2013 (13 years)
|
---|
Introductory price
| ¥
39,800,
US$
299,
[6]
[7]
£
299,
[8]
F
2,990,
DM
869
[9]
|
---|
Discontinued
| |
---|
Units shipped
| >155.0 million (as of 31 March 2012)
|
---|
Media
| DVD
,
CD-ROM
|
---|
System on a chip
| Integrated
Emotion Engine
,
Graphics Synthesizer
|
---|
CPU
| MIPS R5900
Emotion Engine
[12]
[13]
@
- 294.912 MHz
- 299 MHz (PlayStation 2 Slimline models only)
[12]
[14]
|
---|
Memory
| 32 MB of
RDRAM
(system RAM)
4 MB of
eDRAM
(
video RAM
)
[16]
[17]
|
---|
Removable storage
| - 8 MB PlayStation 2
memory card
- 128 KB PlayStation memory card
- 40 GB
hard drive
(optional, "fat" model only)
|
---|
Display
| |
---|
Graphics
| 147.456 MHz
Graphics Synthesizer
[12]
[18]
|
---|
Sound
| PCM
2ch 48 kHz,
Dolby Digital
5.1 and
DTS
5.1
|
---|
Controller input
| |
---|
Connectivity
| |
---|
Online services
| |
---|
Dimensions
| Original PS2
: 3.1" (78.7 mm) × 11.9" (302.3 mm) × 7.2" (182.9 mm)
|
---|
Mass
| - Original PS2:
4.85 lb (2.2 kg)
- PS2 Slimline:
1.98 lb (0.9 kg)
|
---|
Best-selling game
| Grand Theft Auto: San Andreas
: 17.33 million sold (as of February 2009)
[19]
|
---|
Backward
compatibility
| PlayStation
|
---|
Predecessor
| PlayStation
|
---|
Successor
| PlayStation 3
|
---|
Related
| PSX
|
---|
The
PlayStation 2
(
PS2
) is a
home video game console
developed and marketed by
Sony Computer Entertainment
. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 30 November 2000. It is the successor to the
PlayStation
, as well as the second installment in the
PlayStation
brand of consoles. As a
sixth-generation console
, it competed with
Nintendo
's
GameCube
,
Sega
's
Dreamcast
, and
Microsoft
's
Xbox
. It is the
best-selling video game console of all time
, having sold over 155 million units worldwide, nearly triple the combined sales of its competing consoles.
Announced in 1999, Sony began developing the console after the immense success of its predecessor. The highlight of the system was its
Emotion Engine
processor, co-developed by Sony and
Toshiba
, which was said to be more powerful than personal computers.
[20]
The PS2 offered
backward-compatibility
for its predecessor's
DualShock
controller, as well as its games.
The PlayStation 2 received widespread critical acclaim upon release. A total of
over 4,000 game titles
were released worldwide, with over 1.5 billion copies sold.
[21]
In 2004, Sony released a smaller, lighter revision of the console known as the
PS2 Slim
. Even after the release of its successor, the
PlayStation 3
, it remained popular well into the
seventh generation
. It continued to be produced until the beginning of 2013 when Sony finally announced that it had been discontinued after over twelve years of production, one of the longest lifespans of any video game console. New games for the console continued to be released until even shortly after the end of its life and support from Sony.
History
[
edit
]
Background
[
edit
]
Released in 1994, the original
PlayStation
proved to be a phenomenal worldwide success and signalled Sony's rise to power in the
video game industry
. Its launch elicited critical acclaim and strong sales; it eventually became the first computer entertainment platform to ship over 100 million units.
[22]
The PlayStation enjoyed particular success outside Japan in part due to Sony's refined
development kits
, large-scale advertising campaigns, and strong
third-party developer
support.
By the late 1990s Sony had dethroned established rivals
Sega
and
Nintendo
in the global video game market.
[24]
[25]
Sega, spurred on by its declining market share and significant financial losses,
[26]
launched the
Dreamcast
in 1998 as a last-ditch attempt to stay in the industry.
[27]
Development
[
edit
]
Though
Sony
has kept details of the PlayStation 2's development secret,
Ken Kutaragi
, the chief designer of the original PlayStation, reportedly began working on a second console around the time of the original PlayStation's launch in late 1994.
