From Wikipedia, the free encyclopedia
A
video game console
is a
standardized
computing device tailored for
video gaming
. Video game consoles usually
[2]
weigh between 2 and 9 pounds (1?4 kg) on average,
[3]
and their compact size allows them to be easily used in a variety of locations, making them portable.
[3]
Video game consoles may use one or more
data storage devices
, such as
hard disk drives
,
optical discs
, and
memory cards
for downloaded content.
[3]
A
home video game console
requires a
computer monitor
or
television set
as an
output
.
[2]
Handheld
controllers
are commonly used as
input devices
.
Sanders Associates
engineer
Ralph H. Baer
along with company employees Bill Harrison and Bill Rusch licensed their television gaming technology to contemporary major TV manufacturer
Magnavox
. This resulted in the 1972 release of the
Magnavox Odyssey
?the first commercially available video game console.
[4]
A
handheld game console
is a lightweight device with a built-in screen, controls, speakers,
[6]
and has greater portability than a standard video game console.
[3]
It is capable of playing multiple games unlike tabletop and
handheld electronic game
devices. Tabletop and handheld electronic game devices of the 1970s and early 1980s are the precursors of handheld game consoles.
[7]
Mattel
introduced the first handheld electronic game with the 1977 release of
Auto Race
.
[8]
Later, several companies?including
Coleco
and
Milton Bradley
?made their own single-game, lightweight tabletop or handheld electronic game devices.
[9]
The oldest handheld game console with interchangeable
cartridges
is the Milton Bradley
Microvision
from 1979.
[10]
Nintendo
is credited with popularizing the handheld console concept with the
Game Boy
's release in 1989
[7]
and continued to dominate the handheld console market into the early 2000s.
[11]
[12]
Dedicated consoles
are a subset of game consoles that are only able to play built-in games.
[13]
[14]
Video game consoles in general are also described as "dedicated" in distinction from the more versatile
personal computer
and other
consumer electronics
.
[15]
[16]
[17]
Best-selling game consoles
The following table contains video game consoles that have sold at least
1 million
units worldwide either
through to consumers
or inside retail channels. Each console include sales from every iteration unless otherwise noted. The years correspond to when the home or handheld game console was first released (excluding
test markets
).
#
Background shading indicates consoles currently on the market.
>
Final sales are greater than the reported figure.
See notes.
Notes
- ^
a
b
c
d
Sony stopped reporting individual platform sales on a regular basis in 2012
[20]
[21]
but continues to do so sporadically.
[22]
PlayStation 2
: 155 million units sold as of March 31, 2012.
[23]
It was discontinued worldwide on January 4, 2013.
[24]
According to Jim Ryan, former CEO of Sony, while on a podcast, the PS2 sold 160 million units.
[25]
PlayStation 3
: Sony corporate data reports 87.4 million sold as of March 31, 2017.
[23]
PS3 shipments to Japanese retailers, the last country Sony was selling units to, ceased by May.
[26]
PlayStation Portable
: 76.4 million units sold as of March 31, 2012.
[23]
A June 3, 2014
Associated Press
report noted this was "the last time a tally was taken."
[27]
IGN
's Evan Campbell reported on the same day around 80 million sold,
[28]
and Jordan Sirani reaffirmed Campbell's estimate 5 years later.
[29]
Shipments to North America ended in January 2014, and to Japan in June 2014; shipments to Europe ended during the latter part of the year.
[27]
IGN's Colin Moriarty reported in mid-November that 82 million PSPs were manufactured and shipped at the end of production.
[30]
PlayStation Vita
: Third-party estimates range from 10?15 million.
[31]
Glixel
stated in June 2017 that 15 million were sold,
[32]
while the Electronic Entertainment Design and Research suggests several million less by the end of 2015.
[33]
Production ceased in Japan in March 2019.
[31]
- ^
Including Nintendo Switch Lite and OLED units
- ^
Nintendo only provided a combined sales total.
[34]
Before Game Boy Color's release in late-1998,
[2]
previous models sold 64.42 million units combined worldwide.
