Venue where people play arcade games
An
amusement arcade
, also known as a
video arcade
,
amusements
,
arcade
, or
penny arcade
(an older term), is a venue where people play
arcade games
, including
arcade video games
,
pinball
machines,
electro-mechanical games
,
redemption games
,
merchandisers
(such as
claw cranes
), or coin-operated
billiards
or
air hockey
tables. In some countries, some types of arcades are also legally permitted to provide
gambling
machines such as
slot machines
or
pachinko
machines
. Games are usually housed in cabinets.
[1]
[2]
Video games were introduced in amusement arcades in the late 1970s and were most popular during the
golden age of arcade video games
, the early 1980s.
History
[
edit
]
Penny arcade
[
edit
]
A penny arcade can be any type of venue for
coin-operated
devices, usually for entertainment. The term came into use about 1905?1910.
[1]
The name derives from the
penny
, once a staple coin for the machines. The machines used included:
[3]
Between the 1940s and 1960s, mechanical
arcade games
evolved into
electro-mechanical games
(EM games). Popular examples of EM games in the 1960s included shooters such as
Sega
's
Periscope
(1965) and
Rifleman
(1967), and
racing games
such as Kasco's
Indy 500
(1968) and
Chicago Coin
's
Speedway
(1969). Penny arcades later led to the creation of video arcades in the 1970s.
1970s and 1980s
[
edit
]
Video game arcades began to gain momentum in the late 1970s with games such as
Space Invaders
(
1978
) and
Galaxian
(
1979
)
[4]
and became widespread in
1980
with
Pac-Man
,
Centipede
and others. The
central processing unit
in these games allowed for more complexity than earlier
discrete-circuitry
games such as Atari's
Pong
(
1972
).
During the late 1970s video-arcade game technology had become sophisticated enough to offer good-quality graphics and sounds, but it remained fairly basic (realistic images and
full motion video
were not yet available, and only a few games used spoken voice) and so the success of a game had to rely on simple and fun gameplay. This emphasis on the gameplay explains why many of these games continue to be enjoyed today, despite the progress made by modern computing technology.
The
golden age of arcade video games
in the 1980s became a peak era of
video arcade game
popularity, innovation, and earnings. Color arcade games became more prevalent and video arcades themselves started appearing outside their traditional bowling-alley and bar locales. Designers experimented with a wide variety of
game genres
, while developers still had to work within strict limits of available processor-power and memory. The era saw the rapid spread of video arcades across
North America
,
Western Europe
and
Japan
. The number of video-game arcades in North America, for example, more than doubled between 1980 and 1982,
[5]
reaching a peak of 13,000 video game arcades across the region (compared to 4,000 today
[
when?
]
).
[6]
Beginning with
Space Invaders
, video arcade games also started to appear in
supermarkets
,
restaurants
,
liquor stores
,
filling stations
and many other retail establishments looking for extra income.
[7]
This boom came to an end in the mid-1980s, in what has been referred to as "
the great coin-op video crash of 1983
".
[8]
On November 30, 1982, Jerry Parker, the Mayor of
Ottumwa, Iowa
, declared his city the "Video Game Capital of the World". This initiative resulted in many firsts in video game history. Playing a central role in arcade history, Ottumwa saw the birth of the
Twin Galaxies
Intergalactic Scoreboard and the
U.S. National Video Game Team
, two organizations that still exist today. Other firsts that happened in the Video Game Capital of the World included:
- the first video-game-themed parade (Jan. 8, 1983)
[9]
- the first video game world championship (Jan. 8?9, 1983)
[10]
- the first study of the brain waves of video-game champions (July 12, 1983)
[11]
- the first billion-point video-game performance (Jan. 16, 1984)
[12]
- the first official day to honor a video-game player (Jan. 28, 1984)
[13]
High game-turnover in Japanese arcades required quick game-design, leading to the adoption of standardized systems like
JAMMA
,
Neo-Geo
and
CPS-2
. These systems essentially provided arcade-only consoles where the video game ROM could be swapped easily to replace a game. This allowed easier development and replacement of games, but it also discouraged the hardware innovation necessary to stay ahead of the technology curve.
