Series of fighting video games
Video game series
Guilty Gear
is a series of
fighting games
by
Arc System Works
, created and designed by artist
Daisuke Ishiwatari
.
The first game
was published in 1998, and has spawned several sequels. It has also adapted to other media such as
manga
and
drama CD
.
Guilty Gear
has generally received praise from
video game reviewers
for its highly technical gameplay,
graphics
, soundtrack, and for its characters. Another fighting game franchise by Arc System Works,
BlazBlue
, is considered a
spiritual successor
of the series.
Synopsis
[
edit
]
The story is set in a world where magic has replaced almost every aspect of modern-day technology. But through its dire consequences leading up to the creation of a race of magic-infused creatures known as "Gears", the world has nearly become a post-apocalyptic environment due to Crusades’ effects on the world. But even though the world is still recovering, much work is still needed to be done and the mysteries behind the creation of the gears have yet to be resolved.
The story mostly focuses on Sol Badguy, a brash bounty hunter and die hard
Queen
enthusiast who, feeling guilty of his past creations which in turn, results in him becoming a gear, decides to make up for his own actions through fighting them whilst keeping his own identity a secret. However, his own reluctance to help others, as well as his selfish actions, often attracts the attention of Ky Kiske, his own rival and former comrade, who tries to get into fights with him whenever annoyed. Throughout the story, Sol enacts his own vengeance upon That Man, who is mainly the cause behind most of the series conflicts, through killing him.
As the series progresses, much of his past is revealed, along with his connections with That Man, as well as his long lost fiancee, Aria. With it, Sol begins to realize that his own past is what deeply conflicts him the most, and through his past rivalries with Ky, as well as his relationships with the other characters, helps to overcome the enemy that he sorely sought to destroy in the first place.
Games
[
edit
]
Main series
[
edit
]
Updated versions
[
edit
]
Spin-offs
[
edit
]
Gameplay
[
edit
]
Guilty Gear
consists primarily of one-on-one competitive battles. Players are tasked with depleting their opponent's
life gauge
by utilizing attacks unique to each playable character. In the case of timed matches, the player with the most remaining life when time runs out is the victor of that round. The series' emphasis on speed and technicality and introduction of unique movement options such as an "air dash" would ultimately become the foundation for the "anime" subgenre of fighting games.
Guilty Gear Isuka
prominently allowed up to four simultaneous players in battle, as well as the option to divide the characters into teams. It also eschewed the typical multiple-round format in favor of each player having a limited stock of "souls". Depleting a player's life gauge decreased their stock of souls and temporarily incapacitated them, and each remaining soul allowed a player to return to battle with a full life gauge. They would be defeated for the rest of the match if their life gauge and souls were both exhausted. These features have not returned for subsequent games.
Each game in the series includes a "Tension Gauge" that fills as the player performs offensive maneuvers, such as approaching the opponent or attacking them. Portions of the Tension Gauge can be expended to perform various techniques. Each character has at least one Overdrive, special attacks that can deal extensive damage to an opponent or bolster aspects of the user, like speed or attack power. "Faultless Defense" allows players to prevent "chip damage," damage received from normally guarding against attacks, at the expense of the Tension Gauge.
Guilty Gear X
and later titles introduced more advanced techniques involving the Tension Gauge, such as the "Roman Cancel", allowing players to immediately stop the remaining animation of an attack, and "Dead Angle Attacks", counterattacks performed while a player is guarding.
The Tension Gauge is also tied in with the usage of "instant kill" techniques, which are high-risk attacks that are difficult to connect but instantly inflict death on the opponent regardless of the amount of life remaining. In
Guilty Gear
, these attacks ended the entire match if they successfully hit the opponent, but this was toned down in later games by ending the round instead. Failing to connect with the technique penalizes the user by removing the Tension Gauge and its related uses for the rest of the round.
