Danny explores how the base building side activity in Fallout 4 has forever changed our relationship with the wasteland.
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Danny wants to talk about something this week but he's not allowed to. So instead, he's going to talk about embargoes. How they work, and when you should be wary of them.
This week Danny looks at the history of the Assassin's Creed franchise and talks about how Syndicate is a totally fine game, that he doesn't want to play anymore.
This week on The Point, Danny investigates what happens to games that are on strict time-frames, and how feature creep can topple even the most popular of franchises.
This week on The Point Danny talks to Tony Hawk about his famed skateboarding franchise, and explores how games have the power to influence who we become.
Metal Gear Solid V is the latest in a long line of games which uses emergent design practices to create amazing gameplay. But what exactly is emergent gameplay? Danny explains.
How come we rarely play games outside of our comfort zone? Do we really know what we enjoy that well? Danny examines the reasons why we may all be missing out on great games.
Danny talks to PlayStation's Gio Corsi about how they helped bring Shenmue 3 to E3, and explores the psychology behind our desire to fund Kickstarter projects.
Danny discusses how much time & talent is required to make a beautifully simple game, and how Rocket League feels more like real football than FIFA & Pro Ev.
With the tragic passing of Nintendo President Satoru Iwata, Danny looks back at his remarkable life, and the lessons that gamers and developers should learn from it.
Danny has a problem with Destiny. He doesn't think it's a bad game, but its development surfaces some troubling ethical questions about the role of game design in keeping players addicted. Especially when expensive DLC is involved.
Danny takes a few minutes away from the bustling show floor to remark on the wonderfull surprise that was E3 2015.
Rejoice vault dwellers, Fallout 4 has a trailer! But do you think it's trying to tell us something? Danny returns to the wasteland to unearth what he believes are secrets hidden within it's frames.
Storytelling and choice in video games has always been a complex problem to solve. Danny explores how games have evolved over the years, and how The Witcher 3: Wild Hunt makes player choice more enjoyable than ever.
PT has been taken off the PlayStation Network. But it's only one of thousands of games that will be lost to time unless copyright law changes. Danny travels to the Oakland Museum of Arts and Digital Entertainment to uncover the sad, legal truths restricting game preservation.
Danny looks back at the bitterly divisive video game violence debate, and draws comparisons to the current politically heated discussions surrounding games.
Gamers like to know how the systems in games work. But if we can see all the rules of a game world, how can it ever feel real? Danny flies to Poland and reads a Witcher book to investigate.
Danny looks back at the first two years of the last generation of consoles, and wonders why we've had to wait so long for blockbuster Xbox One and PlayStation 4 games.
With The Order: 1886 sparking arguments about game length, Danny investigates how the infatuation with content is negatively impacting AAA games.
In light of Evolve's confusing DLC launch, Danny takes a look at the history of Downloadable Content and explores why it makes us feel so uncomfortable.
Last week saw a brand new PAX appear in an already bursting calendar of game events. So did San Antonio's humble first PAX live up to its siblings? Or have we reached peak PAX?
In 1995 Namco secured a patent for loading screen mini-games, but 20 years later it's about to run out. Danny investigates it's effect on the industry, and what this might mean for the future of loading screens.
With GTA V kicking up more controversy, Danny explores the ways in which first person mode has impacted the relationship between the player and Grand Theft Auto's virtual world.
Can games influence our hobbies and interests in the same way music and film do? Danny explores this thought with the help of cameraman Andy and his brand new Subaru.
Danny explores Destiny's launch reception and wonders how much our young gaming experiences craft the way we see the medium as a whole.
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