Most US arcades didn't see the intended benefit of this practice since many games weren't exported to the US, and if they were, distributors generally refused to release them as simply a ROM, preferring to sell the entire ROM, console, and sometimes the cabinet as a package. In fact, several arcade systems such as Sega's
NAOMI
board are arcade versions of home systems.
Other problems were that many arcades focused on quantity more than quality, and that games showed a rising difficulty curve, making them increasingly inaccessible to casual players and more expensive for the skilled players.
[14]
1990s
[
edit
]
The rise of the fighting game genre with games such as
Street Fighter II
and
Mortal Kombat
, combined with the release of popular sports titles such as
NBA Jam
and
NFL Blitz
, led to a brief resurgence in the popularity of video arcades, with new locations opening in shopping malls and strip malls throughout the country in the early 90s.
The arcade industry entered a major slump in mid-1994.
[8]
Arcade attendance and per-visit spending, though not as poor as during the
1983 crash
, declined to the point where several of the largest arcade chains either were put up for sale or declared bankruptcy, while many large arcade machine manufacturers likewise moved to get out of the business.
[8]
In the second quarter of 1996, video game factories reported 90,000 arcade cabinets sold, as compared to 150,000 cabinets sold in 1990.
[15]
The main reason for the slump was increasing competition from console ports. During the 1980s it typically took several years for an arcade game to be released on a home console, and the port usually differed greatly from the arcade version; during the mid-1990s it became common for a game publisher to release a highly accurate port of an arcade game that had yet to peak in popularity, thus severely cutting into arcade owners' profits.
[15]
2000s and beyond
[
edit
]
In the late 1990s, a bar opened in the new
Crown Casino
complex in
Melbourne
,
Australia
named
Barcode
. Barcode was a 'games bar' with the latest arcade games, the classics, pool tables, air hockey and pinball machines which players could play while consuming alcohol.
[16]
The bar was very popular with other bars later opening in the early 2000s in
King Street
alongside the
strip clubs
and at the shopping centre
Melbourne Central
. A Barcode opened in
Times Square
,
New York
in May 2000 and was very popular, with the launch featuring on an episode of TV series
Sex and the City
. Barcode Times Square closed in March 2003. Barcode Crown Casino closed in 2006, followed later by King Street and Melbourne Central.
[17]
[18]
In the mid-2000s,
Madrid
businessman Enrique Martinez updated the video arcade for the new generation by creating a "hybrid movie theater with...fog, black light, flashing green lasers, high-definition digital projectors, vibrating seats, game pads and dozens of 17-inch screens attached to individual chairs." At the Yelmo Cineplex in Spain, $390,000 was spent refitting a theater into a "high-tech video gaming hall seating about 50 people." In Germany, the
CinemaxX
movie theater company was in 2007 also considering this approach. It conducted a four-month trial with video games to test the level of demand for video gaming in a theater setting.
[19]
Manufacturers started adding innovative features to games in the 2000s.
Konami
used motion and position sensing of the player in
Police 911
in 2000 and
Mocap Boxing
in 2001.
[20]
[21]
Sega
started using "Tuning cards" in games such as the
Initial D
series of games allowing the customer to save game data on a card vended from the game;
Namco
copied the idea with the
Maximum Tune
series. Arcade games continued to use a variety of games with enhanced features to attract clients, such as motorized seating areas, interconnected games, and surround sound systems. Redemption and merchandiser games are also a staple of arcades in the 2000s. One of the most popular redemption games,
Deal or No Deal
by ICE, simulates the popular
television game show
. Merchandiser games such as
Stacker
by LAI Games gives the player the chance to win high end prizes like iPods and video game consoles.
At the same time as these innovations, a small resurgence in the interest of classic video games and arcades grew with the opening of
Barcade
in Brooklyn, New York in 2004. Barcade combined a video arcade and a full bar, with a strict focus on classic machines from the 1970s and 1980s, known as the
golden age of arcade video games
.
[22]
The idea proved popular and Barcade received recognition as a good place to play classic video game cabinets, because it is "one of the few places where classic arcade games can still be found in public, and in good working order."
