Page 1 of 3
previous |
start |
next
Printing? Use
this
version
![](https://web.archive.org/web/20121102110336im_/http://www.wired.com/wired/images/spacer.gif)
|
The First Online Sports Game
Netrek is Mind Hockey on the Net
By Kevin Kelly
On any one day, about 5,000 people will find their way to a couple of
nodes on the Net and pick up a game of Netrek. Playing Netrek is like
playing team chess on speed, or playing mind hockey. At first glance,
the game's spare and simple graphics resemble the classic old '70s
video arcade game, Spacewar. But Netrek bears all the marks of a
raging '90s phenomenon: It's graphical, it's played very, very fast,
and it is played in teams, on the Net.
Someday we'll look back at the videogame era of the 1980s and '90s,
and wonder why anyone played solitary games. How Dull! How sorry.
In Netrek, you storm planets in a squadron of ships piloted by you and
your teammates. You sit at your console and when you fire a missile,
everyone else playing the game, whether they are in Denmark or
Pittsburgh, watches it zing to its target. Sixteen people romp in
intergalactic real-time dogfights.
Netrek was invented by Berkeley undergraduate students Chris Guthrie
and Ed James about five years ago. It began as a game called X-Trek
and was played over the campus network on X-windows machines. That
early version was later revamped into Netrek by three other Berkeley
students, Scott Silvey, Kevin Smith and Terence Chang. Now there's a
league - The International Netrek League (INL) - with eighteen teams
that engage in weekly games and seasonal playoffs. Chang went on to
graduate work at Carnegie Mellon University, and now CMU and Berkeley
are the heavyweight teams in the Netrek League. CMU has a reputation
for "playing with an attitude and being into big ships," Chang says.
Team names sound like names of bands. The CMU team is "EIEIO." Los
Angeles has "Will Riot for Food." Seattle has "Lagg U," a joke on the
frustrating time delay that long-distance Internet play sometimes
induces. The Berkeley team calls itself the Golden Bears, in mock
reference to the Berkeley sports program. Most of the Berkeley guys
are former students who gather every Saturday afternoon in the
computer science building to play in cyberspace. They probably could
login from their home nodes, and sometimes they do, but in a very
telling reversal of what we expect from network culture, they like to
drive once a week to the campus and cram themselves into a couple of
work cubicles to play each other over the Internet, and then go for a
beer afterwards. Could be an Iron John thing.
I like to think of Netrek as the first online sports game. Two teams
of eight players meet in a Netrek arena - a local "galaxy" with 40
planets in it. The object of the game is to capture the planets by
ferrying troops onto them. So while you and your seven teammates are
trying to transport your armies to the far edge of the galaxy, the
opposing team is sacking your established planets and filling them
with its troops. The overt military plot won't win any theme awards,
but as I said, the game is like team chess. The thrill comes from the
thousands of moves, set-ups, and real-time team plays that can happen
in this spare, almost archetypal game.
Like chess pieces, there are different kinds of space ships with
different powers and moves. The current standard version of Netrek has
six varieties. One ship type can haul lots of troops, but slowly. One
ship has lots of fire power but no endurance. One ship is fast but
small and has fuel-costly defense shields. And each ship might have
choices in armaments. For instance there are two kinds of weapons. You
can fire a laser that hits its target instantly; but, since it is
light, the power of its impact decreases geometrically with the
distance of the target. Or, you can fire a torpedo- like missile; its
power won't diminish over distance, but because it takes time to
travel you need to anticipate the inertia and countermoves of the
target in order to hit it.
There is an option to create a stealth ship by donning a cloak of
invisibility. This allows a number of interesting attack formations.
But it uses up tremendous virtual fuel.
The sport thus becomes a fast-paced game of strategy and tactics not
unlike basketball. Team members charge toward a planet in a kind of
power play. The defense responds in its well-practiced formations. But
in Netrek there are twenty or more balls loose on the court, so it can
get pretty frantic. "Team play is very important," says Scott
Northrop, a Seattle player. "Several roles have evolved over the
years, like deep bomber, planet taker, escort planet taker, kill enemy
planet taker. And there are a bunch of maneuvers that everyone knows,
such as the 'ogg' - jargon for a suicide attack on an important enemy
player, or the 'base ogg' where everyone kamikazes on the enemy
starbase (when your ship blows up, it causes damage to everything
around
it)."
Page 2
>>