ShellFurURP Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Now support GPUs without geometry shader support. (using Multi-Pass Fur) Based on hecomi's UnityFurURP . Containing five demo scenes: High Fidelity Performant BakedLighting Multi-Pass Fur Physical Hair Please change the Project Quality from "HighFidelity" to "Performant" if opening "Performant" scene. Screenshots (High Fidelity Scene) (Performant Scene) (BakedLighting Scene) Using Enlighten Realtime GI because I did not create a proper lightmapUV (which Progressive Lightmapper requires) for "PlushyToy" mesh. (Multi-Pass Fur Scene) The same as High Fidelity/Performant scene. Click here to know more about Multi-Pass Fur. (Physical Hair Scene) This scene uses the Physical Hair lighting model from HDRP. all with SSAA X16 enabled. (current URP does not have effective AA method.) Note: Anti-aliasing has improved a lot on URP 14/15. (MSAA Alpha-To-Coverage, TAA) Documentation You can find it here . Requirements URP 12.1 and above. Geometry Shader Supported GPU. (For Geometry Shader Fur) Common GPUs. (For Multi-Pass Fur) License MIT This repository contains code and assets from other repositories. A complete list of licenses can be found here .