[28]
[29]
At some point during development, employees from
Argonaut Games
, under contract for semiconductor manufacturer
LSI Corporation
, were instructed to design a rendering chip for Sony's upcoming console.
[30]
Jez San
, founder of Argonaut, recalled that his team had no direct contact with Sony during the development process. Unbeknownst to him, Sony was designing their own chip in-house and had instructed other companies to design rendering chips merely to diversify their options.
[30]
By early 1997, the press was reporting that a new PlayStation was being developed and would have backward-compatibility with the original PlayStation, a built-in
DVD player
, and Internet connectivity.
[31]
[32]
However, Sony continued to officially deny that a successor was being developed.
[33]
Chris Deering
, then-president of SCEE recalled that there was a degree of trepidation among Sony leaders to produce a console which would recapture or exceed the success of its predecessor.
[34]
Sony announced the PlayStation 2 on 2 March 1999.
[35]
Sega's Dreamcast enjoyed a successful US launch on September 9 of that year;
[35]
fuelled by a large marketing campaign, it sold over 500,000 units within two weeks.
[36]
[37]
"PlayStation 2's real-time graphics have no limitations. That's why I chose the colour black as it represents the infinity of the universe. The blue represents the intelligence and life spouting up."
?Teiyu Goto reflecting on the PlayStation 2's aesthetics
Sony unveiled the PlayStation 2 at the
Tokyo Game Show
on 20 September 1999.
[39]
Sony showed fully playable demos of upcoming PlayStation 2 games including
Gran Turismo 2000
(later released as
Gran Turismo 3: A-Spec
) and
Tekken Tag Tournament
?which showed the console's graphic abilities and power.
[40]
Launch
[
edit
]
The PS2 was launched in March 2000 in Japan, October in North America, and November in Europe. Sales of the console, games and accessories pulled in $250 million on the first day, beating the $97 million made on the first day of the Dreamcast.
[41]
Directly after its release, it was difficult to find PS2 units on retailer shelves
[42]
due to manufacturing delays.
[43]
Another option was purchasing the console online through auction websites such as
eBay
, where people paid over a thousand dollars for the console.
[44]
The PS2 initially sold well partly on the basis of the strength of the PlayStation brand and the console's backward compatibility, selling its entire inventory of 1.4 million units in Japan by 31 March 2000, less than a month after launch.
[35]
Backward compatibility had been widely seen as a desirable feature for consumers since the debut of the first successor video game console, but prior to the PlayStation 2 only one console had featured true backward compatibility (i.e. without the use of add-ons), the
Atari 7800
, due to the added hardware costs and industry concerns that backward compatibility could cause the console to appear to be a merely a new model of its predecessor or lead developers to prefer making games for the predecessor system.
[45]
The slogan used was:
Live in your world. Play in ours.
(Stylized as: "LIVE IN Y
UR W
RLD. PL
Y IN
URS.")
Later, Sony added new development kits for game developers and more PS2 units for consumers. The PS2's built-in functionality also expanded its audience beyond the gamer,
[11]
as its debut pricing was less than many standalone DVD players on the market. This made the console a low-cost entry into the home theater market.
[46]
[47]
Marketing for the PlayStation 2 reverted to the same tactic used in the early days of the original PlayStation: use 17-year-olds as the
target audience
, since younger audiences aspire to be teenagers and older audiences enjoy video games at the same level they did when they were 17.
[47]
The success of the PS2 at the end of 2000 caused Sega problems both financially and competitively, and Sega announced the discontinuation of the Dreamcast in March 2001, just 18 months after its successful Western launch. Despite the Dreamcast still receiving support through 2001, the PS2 remained the only sixth-generation console for over 6 months before it faced competition from new rivals: Nintendo's
GameCube
and Microsoft's
Xbox
. Many analysts predicted a close three-way matchup among the three consoles. The Xbox had the most powerful hardware, while the GameCube was the least expensive console, and Nintendo changed its policy to encourage third-party developers. While the PlayStation 2 theoretically had the weakest specification of the three, it had a head start due to its installed base plus strong developer commitment, as well as a built-in DVD player (the Xbox required an adapter, while the GameCube lacked support entirely).
