Japanese manga series by Masamune Shirow
|
|
|
Genre
| Cyberpunk
[1]
|
|
Written by
| Masamune Shirow
|
---|
Published by
| Kodansha
|
---|
English publisher
| |
---|
Imprint
| Young Magazine KC
|
---|
Magazine
| Young Magazine Z?kan Kaizokuban
|
---|
Demographic
| Seinen
|
---|
Original run
| 1989
?
1991
|
---|
Volumes
| 1
|
|
|
Written by
| Masamune Shirow
|
---|
Published by
| Kodansha
|
---|
English publisher
| NA
:
- Dark Horse Comics (former)
- Kodansha USA
|
---|
Magazine
| Weekly Young Magazine
|
---|
Demographic
| Seinen
|
---|
Original run
| 1991
?
1996
|
---|
Volumes
| 1
|
|
|
Written by
| Masamune Shirow
|
---|
Published by
| Kodansha
|
---|
English publisher
| NA
:
- Dark Horse Comics (former)
- Kodansha USA
|
---|
Magazine
| Weekly Young Magazine
|
---|
Demographic
| Seinen
|
---|
Published
| 1997
|
---|
Volumes
| 1
|
|
|
Written by
| Junichi Fujisaku
|
---|
Illustrated by
| Yuki Yoshimoto
|
---|
Published by
| Kodansha
|
---|
English publisher
| |
---|
Magazine
| - Monthly Young Magazine
(September 20, 2019?November 18, 2021; 1st part)
- Comic Days
- Yanmaga Web
|
---|
Demographic
| Seinen
|
---|
Original run
| September 20, 2019
? present
|
---|
Volumes
| 4
|
|
- Featured films
- Television series
- Video game
|
Ghost in the Shell
(
Japanese
:
攻?機動隊
,
Hepburn
:
K?kaku Kid?tai
,
lit.
'
Mobile Armored Riot Police
'
)
is a Japanese
manga
written and illustrated by
Masamune Shirow
, which spawned the media franchise
of the same name
. It was first serialized in
Kodansha
's
seinen
manga
magazine
Young Magazine Z?kan Kaizokuban
from 1989 to 1990, under the subtitle of
The Ghost in the Shell
, and was compiled in one
tank?bon
volume on October 2, 1991.
[2]
Set in the mid-21st-century, it tells the story of the fictional counter-
cyberterrorist
organization
Public Security Section 9
, led by protagonist Major
Motoko Kusanagi
.
The manga was followed by two
sequels
,
Ghost in the Shell 1.5: Human-Error Processor
, and
Ghost in the Shell 2: Man-Machine Interface
.
The mangas contain Shirow's thoughts on design and philosophy, including sociological issues, the consequences of technological advances and themes on the nature of consciousness and identity. Several artbooks have been released to detail the concept art and the world of
Ghost in the Shell
. All three volumes have received mainly positive reviews.
Synopsis
[
edit
]
Setting
[
edit
]
Primarily set in the mid-twenty-first century in the fictional Japanese city of Niihama, Niihama Prefecture,
[a]
[Note 1]
otherwise known as New Port City
[b]
, the manga and the many
anime
adaptations follow the members of
Public Security Section 9
, a special-operations task-force made up of former military officers and police detectives. Political intrigue and counter-terrorism operations are standard fare for Section 9, but the various actions of corrupt officials, companies, and cyber-criminals in each scenario are unique and require the diverse skills of Section 9's staff to prevent a series of incidents from escalating.
In this
cyberpunk
iteration of a possible future, computer technology has advanced to the point that many members of the public possess cyberbrains, technology that allows them to interface their biological brain with various networks. The level of cyberization varies from simple minimal interfaces to almost complete replacement of the brain with cybernetic parts, in cases of severe trauma. This can also be combined with various levels of
prostheses
, with a fully prosthetic body enabling a person to become a
cyborg
. The heroine of
Ghost in the Shell
, Major
Motoko Kusanagi
, is such a cyborg, having had a terrible accident befall her as a child that ultimately required that she use a full-body prosthesis to house her cyberbrain. This high level of cyberization, however, opens the brain up to attacks from highly skilled
hackers
, with the most dangerous being those who will hack a person to bend to their whims.