Guilty Gear X2
introduced a "Burst Gauge" that slowly fills during the progression of a match. When completely filled, players can perform a "Psyche Burst" in an attempt to quickly stop an opponent's offense, even knocking back the opponent if they are close enough. This mechanic has also appeared in some form in other Arc System Works games, such as
BlazBlue
and
Persona 4 Arena
, as well as other fighting games such as
Skullgirls
.
Many characters also feature their own unique mechanics that differentiate them from each other. For example,
Zato-1
utilizes a shadow-like symbiotic creature named Eddie that is able to detach itself and be controlled separately for a period of time, allowing complex tandem attacks between the two.
Venom
can set out weaponized billiard balls on screen that can be projected in various directions depending on how the player strikes them with certain attacks.
Johnny
carries a limited set of coins that can be thrown at the opponent. Though the coins themselves deal little damage, each successive hit strengthens his "Mist Finer" technique to incredibly powerful levels.
Playable characters
[
edit
]
- Notes
^a
Playable in the Slash update onward,
Guilty Gear XX Slash
.
[24]
[25]
^b
Only playable in the PlayStation 2 version.
[26]
^c
Only in
Guilty Gear Petit 2
.
[27]
^d
Only in the update version,
Guilty Gear X Plus
.
[28]
[29]
^e
Only playable in the update/sequel version onward,
Guilty Gear Xrd -REVELATOR-
.
[30]
^f
Kliff and Justice were balanced for tournament play in the
Guilty Gear XX Accent Core Plus R
update, and were absent in
Guilty Gear XX Accent Core
.
[25]
^g
Only playable in the update/sequel version,
Guilty Gear Xrd Rev 2
.
^h
Appears under the name "Bedman?", who is Bedman's sentient weaponized bed robot accompanied by his sister Delilah.
Media
[
edit
]
In addition to the
Guilty Gear
video game series, other products were also released. Two novelizations of
Guilty Gear X
were written by
Norimitsu Kaih?
, illustrated by Daisuke Ishiwatari, and published by
Enterbrain
:
Lightning the Argent
[a]
, and
The Butterfly and Her Gale
[b]
, on January 20, 2001 and on August 24, 2002.
[31]
[32]
A manga titled
Guilty Gear Xtra
, a collaboration among Daisuke Ishiwatari, Norimitsu Kaih?, and Akihito Sumii, was serialized in
Kodansha
's
Magazine Z
on September 22, 2003.
[33]
Studio DNA and Enterbrain also published
comics anthologies
.
[32]
[34]
Several
drama CDs
were published;
Scitron
released a series of two drama CDs?
Guilty Gear X Vol. 1
and
Vol. 2
?between October 24, and November 24, 2001,
[34]
and two series of drama CDs based on
Guilty Gear X2
were released by Team Entertainment:
Red
and
Black
?a series? were released in 2003 between July 16, and August 20.
[32]
Another series of drama CDs,
Night of Knives
, was published in three volumes between October 20 and December 22, 2004.
[35]
[36]
Also
action figures
, guidebooks, and a
trading card game
series based on
Guilty Gear
were released.
[32]
[34]
On February 11, 2017, Arc System Works announced a collaboration with
Tecmo Koei
's
Team Ninja
to release Arc System Works Costume Set consisting the costumes of some characters from
BlazBlue
and
Guilty Gear
series in March 2017 for
Dead or Alive 5: Last Round
.
[37]
Reception and legacy
[
edit
]
| This section needs to be
updated
. The reason given is: Guilty Gear is no longer a "cult" series after the mainstream success of
Guilty Gear Strive
.
Please help update this article to reflect recent events or newly available information.
(
March 2024
)
|
The
Guilty Gear
series is considered a
cult classic among video game fans
.
[55]
[56]
[57]
[58]
The series has often been remarked upon for its visual elements, fighting engine, soundtrack, and the variety of designs of the characters and attacks.
[59]
[60]
[61]
[62]
[63]
[64]
[65]
[66]
[67]
X
'
s
Dreamcast
version has the highest score of the series as compiled by review aggregator
GameRankings
(89.33%),
[68]
while
X2
for PlayStation 2 occupies that position according to the other major aggregator,
Metacritic
(87).
