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GitHub - aarongaither/dixitOnline: Dixit card game as a web app
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dixitOnline

This is a web app implementation of the popular game Dixit .

Basic Premise

Using a deck of cards illustrated with dreamlike images, players select cards that match a title suggested by the storyteller , and attempt to guess which card the storyteller selected.

Gameplay

The storyteller

One player is the storyteller for the turn. He selects one of the six cards in his hand . From this, he makes up a sentence and submits it to the other players. This sentence is referred to as the story .

The Story

The story can take different forms: it can be made of one or more words. The story can either be invented or be inspired from an existing work of art (poetry or song sample, movie title, proverb, etc).

Card Selection

The other players select one of their six cards that they think best matches the story made by the storyteller .

The Vote

All cards selected, including the storyteller 's, will be displayed in a random order for all players to see. The goal of the other players is to determine which card is from the storyteller. Each player (except the storyteller , of course) will now vote for which card they believe belongs to the storyteller . Players are prohibted from voting for their own card.

Scoring

  • If all players have voted for the storyteller 's card, or if none have, then the storyteller doesn't score any points and everyone else scores 2 points.
  • In any other case, the storyteller scores 3 points and so do the players who voted for his card.
  • Each player, other than the storyteller , scores one point for each vote their card recieved.

End of Round

Each player will be dealt a new card to bring their hand back to six. The role of storyteller will rotate to the next player in order.

Game End

The game ends after 10 rounds of play have been completed. The player(s) with the highest score total win!

Tips

If a story describes the card too precisely, all the players will easily find it, and thus the storyteller will not score any points.

If a story describes the card too vaguely, it is quite likely that nobody will vote for the storyteller 's card, and again he will score no points.

The challenge for the storyteller is to find a story that is neither too descriptive, nor too abstract. This allows for a chance that some, but not all players vote for it.

At the beginning, this can be fairly hard to achieve, but you'll see that the inspiration comes more easily after a few rounds.

APIs

We used three APIs for this implementation.

  1. Firebase - Real Time Database
  2. Cloudinary Image Management
  3. Adorable.io avatars

Libraries & Frameworks

We used materialize framework for layout and simple visuals. For card, avatar, and scoring animations we used animate.css

- "漢字路" 한글한자자동변환 서비스는 교육부 고전문헌국역지원사업의 지원으로 구축되었습니다.
- "漢字路" 한글한자자동변환 서비스는 전통문화연구회 "울산대학교한국어처리연구실 옥철영(IT융합전공)교수팀"에서 개발한 한글한자자동변환기를 바탕하여 지속적으로 공동 연구 개발하고 있는 서비스입니다.
- 현재 고유명사(인명, 지명등)을 비롯한 여러 변환오류가 있으며 이를 해결하고자 많은 연구 개발을 진행하고자 하고 있습니다. 이를 인지하시고 다른 곳에서 인용시 한자 변환 결과를 한번 더 검토하시고 사용해 주시기 바랍니다.
- 변환오류 및 건의,문의사항은 juntong@juntong.or.kr로 메일로 보내주시면 감사하겠습니다. .
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