[48]
While the PlayStation 2's initial games lineup was considered mediocre, this changed during the 2001
holiday season
with the release of several blockbuster games that maintained the PS2's sales momentum and held off its newer rivals. Sony also countered the Xbox by securing timed PlayStation 2 exclusives for highly anticipated games such as the
Grand Theft Auto
series and
Metal Gear Solid 2: Sons of Liberty
.
[49]
Sony cut the price of the console in May 2002 from US$299 to $199 in North America,
[50]
making it the same price as the GameCube and $100 less than the Xbox. It also planned to cut the price in Japan around that time.
[51]
It cut the price twice in Japan in 2003.
[52]
In 2006, Sony cut the cost of the console in anticipation of the release of the
PlayStation 3
.
[52]
Unlike Sega's Dreamcast, Sony originally placed little emphasis on online gaming during its first few years, although that changed upon the launch of the online-capable Xbox. Coinciding with the release of
Xbox Live
, Sony released the
PlayStation 2 Network Adaptor
in late 2002, with several online first-party titles released alongside it, such as
SOCOM U.S. Navy SEALs
to demonstrate its active support for Internet play.
[53]
Sony also advertised heavily, and its online model had the support of
Electronic Arts
(EA); EA did not offer online Xbox titles until 2004. Although Sony and Nintendo both started late, and although both followed a decentralized model of online gaming where the responsibility is up to the developer to provide the servers, Sony's moves made online gaming a major selling point of the PS2.
In September 2004, Sony revealed a newer, slimmer model of the PlayStation 2.
[54]
In preparation for the launch of the new models (SCPH-700xx-9000x), Sony stopped making the older models (SCPH-3000x-500xx) to let the distribution channel empty its stock of the units.
[
citation needed
]
After an apparent manufacturing issue?Sony reportedly underestimated demand?caused some initial slowdown in producing the new unit caused in part by shortages between the time Sony cleared out the old units and the new units were ready. The issue was compounded in Britain when a Russian oil tanker became stuck in the
Suez Canal
, blocking a ship from China carrying PS2s bound for the UK. During one week in November, British sales totalled 6,000 units?compared to 70,000 units a few weeks prior.
[55]
There were shortages in more than 1,700 shops in North America on the day before Christmas.
[56]
Later years and discontinuation
[
edit
]
In 2010, Sony introduced a TV with a built-in PlayStation 2.
[57]
[58]
The PlayStation 2 continued to be produced until 2013 when Sony finally announced that it had been discontinued after over twelve years of production?one of the longest lifespans of any video game console. New games for the console continued to be made until the end of 2013, including
Final Fantasy XI: Seekers of Adoulin
for Japan, and
FIFA 14
for North America.
[59]
The last game to be released on the PlayStation 2 is
Pro Evolution Soccer 2014
, which was released in the United Kingdom on 8 November 2013. Repair services for the system in Japan ended on 7 September 2018.
Hardware
[
edit
]
Technical specifications
[
edit
]
The PlayStation 2's main
central processing unit
(CPU) is the
64-bit
R5900-based "
Emotion Engine
", custom-designed by Sony and
Toshiba
.
[60]
[a]
The Emotion Engine consists of eight separate "units", each performing a specific task, integrated onto the same
die
. These units include a central CPU core, two
Vector Processing Units
(VPU), a 10-channel
DMA
unit, a
memory controller
, and an Image Processing Unit (IPU). There are three interfaces: an input output interface to the I/O processor running at a clock speed of 36.864 MHz, a graphics interface to the graphics synthesiser, and a memory interface to the system memory.
[61]
The Emotion Engine CPU has a
clock rate
of 294.912
MHz
(299 MHz on newer versions) and 6,000
MIPS
, with a floating point performance of 6.2
GFLOPS
.
The system's I/O processor was based on the PlayStation's CPU and was designed to provide full backward compatibility with the PlayStation.
[62]
The
GPU
is likewise custom-designed for the console, named the "Graphics Synthesizer". It has a
fillrate
of 2.4 gigapixels per second, capable of rendering up to 75 million polygons per second.
[63]
The GPU also runs with a clock frequency of 147.456 MHz (which is half the clock speed of the Emotion Engine), 4 MB of
DRAM
is capable of transmitting a display output of 1280 x 1024 pixels on both
PAL
and
NTSC
televisions.
