Biography
by Rovi Games
On September 2, 1999,
Nintendo Co. Ltd.
formally acknowledged the development of a 32-bit successor to its current 8-bit
Game Boy
,
Game Boy Pocket
and
Game Boy Color
handheld systems. Called the "
Game Boy Advance
," lest anyone get the wrong impression, the color handheld was to feature a 32-bit RISC CPU developed by a UK-based company named
ARM Holdings
, whose previous experience came from designing CPUs for cellular phones.
In a strong departure from previous models of the
Game Boy
, the new
Game Boy Advance
features a horizontal orientation to accomodate a wider screen size (an estimated 50% larger than the
Game Boy Color
's). Like the
Game Gear
and
Atari Lynx
portable systems, the directional pad is positioned to the left of the screen, while two buttons are located to the right. An additional two shoulder buttons appear along the top edges of the handheld.
The
Game Boy Advance
uses the same TFT screen as the
Game Boy Color
. For those unfamiliar with the TFT (Thin-Film Transistor) display, it is a highly reflective LCD screen that can pick up light more easily than previous versions of the system. A drawback to the TFT screen is that a light source is needed in order to see the games, but the technology has kept the unit under the $100 price mark (an MSRP of $89.95).
Nintendo
formally announced the price of the
Game Boy Advance
on March 6, 2000.
Among the notable features are the system's ability to display up to 32,000 simultaneous colors (compared to the
Game Boy Color
's 56 out of a palette of 32,000) and compatibility with existing
Game Boy Color
and original
Game Boy
titles. Also of note is a new partnership forged between
Nintendo
and
Konami
to create games for the
Game Boy Advance
and
GameCube
. The new developer,
Mobile 21
, will initially be composed of staff members from both
Nintendo
and
Konami
, with new employees added later.
Fifteen titles are scheduled to launch with the system on June 11, 2001.
F-Zero: Maximum Velocity
and
Super Mario Advance
represent the two first-party releases, while the rest are from nine third-party publishers:
The 3DO Company
,
Kemco
,
Atlus USA, Inc.
,
bam entertainment!
Majesco
,
Midway
,
Sega
,
Activision
, and
Ubi Soft
. A total of 60 titles were planned to be available by the end of 2001.
The launch titles include
Army Men Advance
,
High Heat Major League Baseball 2002
,
Tony Hawk's Pro Skater 2
,
Super Dodge Ball Advance
,
Fire Pro Wrestling
,
Top Gear GT Championship
,
Tweety and the Magic Jewel
,
Fortress
,
Iridion 3D
,
Pitfall: The Mayan Adventure
,
ChuChu Rocket!
Ready 2 Rumble Boxing: Round 2
, and
Rayman Advance
. According to
Nintendo
, each cartridge for the system will retail between $29.99 to $39.99.
Three colors of the
Game Boy Advance
were available at launch: Arctic, Glacier, and Indigo, while a fourth color (Fuchsia) was scheduled for release in July 2001. Multiplayer games also support an optional link cable that allows up to four players to participate simultaneously using a single cartridge. In addition, the
Game Boy Advance
functions as a controller for the
GameCube
console.
And
Nintendo
said: "Let there be light." Finally, as of March 23, 2003,
Game Boy Advance
aficionados can game anytime anywhere regardless of external lighting conditions with the "SP" system. Though it doesn't sport a true backlit screen (a la
Sega
's
Game Gear
), the
Game Boy Advance SP
has a light mounted inside the screen casing just below the screen, providing luminance without need for any add-on accessory (such as the glare-causing Worm Light). Initially retailing at $99.99, the SP (for "special") unit cost $30 more than the standard
Game Boy Advance
, even though the system is not a true upgrade (graphics and sounds are the same).
The system is backwards compatible with virtually all previous
Game Boy
games, though one title in particular --
Kirby's Tilt 'n' Tumble
-- doesn't function properly because of the SP's new design, which is smaller (though the screen size is the same) and folds out in laptop-like fashion. Regrettably, there is no built-in headphone jack, meaning an adaptor (which fits into the AC adaptor port) must be purchased separately. On a more positive note, the SP system sports a rechargeable Lithium Ion battery and doesn't need standard batteries.