[5]
- ^
Microsoft announced in October 2015 that individual platform sales in their fiscal reports will no longer be disclosed.
The company shifted focus to the amount of active users on
Xbox Live
as its "primary metric for [
sic
] success".
[37]
Monthly active Xbox Live users reached nearly 90 million by Q3 2020.
[38]
Xbox 360
: Production ended in 2016; 84 million in total lifetime sales.
[39]
Xbox One
: Microsoft CEO
Satya Nadella
unveiled at a December 3, 2014, shareholder presentation that 10 million units were sold.
[40]
Most third-party estimates put the total number of Xbox One units sold by the end of 2019 at "around 50 million".
[41]
Market data and analytics firm Ampere Analysis Insights estimated the Xbox One had sold 51 million units by Q2 2020.
[42]
Microsoft announced on July 17, 2020, that they would cease manufacturing the Xbox One S All-Digital Edition and Xbox One X, though production of the Xbox One S would continue.
[43]
- ^
30.75 million sold by Sega worldwide as of March 1996,
[46]
[47]
not including sales of third-party licensed consoles from manufacturers such as
Majesco Entertainment
in the United States (which projected it would sell 1.5 million)
[48]
or
Tec Toy
in Brazil (listed separately).
- ^
10?13 million, not including Brazilian variants.
[53]
[54]
Screen Digest
wrote in a 1995 publication that the Master System's active
installed user base
in Western Europe peaked at 6.25 million in 1993. Those countries that peaked are France at 1.6 million, the United Kingdom at 1.35 million, Germany at 700 thousand, Spain at 550 thousand, the Netherlands at 200 thousand, and other Western European countries at 1.4 million. However, Belgium peaked in 1991 with 600 thousand, and Italy in 1992 with 400 thousand. Thus it is estimated approximately 6.8 million units were purchased in this part of Europe.
[55]
1 million were sold in Japan as of 1986.
[56]
2 million were sold in the United States.
[57]
Not including sales of licensed
Tectoy
variants in Brazil (listed separately).
- ^
Designed by Hudson and manufactured and marketed by NEC.
[59]
- ^
Bandai released three WonderSwan iterations.
[70]
A March 2003
Famitsu
article reported the original (March 1999)
[71]
and color (December 2000)
[71]
versions sold approximately 3 million units combined,
[72]
while the SwanCrystal (July 2002)
[70]
sold over 200 thousand units.
[72]
Bandai announced the transition from hardware to
third-party development
in February 2003 due to declining sales and will supply software to the competitor's Game Boy Advance by March 2004.
[73]
Average weekly
Famitsu
sales during the transition were only a couple hundred units,
[1]
and the SwanCrystal went
build to order
starting in autumn 2003.
[72]
WonderSwan hardware designer Koto claimed over 3.5 million were sold.
[74]
- ^
Sega sold this amount as of April 2005.
[75]
Its successor launched on August 6, 2005.
[76]
Majesco re-manufactured and distributed the Pico in the United States starting at the end of 1999.
[77]
- ^
The ColecoVision reached 2 million units sold by the spring of 1984. Console quarterly sales dramatically decreased at this time, but it continued to sell modestly
[84]
[85]
with most inventory gone by October 1985.
[86]
- ^
Atari reported on June 1, 1988 that 7800 sold more than million units to date.
[93]
Production and support of the 7800 was officially discontiniued on January 1, 1992.
- ^
The Wall Street Journal
reported in November 1992 approximately 1 million were sold.
[94]
Around June 1994, Atari shifted its focus from the Lynx to its
Jaguar
console.
[95]
- ^
This Philips-reported figure was in
The New York Times
on September 15, 1994.
[96]
The CD-i was discontinued in 1998.
[97]
- ^
Coleco launched Telstar in 1976 and sold a million. Production and delivery issues, and dedicated consoles being replaced by electronic handheld games dramatically reduced sales in 1977. Over a million Telstars were scrapped in 1978, and it cost Coleco $22.3 million that year
[85]
?almost bankrupting the company.
[99]
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