The PlayStation 2 has a maximum
colour depth
of 16.7 million
true colours
.
When accounting for features such as
lighting
,
texture mapping
,
artificial intelligence
, and
game physics
, the console has a real-world performance of 25 million polygons per second.
The PlayStation 2 also features two
USB
ports, and one
IEEE 1394
(Firewire) port for SCPH-10000 to 3900x models only. A
hard disk
drive can be installed in an
expansion bay
on the back of the console, and is required to play certain games, notably the popular
Final Fantasy XI
.
[66]
Software for the PlayStation 2 was distributed primarily on
DVD-ROMs
,
with some titles being published on blue-tinted CD-ROM format. In addition, the console can play
audio CDs
and DVD films and is
backward-compatible
with almost all original PlayStation games.
The PlayStation 2 also supports PlayStation
memory cards
and controllers, although original PlayStation memory cards will only work with original PlayStation games
[68]
and the controllers may not support all functions (such as analogue buttons) for PlayStation 2 games.
The standard PlayStation 2 memory card has an 8
megabyte
(MB) capacity
[69]
and features
MagicGate
encryption. There are a variety of non-Sony manufactured memory cards available for the PlayStation 2, allowing for a memory capacity larger than the standard 8 MB.
The PlayStation 2 can natively output video resolutions on
SDTV
and
HDTV
from
480i
to
480p
, and some games, such as
Gran Turismo 4
and
Tourist Trophy
, are known to support up-scaled
1080i
resolution.
[70]
The PlayStation 2 supports the following standards:
composite video
[71]
(480i),
S-Video
[72]
(480i),
RGB
[73]
(480i/p),
VGA
[74]
(for progressive scan games and
PS2 Linux
only),
YP
B
P
R
component video
[75]
(which display most original PlayStation games in their native 240p mode which most HDTV sets do not support
[76]
), and
D-Terminal
.
[77]
Cables are available for all of these signal types; these cables also output analogue stereo audio. Additionally, an
RF modulator
is available for the system to connect to older TVs.
[78]
Models
[
edit
]
The PlayStation 2 has undergone many revisions,
[79]
some only of internal construction and others involving substantial external changes.
The PS2 is primarily differentiated between models featuring the original "fat" case design and "slimline" models, which were introduced at the end of 2004. In 2010, the Sony Bravia KDL-22PX300 was made available to consumers. It was a 22" HD-Ready television which incorporated a built-in PlayStation 2.
[80]
[81]
The standard color of the PS2 is matte black. Several variations in color were produced in different quantities and regions, including ceramic white, light yellow, metallic blue (aqua), metallic silver, navy (star blue), opaque blue (astral blue), opaque black (midnight black), pearl white,
sakura
purple, satin gold, satin silver, snow white, super red, transparent blue (ocean blue), and also Limited Edition color Pink, which was distributed in some regions such as Oceania, and parts of Asia.
[82]
[83]
In September 2004, Sony unveiled its third major hardware revision. Available in late October 2004, it was smaller, thinner, and quieter than the original versions and included a built-in
Ethernet
port (in some markets it also had an integrated
modem
). Due to its thinner profile, it did not contain the 3.5"
expansion bay
and therefore did not support the internal hard disk drive. It also lacked an internal power supply until a later revision (excluding the Japanese version), similar to the
GameCube
, and had a modified
Multitap
expansion. The removal of the expansion bay was criticized as a limitation due to the existence of titles such as
Final Fantasy XI
, which required the HDD use.
Sony also manufactured a consumer device called the
PSX
that can be used as a
digital video recorder
and DVD burner in addition to playing PS2 games. The device was released in Japan on 13 December 2003, and was the first Sony product to include the
XrossMediaBar
interface. It did not sell well in the Japanese market and was not released anywhere else.
[84]
Online support
[
edit
]
PlayStation 2 users had the option to play select games over the
Internet
, using
dial-up
or a
broadband
Internet connection
. The
PlayStation 2 Network Adaptor
was required for the original models, while the slim models included built-in networking ports. Instead of having a unified, subscription-based online service like
Xbox Live
as competitor Microsoft later chose for its Xbox console, online multiplayer functionality on the PlayStation 2 was the responsibility of the game publisher and ran on third-party servers. Many games that supported online play exclusively supported broadband Internet access.