Story
[
edit
]
Ghost in the Shell
[c]
begins in 2029, and features Section 9, led by Chief
Daisuke Aramaki
and Major
Motoko Kusanagi
, as they investigate the Puppeteer, a cyber-criminal wanted for committing a large number of crimes by proxy through "ghost hacking" humans with cyberbrains. As the investigation continues, Section 9 discovers that the Puppet Master is actually an advanced
artificial intelligence
created by a department of the Japanese government, taking up residence in a robot body. After destroying the latest host of the Puppeteer, Section 9 believes all is well, until the Major discovers the Puppet Master in her own mind. After hearing the Puppeteer's wishes to reach its next step in evolution, Kusanagi allows it to become one with her own ghost.
In
Ghost in the Shell 1.5: Human-Error Processor
[d]
the Major leaves Section 9 to work as a private contractor, with the remaining members of the unit,
Batou
,
Togusa
, Ishikawa, Saito, Paz, Borma and Azuma, continuing their work as covert operatives, occasionally meeting up with the Major only in the chapter "Drive Slave".
Ghost in the Shell 2: Man-Machine Interface
[e]
This story is set four years and five months after Motoko Kusanagi fused with a sentient life form and left Public Security Section 9. The fused being of Motoko and the Puppeteer have been traveling the sea of the Net, merging with other ghosts and creating isotopes. Among them, Motoko Aramaki, the head of the Investigative Division at Poseidon Industrial, began investigating an incident involving an attack on a pig clone organ cultivation facility owned by its subsidiary, Meditech. As she delved into the investigation, she found herself making contact with other isotopes when infiltrating Motoko Kusanagi in a secretive club known as the "Sleeping Universe," a facility used for the transfer of consciousness.
[3]
Production
[
edit
]
Creation and development
[
edit
]
While writing the manga, Masamune Shirow struggled to make it neither too complex nor too simple.
[4]
Two official names exist for the works, the first is
K?kaku Kid?tai
(
攻?機動隊
, officially "
Armored Shell
"; literally "
Mobile Armored Riot Police
")
and the second is "
Ghost in the Shell
". Masamune Shirow originally wanted to use the name "
Ghost in the Shell
" for the publication, as an homage to
Arthur Koestler
's
The Ghost in the Machine
, from which he drew inspiration.
[5]
K?ichi Yuri, First Coordinator at
Young Magazine
, requested a "more flashy" name and Shirow came up with
K?kaku Kid?tai
(
攻?機動隊
, Shell Squad)
. Shirow requested that "Ghost in the Shell" be included on the title even if it was in small print. Yuri believes that
K?kaku Kid?tai
is the mainstream title while "Ghost in the Shell" is the theme. While most Japanese publications use both names, the original publication in
Young Magazine
used
K?kaku Kid?tai
.
[5]
When developing
Ghost in the Shell 2: Man-Machine Interface
, Shirow initially wanted to use a new title by changing the last
kanji
character meaning "military unit"
(
隊
,
tai
)
, to the homophonic kanji for "body"
(
?
,
tai
)
so that it would literally translate "Mobile Unit Body Entity"
(
攻?機動?
,
K?kaku Kid?tai
)
, but eventually he decided not to do so.
[6]
The production of
Ghost in the Shell 2: Man-Machine Interface
manga was done digitally, which was difficult for Shirow because of troubles including a hard disk failure which resulted in the loss of 16 gigabytes of data, USB hardware troubles and reading manuals related to new application upgrades. Shirow considers the manga a completely different kind of work and not a true sequel of
Ghost in the Shell
. The original manga revolved around Public Security Section 9 and
Ghost in the Shell 2: Man-Machine Interface
follows what happens to the Major after she merges with the Puppeteer. Shirow drew the color pages on computer, in which he states was difficult to do due to technical issues with his computer. In the "short-cut" version of the manga, Masamune Shirow made the color darker and softer, but used more contrasting colors in the "standard" version.
[7]
In the Japanese "Short-cut" version, further changes can be found, most notably an increase in nudity and pornographic scenes.
[8]
Design and philosophy
[
edit
]
Shirow's thoughts and work on
Ghost in the Shell
contain numerous footnotes and detailed explanations about scenes to give readers an understanding of the sociological differences or technological advances and philosophical discussion of the material. Examples include concepts like the future of hacking techniques, in which a cyberbrain can be hacked to copy information without being detected. Shirow explains instances of spirit channeling in cyborgs with
kiko energy
. Shirow even wrote that this phenomenon may be related to the "hearing voices" in individuals that suffer from mental disabilities like
schizophrenia
. This belief is represented in Motoko's reasons for head hunting Togusa for Section 9.