[40]
On the other hand, the lowest score is given to
Guilty Gear 2: Overture
from both GameRankings (58.19%)
[69]
and Metacritic (56/100).
[47]
Guilty Gear
is considered by several sources to be the greatest 2D fighting game.
[70]
[71]
[72]
GameSpot
said that "
Guilty Gear
is one of the few non-
Capcom
or
SNK
2D fighters to make any sort of impact on the genre",
[73]
while
Eurogamer
stated: "If 2D beat-em-ups are moving toward extinction, they really are ending on a high note with stuff like this."
[74]
Its sequels were also well received.
GameSpy
said "
Guilty Gear X
is hands-down the best 2D fighting game to date",
[75]
and
Guilty Gear X2
was described by
About.com
as "easily the best 2D fighter to come around in a long time."
[76]
In 2012,
Complex
ranked
Guilty Gear
at number 47 on the list of the best video game franchises, commenting: "Where other fighters were moving toward realism and more down to Earth physics and combos,
Guilty Gear
was content to turn those notions on their head, paving the way for the more chaotic fighters we're seeing today."
[77]
Yahoo! Voices
' editor S.W. Hampson included
Guilty Gear
among the 10 best fighting game franchises of all time, praising the series's evolution along the years, the "distinctive visual flair" of its 2D sprites, and the "well-defined story lines", adding "its identity is among the most unique in the world of beat-'em-ups."
[55]
BlazBlue: Calamity Trigger
, another fighting game developed by Arc System Works, was once considered a spiritual successor of the
Guilty Gear
series.
[78]
[79]
[80]
[81]
[82]
In an interview with
Dexerto
, creator Daisuke Ishiwatari said that
Guilty Gear Strive
was made to change the direction of the series completely. Arc System Works CEO Minoru Kidooka commented that while the game represented a big departure for the series, the company is happy with their new expanded audience.
[83]
Notes
[
edit
]
References
[
edit
]
- ^
a
b
c
d
e
f
"Museum"
(in Japanese). Guiltygearx.com. Archived from
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on February 16, 2013
. Retrieved
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2013
.
- ^
"「GUILTY GEAR 2 -OVERTURE-」 取扱?明書につきまして(訂正版 2)"
(PDF)
(in Japanese).
Arc System Works
. December 3, 2007. Archived from
the original
(PDF)
on December 21, 2008
. Retrieved
August 3,
2008
.
- ^
"Guilty Gear Xrd -SIGN- uses Unreal Engine 3"
.
Destructoid
. May 23, 2013
. Retrieved
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2013
.
- ^
System, Arc (March 3, 2021).
"Important announcement regarding Guilty Gear Strive Steam"
.
Twitter
. Retrieved
March 3,
2021
.
- ^
"Guilty Gear: Strive adds arcade version"
. 20 January 2020.
- ^
"Guilty Gear: Strive launches in spring 2021 for PS5, PS4, PC, and arcade; adds Nagoriyuki and Leo Whitefang"
.
Gematsu
. July 31, 2020
. Retrieved
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2020
.
- ^
"Guilty Gear -Strive- | Arc System Works"
.
- ^
"セガ?アトラスTgs2020オンライン特設サイト"
. Archived from
the original
on 2019-09-03
. Retrieved
2019-09-03
.
- ^
New Guilty Gear Officially Named ‘Guilty Gear: Strive’ in Trailer
- ^
"Bandai Namco to Publish Guilty Gear Strive in Europe and Asia"
. 9 April 2020.
- ^
Romano, Sal (2019-05-15).
"Guilty Gear XX Accent Core Plus R for Switch launch trailer"
.
Gematsu
. Retrieved
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.
- ^
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.
GameSpot
.
CBS Interactive
. Retrieved
August 4,
2013
.
- ^
"Guilty Gear Judgment Related Games"
.
Gamespot
. CBS Interactive
. Retrieved
August 4,
2013
.
- ^
"ro Jumper! Guilty Gear Tangent!? Related Games"
.