Controllers
[
edit
]
The PlayStation 2's
DualShock 2
controller retains most of the same functionality as its predecessor. However, it includes
analogue
pressure sensitivity to over 100 individual levels of depth on the face, shoulder and D-pad buttons,
replacing the
digital
buttons of the original.
[85]
Like its predecessor, the DualShock 2 controller has
force feedback
, or "vibration" functionality. It is lighter and includes two more levels of
vibration
.
Specialized controllers include
light guns
(
GunCon
), fishing rod and reel controllers, a
Dragon Quest VIII
"slime" controller,
[86]
a
Final Fantasy X-2
"Tiny Bee" dual pistol controller,
[87]
an
Onimusha 3
katana controller,
[88]
and a
Resident Evil 4
chainsaw controller.
[89]
Peripherals
[
edit
]
Optional hardware includes additional DualShock or DualShock 2 controllers, a PS2 DVD
remote control
, an internal or external
hard disk drive
(HDD), a network adapter, horizontal and vertical stands, PlayStation or PS2
memory cards
, the
multitap
for PlayStation or PS2, a
USB
motion camera (
EyeToy
), a USB
keyboard
and
mouse
, and a
headset
.
The original PS2 multitap (SCPH-10090) cannot be plugged into the newer slim models. The multitap connects to the memory card slot and the controller slot, and the memory card slot on the slimline is shallower. New slim-design multitaps (SCPH-70120) were manufactured for these models; however, third-party adapters also permit original multitaps to be used.
Early versions of the PS2 could be networked via an
i.LINK
port, though this had little game support and was dropped. Some third-party manufacturers have created devices that allow disabled people to access the PS2 through ordinary switches, etc.
Some third-party companies, such as
Joytech
, have produced
LCD
monitor
and speaker attachments for the PS2, which attach to the back of the console. These allow users to play games without access to a television as long as there is access to
mains electricity
or a similar power source. These screens can fold down onto the PS2 in a similar fashion to
laptop
screens.
There are many accessories for musical games, such as
dance pads
for
Dance Dance Revolution
,
In the Groove
, and
Pump It Up
titles and
High School Musical 3: Senior Year Dance
.
Konami
microphones for use with the
Karaoke Revolution
games, dual
microphones
(sold with and used exclusively for
SingStar
games), various "guitar" controllers (for the
Guitar Freaks
series and
Guitar Hero
series), the drum set controller (sold in a box set (or by itself) with a "guitar" controller and a USB microphone (for use with
Rock Band
and
Guitar Hero
series,
World Tour
and newer), and a
taiko
drum controller for
Taiko: Drum Master
.
Unlike the PlayStation, which requires the use of an official Sony
PlayStation Mouse
to play mouse-compatible games, the few PS2 games with mouse support work with a standard USB mouse as well as a USB
trackball
.
[90]
In addition, some of these games also support the usage of a USB keyboard for text input, game control (instead of a DualShock or DualShock 2 gamepad, in tandem with a USB mouse), or both.
Game library
[
edit
]
PlayStation 2 software is distributed on CD-ROM and DVD-ROM; the two formats are differentiated by their discs' bottoms, with CD-ROMs being blue and DVD-ROMs being silver. The PlayStation 2 offered some particularly high-profile exclusive games. Most main entries in the
Grand Theft Auto
,
Final Fantasy
, and
Metal Gear Solid
series were released exclusively for the console. Several prolific series got their start on the PlayStation 2, including
God of War
,
Ratchet & Clank
,
Jak and Daxter
,
Devil May Cry
,
Kingdom Hearts
, and
Sly Cooper
.
Grand Theft Auto: San Andreas
was the best-selling game on the console.
Game releases peaked in 2004, but declined with the release of the
PlayStation 3
in 2006. The last new games for the console were
Final Fantasy XI: Seekers of Adoulin
in Asia,
FIFA 14
in North America,
[59]
and
Pro Evolution Soccer 2014
in Europe. As of 30 June 2007, a total of 10,035
software
titles had been released worldwide including games released in multiple regions as separate titles.
