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Week in gaming: complaining, Dead Island online woes, Space Marine review
The Wayback Machine - https://web.archive.org/web/20111119104555/http://arstechnica.com/gaming/news/2011/09/week-in-gaming-complaining-dead-island-online-woes-space-marine-review.ars

Week in gaming: complaining, Dead Island online woes, Space Marine review

Week in gaming: complaining, <em>Dead Island</em> online woes, <em>Space Marine</em> review

This week we took on the overwhelming negativity that surrounds modern gaming, we found that the PC version of Dead Island was still suffering from a multitude of issues when we tried to play a LAN game, we reviewed the wonderful Space Marine , and a whole mess of other stuff happened. Take a look!

In gaming, everything is amazing, but no one is happy : The world of gaming has never been wider, better, or more affordable. Of course, this means that gaming is dying.

Dead Island offers flashes of fun in unfinished, buggy PC release (Updated) : There is a lot to enjoy in Dead Island , but the PC version barely hangs together due to the many technical flaws. Let's put this one back on the shelf and hope some patches give us a more playable game in a few weeks.

Call of Duty: Elite to split Modern Warfare 3 gamers into haves and have-nots : Activision has released the details on the $50 per year Call of Duty: Elite service, and the system will neatly split the community into those willing to pay, and those who will be left behind during online play. Your choice.

Life is the emperor's currency: Ars reviews Space Marine : Space Marine is a pleasant surprise, marrying one of the best-loved worlds in science fiction with action that would make games with a much larger marketing budget blush. This is a game that spits on cover systems, and the result is joyously bloody and enjoyable.

343 Industries creative director forms indie studio, not "creatively excited" about Halo 4 : One of the creative directors behind the upcoming Halo 4 has left Microsoft's 343 Industries to form an indie studio. The reason is simple: he no longer believed in the Halo project the studio was developing.

Hard Reset developer talks quick-saves, royalty rates, and DRM : Hard Reset is a $30 PC-exclusive first-person shooter that brings to mind the classic days of Doom , wrapped in a brand-new engine. We sit down with the co-founder of Flying Wild Hog to talk about DRM, quick-saves, and moderately priced games.

Trackmania 2 Canyon on PC re-introduces play to racing games : Trackmania 2 Canyon brings back the art of play and fun to racing games. We've played the online beta, and the combination of beautiful graphics and arcade gameplay is winning.

Dead Island PC update: it's still broken : Dead Island has been out for two days, and has already received a number of much-needed patches. With multiplayer unavailable and instabilities and glitches still rearing their ugly heads, it's clear the game needs much more work.

StarFox 64 3D brings a classic back in fine form : StarFox 64 3D features an interesting multiplayer mode that only requires one cart for local play, but the real draw is the updated and improved campaign that takes you through a wondrous series of space battles.

Reasons to leave: studios often own games devs create in spare time : Just in case developers don't have enough reasons to leave large-budget game production, we've learned that it's common for publishers to claim ownership of any side projects developers work on in their spare time.