Gamespot
. CBS Interactive. 23 June 2011
. Retrieved
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2013
.
- ^
"Guilty Gear X ? Profile"
(in Japanese). Guiltygearx.com. Archived from
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on February 16, 2013
. Retrieved
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2013
.
- ^
ギルティギア プチ キャラクタ?紹介
(in Japanese). Guiltygearx.com. Archived from
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on January 24, 2001
. Retrieved
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2013
.
- ^
"Official Guilty Gear Home Page - Characters"
. Guiltygearx2reload
. Retrieved
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2013
.
- ^
"Guilty Gear Isuka ? Character"
(in Japanese). Guiltygearx.com. Archived from
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on November 25, 2010
. Retrieved
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2013
.
- ^
"Guilty Gear Dust Strikers for Nintendo DS"
.
Majesco Entertainment
. Archived from
the original
on June 16, 2006
. Retrieved
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2013
.
- ^
ギルティギア ジャッジメント ? キャラクタ?
(in Japanese).
Arc System Works
. Archived from
the original
on March 29, 2013
. Retrieved
August 3,
2013
.
- ^
Guilty Gear 2: Overture Manual
(PDF)
.
Aksys Games
. pp. 48?59. Archived from
the original
(PDF)
on September 11, 2011.
- ^
"Character ? Guilty Gear Xrd Portal Site"
(in Japanese). Ggxrd.com. Archived from
the original
on August 4, 2013
. Retrieved
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2013
.
- ^
L, Lucas (June 2021).
"GGST Playstation Reviews"
.
Arc System Works
. Retrieved
March 23,
2020
.
- ^
"Guilty Gear XX Slash"
(in Japanese).
Sega
. Archived from
the original
on November 28, 2005
. Retrieved
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2013
.
- ^
a
b
"Final Version: Guilty Gear XX Accent Core Plus R"
.
arcsystemworks.jp
. Arc System Works
. Retrieved
2016-04-01
.
- ^
Niizumi, Hirohiko (July 15, 2004).
"Sammy reveals Guilty Gear Isuka details"
.
GameSpot
(in Japanese). CBS Interactive
. Retrieved
December 19,
2013
.
- ^
ワンダ?スワンカラ?ゲ?ムレビュ?: ギルティギア プチ2
(in Japanese). Game Watch. October 25, 2001
. Retrieved
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.
- ^
Yohei, Tanaami (August 24, 2001).
サミ?、キャラクタ?スト?リ?を追加した
(in Japanese). Game Watch
. Retrieved
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2013
.
- ^
Tanaami, Y?hei (December 27, 2002).
"ついに解禁! PS2「ギルティギア イグゼクス」?しキャラクタの出現?件や性能を公開"
(in Japanese). Game Watch
. Retrieved
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2014
.
- ^
"Guilty Gear Xrd -REVELATOR- Characters"
.
ggxrd.com
. Arc System Works
. Retrieved
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2015
.
- ^
ギルティギア ゼクス 白銀の迅雷
(in Japanese).
Enterbrain
. Retrieved
August 4,
2008
.
- ^
a
b
c
d
"Guilty Gear X Goods Info"
(in Japanese). Guiltygearx.com. Archived from
the original
on February 16, 2013
. Retrieved
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2008
.
- ^
"ギルティギアXTRA"
(in Japanese).
Kodansha
. Archived from
the original
on 2013-11-03
. Retrieved
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2008
.
- ^
a
b
c
"Guilty Gear X Goods Info"
(in Japanese). Guiltygearx.com. Archived from
the original
on November 4, 2013
. Retrieved
August 4,
2008
.
- ^
"ギルティギア イグゼクス ドラマCD 「ナイト?オブ?ナイブズ Vol.1」"
(in Japanese). Team Entertainment. Archived from
the original
on November 5, 2013
. Retrieved
August 4,
2008
.
- ^
"ギルティギア イグゼクス ドラマCD 「ナイト?オブ?ナイブズ Vol.3」"
(in Japanese). Team Entertainment. Archived from
the original
on November 5, 2013
. Retrieved
August 4,
2008
.
