From Wikipedia, the free encyclopedia
Japanese video game designer (born 1972)
Hidemaro Fujibayashi
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Fujibayashi in 2017
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Born
| (
1972-10-01
)
October 1, 1972
(age 51)
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Occupation(s)
| Video game designer
, director
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Employers
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Hidemaro Fujibayashi
(
藤林 秀?
,
Fujibayashi Hidemaro
, born October 1, 1972)
is a Japanese
video game designer
at
Nintendo
.
[1]
He has directed several games in the
Legend of Zelda
series, including
Skyward Sword
,
Breath of the Wild
, and
Tears of the Kingdom
.
[1]
[2]
Fujibayashi worked at
Capcom
prior to joining Nintendo in 2005.
Career
[
edit
]
Before he entered the video game industry, Fujibayashi had designed layouts of
haunted attractions
for Japanese theme parks.
[2]
At that time, he had considered finding an occupation involving production, and came upon a job opening from a company that developed video games.
[2]
He was fascinated with the fact that his application for employment had to include a sample of his work that would be inspected directly upon transmittal, and he became enamored with the idea of being a game designer.
[2]
Fujibayashi joined
Capcom
in 1995, where he gained experience as planner for the
interactive movie
Gakk? no Kowai Uwasa: Hanako-san ga Kita!!
and the
mahjong
game
Y?suke Ide Meijin no Shin Jissen Maajan
.
[2]
[3]
He became part of the company's Production Studio 1, and designed and directed the puzzle game
Magical Tetris Challenge
.
[2]
Fujibayashi's first involvement with the
Zelda
series was with the
Game Boy Color
games
The Legend of Zelda: Oracle of Seasons
and
Oracle of Ages
.
[2]
In the initial development stages, he acted as sort of a clerk, who gathered all staff ideas and created presentations to propose the game concepts to producer
Shigeru Miyamoto
.
[3]
Fujibayashi eventually became the director, participated as planner and scenario writer, and devised a system to link the two games for consecutive playthroughs.
[3]
During his time at Capcom, he also directed the
Game Boy Advance
games
The Legend of Zelda: Four Swords
and
The Minish Cap
.
[4]
[5]
Following his switch to Nintendo, Fujibayashi was assigned to
The Legend of Zelda
team and became the subdirector and story writer for
Phantom Hourglass
.
[1]
[6]
He has since directed
Skyward Sword
,
Breath of the Wild
, and
Tears of the Kingdom
.
[7]
[8]
[9]
According to Fujibayashi, the most important aspect of game design is making the fundamental rule set of a video game absolutely clear to a player.
[2]
Works
[
edit
]
References
[
edit
]
- ^
a
b
c
d
"ゼルダの?? 夢幻の砂時計 開?スタッフインタビュ?"
.
Nindori.com
(in Japanese). Kabushiki-gaisha Ambit. August 2007. Archived from
the original
on July 14, 2011
. Retrieved
June 1,
2011
.
- ^
a
b
c
d
e
f
g
h
"クリエイタ?ズファイル 第106回"
.
Gpara.com
(in Japanese). March 17, 2003. Archived from
the original
on September 30, 2011
. Retrieved
June 1,
2011
.
- ^
a
b
c
d
e
f
g
"任天堂マガジン表紙 (No.30) ? インタビュ?3 ディレクタ? インタビュ?"
(in Japanese).
Nintendo Co., Ltd
. February 2001.
- ^
Nintendo Co., Ltd.
;
Capcom Co., Ltd
(December 2, 2002).
The Legend of Zelda: A Link to the Past & Four Swords
.
Nintendo of America Inc.
Scene:
Four Swords
staff credits.
- ^
Capcom Co., Ltd
(January 10, 2005).
The Legend of Zelda: The Minish Cap
.
Nintendo of America Inc.
Scene: staff credits.
- ^
"ゼルダの?? 夢幻の砂時計 開?スタッフインタビュ?"
.
Nindori.com
(in Japanese). Kabushiki-gaisha Ambit. September 2007. Archived from
the original
on July 23, 2011
. Retrieved
June 3,
2011
.
- ^
a
b
Harris, Craig (June 16, 2010).
"E3 2010: Eiji Aonuma's "Trapped in the Zelda Cage"
"
.
IGN
. IGN Entertainment, Inc
. Retrieved
June 16,
2010
.
- ^
Otero, Jose.
"E3 2016: The Legend of Zelda: Breath of the Wild Might Be The Open World Zelda We Always Wanted"
.
IGN
. Retrieved
24 June
2016
.
- ^
Shea, Brian (11 June 2019).
"Breath Of The Wild's Director Is Returning For The Sequel"
.
Game Informer
. Retrieved
12 June
2019
.
- ^
"任天堂 VS 週刊ファミ通 『ゼルダの?? 夢幻の砂時計』通信??の模?を動?でお?け! - ファミ通.com"
.
www.famitsu.com
(in Japanese)
. Retrieved
2018-11-03
.
External links
[
edit
]
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