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 PLATFORM:  GAME BOY ADVANCE
RIGHT ROUND BABY, RIGHT ROUND

udging from the mountain of Sonic-related love mail that we get all the time, you people adore the blue blur in all his repetitive forms. I am not one of those people. I’m of the school saying that unless something major happens, Sonic and I are officially breaking it off. I don’t want to deal with the random loops and springs that (I think) are supposed to make me believe I’m having fun. I’m not anymore ? I can see through the otherwise simplistic level design and one-dimensional sprinting and look at Sonic Advance 3 like any other Sonic title, because that’s all it is.

Sure, his crew is along for the ride, and they do offer some extra moves. To enhance replay, players choose a main member and then one of the remaining furry squadmates to come along for the ride as a partner. Although having certain characters as a sidekick is supposed to change the dynamic of each area (Sonic as a partner increases your speed, Knuckles lets you hit harder, etc.), it’s just too much of the same for my blood.

For those of you who manage to take advantage of the multiplayer options, I say, "more power to ya." There are a lot of modes to dig through, and I’ll let you do that on your own time. For my hours of leisure, I’ll be looking for Sonic to really do something different. These are great characters that have been the same since the start of the franchise. I want more now.

  

MATT MILLER    7.75

When you catch a good idea, you’ve really gotta run with it. Sega caught one such idea in the early 90s, and Sonic’s been running ever since. Even after all these years, the sheer velocity with which the little blue fuzzball zips through a level is astounding. In fact, that may be why the game ends up feeling a little short. Still, the animation is top notch, and the stages are colorful and inviting. Replay value is significantly extended by the variety of characters and the unique objective paths that are available to each. When it comes right down to it, Sonic’s still running, but he ain’t tired yet.

6.75
CONCEPT:
More Sonic, more friends, more loop-de-loops. Wee!
GRAPHICS:
Did you play Sonic Advance? What about Advance 2? Yeah, it’s the same thing here
SOUND:
Again, the same as it ever was
PLAYABILITY:
Wowza! Another category of sameness. Sensing a theme here?
ENTERTAINMENT:
[Review cliche coming…] Sonic fans will dig it, others won’t be converted to the way of the hedgehog
REPLAY:
Low
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