- ^
twitter.com/ARCSY_Event/status/830693429004816384
- ^
"Guilty Gear X for PlayStation 2 Reviews"
.
Metacritic
. CBS Interactive
. Retrieved
August 3,
2013
.
- ^
"Guilty Gear X Advance Edition for Game Boy Advance Reviews"
.
MetaCritic
. CBS Interactive
. Retrieved
August 3,
2013
.
- ^
a
b
"Guilty Gear X2 for PlayStation 2 Reviews"
.
MetaCritic
. CBS Interactive
. Retrieved
August 3,
2013
.
- ^
"Guilty Gear X2 #Reload for Xbox Reviews"
.
MetaCritic
. CBS Interactive
. Retrieved
August 3,
2013
.
- ^
"Guilty Gear Isuka for PlayStation 2 Reviews"
.
MetaCritic
. CBS Interactive
. Retrieved
August 3,
2013
.
- ^
"Guilty Gear Dust Strikers for DS Reviews"
.
MetaCritic
. CBS Interactive
. Retrieved
August 3,
2013
.
- ^
"Guilty Gear Judgment for PSP Reviews"
.
MetaCritic
. CBS Interactive
. Retrieved
August 3,
2013
.
- ^
"Guilty Gear XX Accent Core for PlayStation 2 Reviews"
.
MetaCritic
. CBS Interactive
. Retrieved
August 3,
2013
.
- ^
"Guilty Gear XX Accent Core for Wii Reviews"
.
Metacritic
. CBS Interactive
. Retrieved
August 3,
2013
.
- ^
a
b
"Guilty Gear 2: Overture for Xbox 360 Reviews"
.
Metacritic
. CBS Interactive
. Retrieved
August 3,
2013
.
- ^
"Guilty Gear XX Accent Core Plus for Wii Reviews"
.
Metacritic
. CBS Interactive
. Retrieved
August 3,
2013
.
- ^
"Guilty Gear XX Accent Core Plus for Xbox 360 Reviews"
.
Metacritic
. CBS Interactive
. Retrieved
August 3,
2013
.
- ^
"Guilty Gear XX Accent Core Plus for PlayStation 3 Reviews"
.
Metacritic
. CBS Interactive
. Retrieved
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.
- ^
"Pro Jumper! Guilty Gear Tangent!? for DS Reviews"
.
MetaCritic
. CBS Interactive
. Retrieved
August 3,
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.
- ^
"Guilty Gear XX Accent Core Plus R for PlayStation Vita Reviews"
.
Metacritic
. CBS Interactive
. Retrieved
August 3,
2013
.
- ^
"Guilty Gear Xrd -SIGN- for PlayStation 4 Reviews"
.
Metacritic
. CBS Interactive
. Retrieved
August 1,
2015
.
- ^
"Guilty Gear -Strive-"
.
Metacritic
.
- ^
a
b
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"Top Classic Video Games: 10 Best Fighting Game Franchises of All-Time"
.
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.
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. Retrieved
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.
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"Best fighting games of all time: 7. Guilty Gear XX Accent Core (2006)"
.
T3.com
. Archived from
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on 2013-12-21
. Retrieved
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.
- ^
Deci, T.J.
"Guilty Gear X2: The Midnight Carnival -- #Reload - Overview"
.
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. Rovi Corporation. Archived from
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Jones, Elton (April 10, 2012).
"10 Fighting Game Crossovers We Want To See"
.
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Dunham, Jeremy; Sulic, Ivan; Lewis, Ed (July 14, 2004).
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.
IGN
.
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. Retrieved
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.
In fact, in many ways
Guilty Gear X2
is one of the prettiest games on the PS2. Not necessarily because of its technology or its art style [...], but because of how well all of its visual elements come together. What truly makes it fantastic, though, is its fast and furious fighting engine and strong opportunity for strategy. In short, it's everything a 2D fighter should be.
- ^
Ingenito, Vincent (December 7, 2012).
"Guilty Gear XX Accent Core Plus Review"
.