[23]
[24]
Barcade's success influenced other similarly themed businesses which opened across the country.
[25]
[26]
Other arcades, like
Ground Kontrol
in Portland, Oregon, began including full bars in their arcades.
[27]
Even regular bars added classic arcade games to their venues.
[28]
As the trend grew, the industry and press looked for ways to classify these arcade bar hybrids, with the DNA Association branding them "social-tainment" and also referring to them as "game bars".
[29]
Many of these newer game bars proved to be popular and expansion continued.
[30]
In the UK, classic arcades such as Casino and Trocadero, both located in London, closed, with some of the games from Trocadero finding their way to a new arcade, Heart of Gaming in North Acton.
[31]
The newer Loading Soho Gaming Cafe features arcade machines manufactured by
Bespoke Arcades
for its customers to use.
[32]
The UK is also home to the largest arcade in Europe, Arcade Club, located in Bury, Greater Manchester. Home to over 400 original arcade machines, it is recognised as the largest collection in Europe.
[33]
In May 2019 Arcade Club opened a second venue in Leeds
[34]
with a third announced for Blackpool opening in 2020.
[35]
Types of games
[
edit
]
Video games
[
edit
]
The
video games
are typically in
arcade cabinets
. The most common kind are
uprights
, tall boxes with a monitor and controls in front. Customers insert
coins
or
tokens
into the machines (or, in newer models, use credit cards or mobile devices
[36]
) and stand in front of them to play the
game
. These traditionally were the most popular arcade format, although presently American arcades make much more money from deluxe driving games and ticket redemption games. However, Japanese arcades, while also heavily featuring deluxe games, continue to do well with traditional
JAMMA
arcade video games.
Some machines, such as
Ms. Pac-Man
and
Joust
, are occasionally in smaller boxes with a flat, clear
glass
or
acrylic glass
top; the player sits at the machine playing it, looking down. This style of
arcade game
is known as a
cocktail-style arcade game table
or
tabletop arcade machine
, since they were first popularized in
bars
and pubs. For two player games on this type of machine, the players sit on opposite sides with the screen flipped upside down for each player. A few cocktail-style games had players sitting next to rather than across from one another. Both
Joust
and
Gun Fight
had these type of tables.
Some arcade games, such as
racing games
, are designed to be sat in or on. These types of games are sometimes referred to as
sit-down
games.
Sega
and
Namco
are two of the largest manufacturers of these types of arcade games.
Other games
[
edit
]
Other games include
pinball
machines,
redemption games
and
merchandiser
games. Pinball machines have a tilted, glass-covered play area in which the player uses mechanical flippers to direct a heavy metal ball towards lighted targets. Redemption games reward winners with tickets that can be redeemed for prizes such as toys or novelty items. The prizes are usually displayed behind a counter or in a glass showcase, and an arcade employee gives the items to players after counting their tickets. Merchandiser games reward winners with prizes such as stuffed toys, CDs, DVDs, or candy which are dispensed directly from the machine.
In some countries, some types of video arcades are legally allowed to provide
gambling
machines such as
slot machines
and
pachinko machines
. Large arcades may also have small coin-operated ride-on toys for small children. Some businesses, such as
Dave & Buster's
, combine a bar and restaurant with a video arcade. The
ROUND1
entertainment chain combines a large arcade with a full-service bowling alley, along with billiards and
karaoke
.
Arcades typically have change machines to dispense tokens or quarters when bills are inserted, although larger chain arcades, such as Dave and Busters and Chuck E. Cheese are deviating towards a refillable card system.
[37]
Retro Arcades are going towards a pay by admission system with the games themselves set to free play. Arcades may also have
vending machines
which sell soft drinks, candy, and chips. Arcades may play recorded music or a radio station over a
public address system
. Video arcades typically have subdued lighting to inhibit glare on the screen and enhance the viewing of the games'
video displays
, as well as of any decorative lighting on the cabinets.
See also
[
edit
]
References
[
edit
]
- ^
a
b
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{{
cite web
}}
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Bibliography
External links
[
edit
]