SN Systems
is a provider of
Windows
based development tools for games consoles and virtual reality headsets, including the
PlayStation VR2
,
PlayStation 5
,
PlayStation VR
,
PlayStation 4
,
PlayStation 3
,
PlayStation 2
,
PlayStation
,
[1]
PlayStation Vita
, and
PSP
.
The company had provided tools for the
Atari ST
,
[1]
Amiga
,
[1]
Sega Saturn
,
[1]
Sega Genesis/Mega Drive
,
[1]
Super NES
,
[1]
Nintendo 64
,
[2]
GameCube
,
Game Boy Advance
, and
Nintendo DS
.
History
[
edit
]
The company was founded in 1990 by Martin Day and Andy Beveridge.
[3]
Both directors have backgrounds of developing game console software development tools, such as SNASM and Psy-Q, at Cross Products and later
Psygnosis
.
SN Systems' long association with the
PlayStation
line of consoles began in 1993, when PlayStation manufacturer Sony acquired Psygnosis, who were publishing SN Systems' tools at the time. While Sony had provided
MIPS R4000
-based
Sony NEWS
workstations for PlayStation development, Psygnosis disliked the thought of developing on these expensive workstations and asked SN Systems to create a PC-based development system.
[1]
At the 1994 Winter
Consumer Electronics Show
, Psygnosis arranged an audience for SN Systems with Sony's Japanese executives, and Sony were impressed enough with their development tools that they decided to abandon their plans for a workstation-based development system in favor of using SN Systems' development system exclusively.
[1]
In 1999, SN Systems won a
Game Developer Magazine
"Front Line Award" in the Programming Environment category for its Nintendo 64 development product called SN64.
[4]
[2]
The company won again in 2005, this time for the ProDG for PSP suite.
[5]
SN Systems was acquired by
Sony Interactive Entertainment
Inc. in 2005,
[6]
to provide tools for the PlayStation 3, and future consoles.
Based in
Bristol, England
, they have satellite offices in
Campbell, California
and
Dublin, Ireland
.
[7]
Products
[
edit
]
Central to the SN Systems product line is the
ProDG
suite, comprising a
compiler
and integration with
Microsoft Visual Studio
, together with a
debugger
and additional build tools.
References
[
edit
]
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Key personnel
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Games
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Subsidiaries
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People
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Related
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| Consoles
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Handhelds
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Games
| PlayStation
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PS2
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PS3
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PS4
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PS5
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PSP
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PS Vita
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Reprints
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Network
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Accessories
| Controllers
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Cameras
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Miscellaneous
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Kits
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Media
| Magazines
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Advertisements
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Characters
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Arcade boards
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Related
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Other
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