IGN
. Ziff Davis Media
. Retrieved
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.
Much like the guitar virtuosos providing the game's stellar soundtrack,
Guilty Gear
players are known for their uncompromising technical prowess. [...] Controls are responsive, and the wide array of mobility options and flashy moves for each character can be appreciated within minutes of picking up the controller. [...] For as varied as the 25 characters look, their play styles are even more divergent.
- ^
Goldstein, Hilary (September 10, 2004).
"Guilty Gear X2 #Reload"
.
IGN
. Ziff Davis Media. p. 2
. Retrieved
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.
What really separates
Guilty Gear
from the rest of the crowd are the absolutely bizarre characters. [...] each character is a very distinguishable entity. [...] There are more than 20 of these characters and they are all just as interesting
- ^
Gouskos, Carrie (April 18, 2006).
"Guilty Gear XX Slash Import Hands-On"
.
GameSpot
. CBS Interactive. Archived from
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.
Guilty Gear
'
s strength is undoubtedly the unique characters and their sometimes-bizarre move-sets, [...]
Guilty Gear
'
s personality is still abundant in Slash, from the constant reference and innuendo to heavy metal in-character names, move names, and the soundtrack to the sleek animations and appearance. [...] it's certainly a unique-looking game, which, when combined with the difficult-to-master game mechanics, makes it quite interesting to play through.
- ^
Kasavin, Greg (September 8, 2006).
"Guilty Gear Judgment Review"
.
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The over-the-top anime stylings of the
Guilty Gear
series. [...] The underlying gameplay itself is still good. [...]
Guilty Gear
'
s slick, well-animated 2D graphics and head-banging guitar rock soundtrack translate well to the PSP
- ^
Fudge, James (December 22, 2001).
"Reviews: Guilty Gear X (PS2)"
.
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. p. 2. Archived from
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The game's sounds are as equally wonderful as the graphics.
- ^
Sell, Chris (December 30, 2004).
"Guilty Gear X2 Reload Review"
.
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. Retrieved
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The special combos are incredible and range from fairly simple to very advanced. The payoff is always rewarding both in damage and in insane visuals.
- ^
Turner, Benjamin (February 5, 2003).
"Reviews: Guilty Gear X2"
.
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At the game's core is a very solid fighting engine that's been refined since the last game.
- ^
Turner, Benjamin (February 5, 2003).
"Reviews: Guilty Gear X2"
.
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Groundbreaking and triumphant. Lesser words just don't do justice to the superior graphics and general aesthetics of
Guilty Gear X2
.
X2
is easily the most beautiful 2D game yet crafted, and should prove to anyone with a working cerebrum that 2D is not inferior to 3D [...] High-resolution graphics would be fairly pointless if the actual art were mediocre, so it's a good thing that Guilty Gear X2 has some of the coolest character designs ever seen in a game. [...] The hard-rocking soundtrack is almost as impressive.
- ^
"Guilty Gear X for Dreamcast"
.
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"Guilty Gear 2: Overture for Xbox 360"
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Slater, Harry (July 12, 2012).
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.
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. Retrieved
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.
[...] then
Guilty Gear
, which is also £3.99, is considered by many to be the greatest 2D, one on one fighter of the era.
- ^
Nelson, Randy (November 11, 1998).
"Guilty Gear"
.
IGN
. Ziff Davis Media
. Retrieved
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.
If you consider yourself a fighting connoisseur, it comes highly recommended. No true fan of the genre should be without a copy.
- ^
Goldstein, Hilary (September 10, 2004).
"Guilty Gear X2 #Reload"
.
IGN
. Ziff Davis Media. p. 3
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.
Guilty Gear X2 #Reload
isn't the perfect fighting game, it's not even the best fighter on Xbox. Still, it's at the top of the food chain for 2D games.
- ^
Mielke, James (August 6, 1998).
"Guilty Gear for PlayStation Review"
.
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Bramwell, Tom (May 31, 2000).
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Fudge, James (December 22, 2001).
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.
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External links
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