From Wikipedia, the free encyclopedia
British video-game developer
This article is about the company. For gamers who find glitches, see
Glitching
.
GLITCHERS
![](//upload.wikimedia.org/wikipedia/commons/thumb/1/15/Glitchers-Square-512.png/220px-Glitchers-Square-512.png) |
Founded
| 10 September 2013
|
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Headquarters
| Leith
, Edinburgh, Scotland
|
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Founder(s)
| Matthew Hyde, Maxwell Scott-Slade, Hugo Scott-Slade
|
---|
Industry
| Indie game design and development
|
---|
URL
| glitchers
.com
|
---|
Glitchers
is a British video-game company based in
Edinburgh
, Scotland. It was founded in 2013 by Matthew Hyde, Hugo Scott-Slade, and Maxwell Scott-Slade (of
Johnny Two Shoes
).
[1]
[2]
[3]
Glitchers is best known for developing
Sea Hero Quest
in 2016. The game was developed in collaboration with
Alzheimer's Research UK
to help dementia research by tracking players' 3D navigation.
[4]
The company's name was GLITCHE.RS from 2013 to 2016.
[5]
It uses the tagline "Games for Good",
[6]
and aims to "create games that could make a positive impact on the world".
[7]
Games
[
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]
- Plunderland
(2010) is an interactive pirate adventure game for iPhone, released initially as part of Johnny Two Shoes but now developed by Glitchers and is available as part of
GameClub
- Chippy
(2013), a time management game in a simulated
fish and chips
shop, Chippy was developed as a self-funded app based game and is now available as part of GameClub.
[1]
Chippy was well received and described by Pocket Gamer as “addictive stuff, and it’s easy to play”.
[8]
- Gumulon
(2013) is a mobile app based game promoting
Stride
chewing gum
by requiring the player to chew to activate the game.
[9]
- Kano
is an experimental colour-matching arcade game,
[10]
which Glitchers explain “was designed primarily as an experiment for us to test out assumptions around player retention, payment models and
growth hacking
.”
[11]
- Sea Hero Quest
(2016) is a mobile game which contributes to research on
dementia
by tracking players' 3D navigation
[12]
It was designed by Glitchers in association with
Alzheimer's Research UK
,
University College London
and the
University of East Anglia
and with funding from
Deutsche Telekom
.
[13]
[14]
[15]
The idea for the game came from neuroscientist Michael Hornberger of the University of East Anglia who collaborated with Hugo Spiers of University College London and a group of six other neuroscientists.
[16]
A new Research Edition was announced in 2021.
[17]
- Cone Wars
(2017) is an online multiplayer and PC game featuring
Ice cream van
turf wars
[18]
in which teams compete to sell the most ice creams using weapons and tactics.
- Nestlums
(2020) is a money training app for children, designed to teach good financial habits using familiar gaming techniques, developed in collaboration with Cauldron.
[19]
- Crush your FOFO
(2018) was developed with the
Patients Association
and
AbbVie
to explore patients' "Fear of Finding Out" which leads them to delay seeking medical advice.
[20]
[21]
[22]
- Drive Buy
(2021) is described as a "short-session multiplayer vehicle combat game with a delivery twist" and is available on
Steam
and
Nintendo Switch
[23]
In a 2023 blog post marking the 10th anniversary of the company, two forthcoming games were described:
[7]
- Forest Guardian
will concern
rainforest
protection
- Enhance
, developed with
University College London
, will be a "spiritual successor" to
Sea Hero Quest
, "targeted at the 60-80 year old audience Sea Hero Quest couldn’t quite reach".
Awards
[
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]
In 2018 Sea Hero Quest was nominated for a
British Academy Games Awards
BAFTA
in the category: Game Beyond Entertainment,
[24]
a new category for games which "deliver a transformational experience beyond pure entertainment".
[25]
Sea Hero Quest
also won bronze in the 2018
The One Show
awards.
[26]
Also in 2018 Glitchers won a
Webby award
for Social Impact.
[27]
In 2020 Sea Hero Quest was nominated for the Coney Island Dreamland Award for Best AR/VR Game at the New York Game Awards.
[28]
In 2022 the company was awarded funding from the
UK Games Fund
to support the development of
Cone Wars
.
[29]
[30]
References
[
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]
External links
[
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]