1998 video game
Spice World
is a
music
video game
starring English pop
girl group
the
Spice Girls
as animated characters. It was developed by
SCE Studios Soho
and published by
Sony Computer Entertainment
exclusively for the
PlayStation
.
Content
[
edit
]
With tracks like "
Wannabe
", "
Who Do You Think You Are
", "
Move Over
", "
Spice Up Your Life
" and "
Say You'll Be There
", each animated Spice Girl will offer a few comments as the player tours the game's stages, experiencing a DJ and dance instructor that speak in stereotypical fashions. There are eleven dance moves applicable, each one a different combination of four buttons: six "basic" ones (the sway, shoulder shimmy, point and sway, knee wiggle, twirl, and shuffle) and five "special" moves (freestyle point, freestyle wave, hip wiggle, and side-jump). There is one button combination which triggers a backflip for Mel C and a walk and wave for the other Spice Girls.
The game also contains a dozen interviews along with other entertaining moments, such as
Geri Halliwell
groping the buttocks of the then-
Prince Charles
, and the girls wreaking havoc on a Japanese talk-show.
In the game, players go through different stages to prepare the animated Spice Girls for a live
television
performance. The game starts out in the Mixing Room, where the player chooses the song the group will perform and the order each of its nine sections will be played.
From the Mixing Room, the game then moves into Dance Practice, where the player gets to choreograph the
dance
routines for the group's performance by hitting button combinations as they appear on the screen.
The player then records the routines by programming each animated Spice Girl's dance steps one by one; routines recorded in one member of the group can also be copied to another member.
When it is time for the show at the TV Studio, the player acts as the camera-person, choosing from eight different camera shots that can be moved in four directions; the player gets to watch the animated group sing and dance as the player has directed them to, with the camera shots selected by the player.
This is followed by a 20-minute video footage of the actual Spice Girls being interviewed in the South of France. Throughout the game, the player is instructed by a disco king on what to do.
Up to 15 mixes, dance routines, and TV studio recordings can be saved on a single memory card.
Songs
[
edit
]
Source:
Development
[
edit
]
After seeing
PaRappa the Rapper
(1997) attract new types of users to the PlayStation market in Japan,
Sony Computer Entertainment Europe
thought they could do the same with the European market by creating and releasing a music video game; this inspired them to convince
19 Entertainment
to produce a game featuring the girl group
Spice Girls
, a brand with enough leverage to be endorsed by
Walker's Crisps
,
Pepsi Cola
, and
Asda
.
[10]
As the video game's demographic was Spice Girls fans, who usually didn't play video games, Sony's plan from the start of development was to make it an "interactive magazine" where the player could be part of the girl group's lifestyle.
[10]
Production of
Spice World
began in June 1997.
[10]
Spice World
was developed by the British first-party developer
Team Soho
and uses the same lighting engine as the company's
Porsche Challenge
(1997).
[10]
The developers originally planned for a realistic art style where the Spice Girls were animated with
motion capture
; however, lead artist Jason Millson changed the plan to a more caricatured style where the characters were animated manually, reasoning that it enhanced their personalities.
[10]
From Millson's view,
Spice World
was the Spice Girls' version of
the Beatles
vanity project
Yellow Submarine
(1968).
[10]
Peter Eley, manager of the project, admitted that some staff didn't take the project seriously: "At first a lot of them weren't that keen. Some of them viewed it as a bit of a ludicrous prospect."
[11]
The game was exhibited at the September 1997
European Computer Trade Show
.
[12]
Shortly before the game's release date in June 1998,
Geri Halliwell
left the Spice Girls which led to concerns by Sony that
Spice World
would have to be pulled or revised. The company was later given permission by Halliwell's lawyer to proceed with the game, two weeks before its scheduled release.
[13]
Reception
[
edit
]
Reception
Award
Publication
| Award
|
---|
Hyper
[28]
| Worst Game of 1997?1998
|
The video game was sold out in the United Kingdom within several months of its release. Unlike most Sony PlayStation games at the time which "were almost exclusively bought by men,"
Spice World
was mostly purchased by "mothers and daughters".
[29]
The game sold 75,000 copies.
[30]
Although a top-ten seller in the United Kingdom
[31]
and garnering some reviews suggesting it would appeal to young fans of the Spice Girls,
[25]
[21]
[16]
Spice World
was generally critically panned as an inferior
PaRappa the Rapper
game.
[16]
[20]
Reviews panned its lack of substance and content,
[16]
[26]
[32]
labeling it a non-gaming experience of only pressing buttons for a few minutes.
[20]
[21]
GameSpot
stated that its limited amount of samples in the mixing feature, including "few bridges" and "sung lines cut off halfway through," lead to "choppy, amateurish" tracks.
[20]
J.C. Herz of
The New York Times
criticized
Spice World
for the same reason he disliked similar interactive music video games starring celebrity artists, for the mixture of "recycled content with the illusion of choice, the fake empowerment of mixing your own version of someone else's music with a keyboard or a joystick".
[11]
Critics also commented how it failed to capture the charm of the Spice Girls brand. Herz noted there wasn't even a feature to alter the Spice Girls' attire,
[11]
while
GameSpot
claimed they were "transformed into personality-less cartoons, featuring only a few trademark idiosyncrasies."
