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Hidemaro Fujibayashi

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Hidemaro Fujibayashi
藤林 秀?
Fujibayashi in 2017
Born ( 1972-10-01 ) October 1, 1972 (age 51)
Occupation(s) Video game designer , director
Employers

Hidemaro Fujibayashi ( 藤林 秀? , Fujibayashi Hidemaro , born October 1, 1972) is a Japanese video game designer at Nintendo . [1] He has directed several games in the Legend of Zelda series, including Skyward Sword , Breath of the Wild , and Tears of the Kingdom . [1] [2] Fujibayashi worked at Capcom prior to joining Nintendo in 2005.

Career [ edit ]

Before he entered the video game industry, Fujibayashi had designed layouts of haunted attractions for Japanese theme parks. [2] At that time, he had considered finding an occupation involving production, and came upon a job opening from a company that developed video games. [2] He was fascinated with the fact that his application for employment had to include a sample of his work that would be inspected directly upon transmittal, and he became enamored with the idea of being a game designer. [2] Fujibayashi joined Capcom in 1995, where he gained experience as planner for the interactive movie Gakk? no Kowai Uwasa: Hanako-san ga Kita!! and the mahjong game Y?suke Ide Meijin no Shin Jissen Maajan . [2] [3] He became part of the company's Production Studio 1, and designed and directed the puzzle game Magical Tetris Challenge . [2]

Fujibayashi's first involvement with the Zelda series was with the Game Boy Color games The Legend of Zelda: Oracle of Seasons and Oracle of Ages . [2] In the initial development stages, he acted as sort of a clerk, who gathered all staff ideas and created presentations to propose the game concepts to producer Shigeru Miyamoto . [3] Fujibayashi eventually became the director, participated as planner and scenario writer, and devised a system to link the two games for consecutive playthroughs. [3] During his time at Capcom, he also directed the Game Boy Advance games The Legend of Zelda: Four Swords and The Minish Cap . [4] [5] Following his switch to Nintendo, Fujibayashi was assigned to The Legend of Zelda team and became the subdirector and story writer for Phantom Hourglass . [1] [6] He has since directed Skyward Sword , Breath of the Wild , and Tears of the Kingdom . [7] [8] [9] According to Fujibayashi, the most important aspect of game design is making the fundamental rule set of a video game absolutely clear to a player. [2]

Works [ edit ]

Year Game Role
1995 Gakk? no Kowai Uwasa: Hanako-san ga Kita!! Designer [3]
1996 Ide Yousuke Meijin no Shin Jissen Mahjong Designer [3]
1998 Magical Tetris Challenge Director, designer [3]
2001 The Legend of Zelda: Oracle of Seasons and Oracle of Ages Director, designer, scenario writer [3]
2002 The Legend of Zelda: Four Swords Director, designer
2004 The Legend of Zelda: The Minish Cap Director, designer, writer
2007 The Legend of Zelda: Phantom Hourglass Subdirector, story writer, [1] multiplayer director [10]
2011 The Legend of Zelda: Skyward Sword Director, writer [7]
2017 The Legend of Zelda: Breath of the Wild Director
2023 The Legend of Zelda: Tears of the Kingdom Director

References [ edit ]

  1. ^ a b c d "ゼルダの?? 夢幻の砂時計 開?スタッフインタビュ?" . Nindori.com (in Japanese). Kabushiki-gaisha Ambit. August 2007. Archived from the original on July 14, 2011 . Retrieved June 1, 2011 .
  2. ^ a b c d e f g h "クリエイタ?ズファイル 第106回" . Gpara.com (in Japanese). March 17, 2003. Archived from the original on September 30, 2011 . Retrieved June 1, 2011 .
  3. ^ a b c d e f g "任天堂マガジン表紙 (No.30) ? インタビュ?3 ディレクタ? インタビュ?" (in Japanese). Nintendo Co., Ltd . February 2001.
  4. ^ Nintendo Co., Ltd. ; Capcom Co., Ltd (December 2, 2002). The Legend of Zelda: A Link to the Past & Four Swords . Nintendo of America Inc. Scene: Four Swords staff credits.
  5. ^ Capcom Co., Ltd (January 10, 2005). The Legend of Zelda: The Minish Cap . Nintendo of America Inc. Scene: staff credits.
  6. ^ "ゼルダの?? 夢幻の砂時計 開?スタッフインタビュ?" . Nindori.com (in Japanese). Kabushiki-gaisha Ambit. September 2007. Archived from the original on July 23, 2011 . Retrieved June 3, 2011 .
  7. ^ a b Harris, Craig (June 16, 2010). "E3 2010: Eiji Aonuma's "Trapped in the Zelda Cage" " . IGN . IGN Entertainment, Inc . Retrieved June 16, 2010 .
  8. ^ Otero, Jose. "E3 2016: The Legend of Zelda: Breath of the Wild Might Be The Open World Zelda We Always Wanted" . IGN . Retrieved 24 June 2016 .
  9. ^ Shea, Brian (11 June 2019). "Breath Of The Wild's Director Is Returning For The Sequel" . Game Informer . Retrieved 12 June 2019 .
  10. ^ "任天堂 VS 週刊ファミ通 『ゼルダの?? 夢幻の砂時計』通信??の模?を動?でお?け! - ファミ通.com" . www.famitsu.com (in Japanese) . Retrieved 2018-11-03 .

External links [ edit ]