[91]
Reception
[
edit
]
Initial reviews of the PlayStation 2 from 2000 highly acclaimed the console, with reviewers commending its hardware and graphics capabilities, its ability to play DVDs, and the system's backward compatibility with games and hardware for the original PlayStation. Early points of criticism included the lack of online support at the time, its inclusion of only two controller ports, and the system's price at launch compared to the Dreamcast in 2000.
[92]
[93]
PC Magazine
in 2001 called the console "outstanding", praising its "noteworthy components" such as the Emotion Engine CPU, 32 MB of RAM, support for
IEEE 1394
(branded as "i.LINK" by Sony and "FireWire" by Apple), and the console's two
USB
ports while criticizing its "expensive" games and its support for only two controllers without the
multitap
accessory.
[94]
Later reviews, especially after the launch of the competing
GameCube
and
Xbox
systems, continued to praise the PlayStation 2's large game library and DVD playback, while routinely criticizing the PlayStation 2's lesser graphics performance compared to the newer systems and its rudimentary online service compared to
Xbox Live
. In 2002,
CNET
rated the console 7.3 out of 10, calling it a "safe bet" despite not being the "newest or most powerful", noting that the console "yields in-game graphics with more jagged edges". CNET also criticized the DVD playback functionality, claiming that the console's video quality was "passable" and that the playback controls were "rudimentary", recommending users to purchase a remote control. The console's two controller ports and the high cost of its memory cards were also a point of criticism.
[95]
The slim model of the PlayStation 2 received positive reviews for its incredibly small size and built-in networking but received criticism for easily overheating due to the exclusion of the original model's built-in fan. The requirement for a separate power adapter was criticized while the top-loading disc drive was noted as being less likely to break compared to the tray-loading drive of the original model.
[96]
[97]
Sales
[
edit
]
Demand for the PlayStation 2 remained strong throughout much of its lifespan, selling over 1.4 million units in Japan by 31 March 2000. Over 10.6 million units were sold worldwide by 31 March 2001.
[98]
In 2005, the PlayStation 2 became the fastest game console to reach 100 million units shipped, accomplishing the feat within 5 years and 9 months from its launch; this was surpassed 4 years later when the
Nintendo DS
reached 100 million shipments in 4 years and 5 months from its launch.
[99]
By July 2009, the system had sold 138.8 million units worldwide, with 51 million of those units sold in
PAL regions
.
[100]
By 31 March 2012, over 155 million PlayStation 2 units were sold worldwide,
[101]
and in the same year, Sony officially stopped supplying updated sales numbers of the system.
[102]
On 29 March 2024, Jim Ryan (CEO of Sony Interactive Entertainment) stated on the Official PlayStation Podcast, that the PlayStation 2 had sold 160 million units worldwide,
[103]
but this statement has not been confirmed or officially stated in any financial report by Sony themselves.
Homebrew development
[
edit
]
Using homebrew programs, it is possible to play various audio and video file formats on a PS2. Homebrew programs can also play patched backups of original PS2 DVD games on unmodified consoles and install retail discs to an installed hard drive on older models. Homebrew emulators of older computer and gaming systems have been developed for the PS2.
[104]
Sony released a
Linux
-based operating system,
Linux for PlayStation 2
, for the PS2 in a package that also includes a
keyboard
,
mouse
,
Ethernet
adapter and HDD. In Europe and Australia, the PS2 comes with a free
Yabasic
interpreter on the bundled demo disc. This allows users to create simple programs for the PS2. A port of the
NetBSD
project and
BlackRhino GNU/Linux
, an alternative
Debian
-based distribution, are also available for the PS2.
Successor
[
edit
]
The PlayStation 3 was released in Japan and North America in November 2006 and Europe in March 2007.
See also
[
edit
]
References
[
edit
]
Notes
[
edit
]
- ^
The Emotion Engine was referred to as a "128-bit" processor in marketing materials, referring to its
SIMD
instructions that operate on 128-bit wide groups of integers in a single instruction, but the customized variant of the
MIPS III
instruction set architecture
implemented by the processor uses general registers with a size of 64 bits.
Citations
[
edit
]
- ^
"?道:中?香港版PS2游?机?始大幅降价_??游?新?_17173.com中?游?第一??站"
.
news.17173.com
.
- ^
"PS2台灣專用機上市記者會"
.
巴哈姆特電玩資訊站
.
- ^
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Bibliography
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