[20]
It also commented on the quality of the video segments: "the shocking levels of video compression and the poorly-synched voice dubbing renders the footage barely watchable."
[20]
GamePro
criticized the horrifying look of the 3D Spice Girls, "clunky, confusing controls," and dances that "are neither clear nor exciting."
[18]
Notes
[
edit
]
- ^
Four critics from
Electronic Gaming Monthly
rated
Spice World
differently: 6/10, 1.5/10, 2/10, and 4/10.
[16]
- ^
GamePro
gave
Spice World
two 3/5 scores for control and fun factor, a 3.5/5 for graphics and a 4.5/5 for sound.
[18]
See also
[
edit
]
References
[
edit
]
Citations
[
edit
]
- ^
"Spice World Actually Ships"
.
PSX Nation
. August 4, 1998. Archived from
the original
on May 13, 2001
. Retrieved
December 7,
2023
.
- ^
"PlayStation's top new blockbusters"
.
Rochdale Observer
. June 20, 1998. p. 21
. Retrieved
December 7,
2023
.
Sony Computer Entertainment Europe are releasing the first-ever
Spice Girls
interactive experience, exclusively on PlayStation.
- ^
a
b
c
d
e
f
"Spice Girls... as you've never seen them before... on Playstation".
Computer and Video Games
. No. 192. November 1997. pp. 16?19.
- ^
a
b
c
Herz, J.C. (9 July 1998).
"GAME THEORY; Spice World, Land of Missed Opportunities"
.
The New York Times
. Retrieved
18 February
2017
.
- ^
Blade (December 1997). "Europe Turns Out".
GamePro
. No. 111.
IDG
. p. 81.
- ^
Campbell, Lisa (4 June 1998).
"Game on as Girl Power falters"
.
Marketing
. p. 1.
ISSN
0025-3650
.
ProQuest
214989851
. Retrieved
27 March
2021
– via
ProQuest
.
- ^
"Spice World for PlayStation"
.
GameRankings
. Archived from
the original
on December 9, 2019
. Retrieved
26 May
2014
.
- ^
Lomas, Ed (August 1998). "Spice World".
Computer and Video Games
. No. 201. p. 57.
- ^
a
b
c
d
Davison, John; Hsu, Dan; Boyer, Crispin; Ricciardi, John (October 1998). "Spice World".
Electronic Gaming Monthly
. No. 111. p. 266.
- ^
"One Liners".
Game Informer
. No. 66. October 1998. p. 71.
- ^
a
b
Miss Spell (October 1998). "Spice World".
GamePro
. No. 111. p. 170.
- ^
Griffiths, Dan (August 1998). "Spice World".
GamesMaster
. No. 71. p. 84.
- ^
a
b
c
d
e
f
"Spice World Review"
.
GameSpot
. 27 August 1998.
Archived
from the original on 7 August 2018
. Retrieved
7 October
2020
.
- ^
a
b
c
Nelson, Randy (24 August 1998).
"Spice World"
.
IGN
. Retrieved
7 October
2020
.
- ^
"Spice World".
Official Australian PlayStation Magazine
. No. Yearbook 1999. 1999. pp. 100?101.
- ^
Pierce, Stephen (August 1998). "Spice World".
Official UK PlayStation Magazine
. No. 35. pp. 104?105.
- ^
"Spice World".
PlayStation Magazine
. No. 13. September 1998. p. 39.
- ^
a
b
Eng Walk, Gary (7 August 1998).
"Spice World"
.
Entertainment Weekly
. Retrieved
7 October
2020
.
- ^
a
b
Curtiss, Andy (24 August 1998).
"Bland as They Wanna Be in 'Spice World'
"
.
Los Angeles Times
. Retrieved
7 October
2020
.
- ^
Andrew (October 1998). "Spice World".
PlayStation Plus
. pp. 98?99.
- ^
"The Hyper Reader Awards 97?98".
Hyper
. No. 63. January 1999. p. 41.
- ^
Rogers, Danny (5 October 1998).
"The Spice trade"
.
Brandweek
. Vol. 39, no. 37. pp. 32?36.
ProQuest
218071431
. Retrieved
26 March
2021
– via
ProQuest
.
- ^
Bailey, Liz (November 5, 1998).
"Holy grail still out of reach"
.
The Daily Telegraph
. p. 76. Archived from
the original
on September 23, 2023
. Retrieved
September 23,
2023
– via
Newspapers.com
.
- ^
"Banjo Rules UK Top 10"
.
IGN
. 29 September 1998.
Archived
from the original on 29 January 2020
. Retrieved
7 October
2020
.
- ^
Musgrove, Mike (4 September 1998).
"Screen Shots"
.
The Washington Post
. Retrieved
7 October
2020
.
Bibliography
[
edit
]
- Spice World
instruction manual
. Sony. 1998. pp. 1?21.
External links
[
edit
]
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Studio albums
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Compilation album
| |
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Video albums
| |
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Singles
| |
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Featured singles
| |
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Promotional singles
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Concerts and tours
| |
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Filmography
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Merchandise
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Lists
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Works about Spice Girls
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Associated people
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Related articles
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