[9]
Shirow also notes that he believes these channelers do not speak with a human-like god, but instead tap into a phase of the universe which synchronizes with the channeler's functions. Other philosophical stances are represented such as Shirow's personal beliefs regarding
death sentences
and crime and punishment.
[9]
Shirow explains numerous facets of the daily life throughout his notes in
Ghost in the Shell
. Cyborgs are shown consuming food, but Shirow noted that early in the development would have been pills or paste substance that would have both psychological and physical functions. The Fuchikoma
robots
also must consume in a sense, requiring replenishment of fluid for their
neurochips
every two months, but Fuchikoma are not entirely bio-robots. Shirow discussed in his notes how the family of Yano received notification of his death and what would be disclosed, but also notes strategic use and premature notifications exist for various purposes. The advancement of technology in Shirow's vision of the future is rapid, but the advancements are at least partially related to then-current technology. The concepts of a 3-D viewing room were based on "crude" golf simulator technology.
[9]
Other personal beliefs of Shirow are represented in the scenes and author's commentary, such
metaphysics
, religious references, and other philosophical stances that enter a range of topics including his thoughts on a rotating universe.
[9]
Censorship
[
edit
]
The removal of a two-page lesbian sex scene in
Studio Proteus
's localization of
Ghost in the Shell
was not well received, with readers reacting negatively to the removal of the previously uncensored content that was included in the original
Dark Horse
release.
Toren Smith
commented on Studio Proteus's actions claiming that requirement of the "mature readers only" would translate into a 40% loss in sales and likely have caused the immediate cancellation of the series. Shirow, who grew tired of "taking flak" over the pages, opted to remove them and reworked the previous page as necessary.
[10]
The sequel volume
Ghost in the Shell 2: Man-Machine Interface
also featured pornographic scenes and an increase in nudity in the "Short-cut" version in Japan.
[11]
Publication history
[
edit
]
Ghost in the Shell
ran in the
Kodansha
's manga anthology
Young Magazine Kaizokuban
from the April 1989 to the November 1990 issues,
[12]
[13]
[14]
and was released in
tank?bon
format on October 2, 1991.
[15]
Dark Horse initially published it in English monthly into eight comic issues from March 1, 1995, to October 1, 1995, with the translation of
Studio Proteus
.
[16]
[17]
It was collected into a
trade paperback
volume on December 1, 1995.
[18]
An uncensored version was released by
Dark Horse Comics
on October 6, 2004.
[19]
The censored version was later republished by
Kodansha Comics
in 2009 and 2017.
[20]
[21]
[22]
Masamune Shirow penned the sequel
Ghost in the Shell 2: Man-Machine Interface
and ran in
Weekly Young Magazine
in 1997. The chapters were collected into a
hardcover
volume along with its predecessor in a limited-edition box set titled
K?kaku Kid?tai Solid Box
[f]
on December 1, 2000. The box set also contained a booklet titled
ManMachine Interface Inactive Module
, a poster, and a Fuchikoma robot action figure.
[23]
The
Solid Box
version added over 140 pages of new content. The
tank?bon
version was released on June 26, 2001 and included more changes, such as 24 color pages and over 20 large modifications to existing pages.
[24]
The manga was then distributed in English by Dark Horse Comics in 11 comic issues from January 29, 2003, to December 31, 2003.
[25]
[26]
Masamune Shirow manually redrew the manga for the English version so that it could be read from left to right.
[27]
It was collected into a single volume in trade paperback on January 12, 2005.
[28]
The manga was republished by Kodansha Comics on August 10, 2010.
[29]
Four chapters from the sequel's run that were published from 1991 to 1996 and not released in
tank?bon
format in previous releases were later collected into a single volume titled
Ghost in the Shell 1.5: Human-Error Processor
. The manga was published on July 17, 2003, by Kodansha.
[30]
It included a booklet and a CD-ROM featuring the full stories, adding music to the manga scenes, and a screen saver.
[31]
Dark Horse Comics announced an English version at the 2005
San Diego Comic-Con
.
[32]
The four chapters were each split into two, and released as eight individual comic issues from November 1, 2006, to June 6, 2007, and was the first of the
Ghost in the Shell
manga released in the United States to read right-to-left.
[33]
[34]
Dark Horse Comics later released it in a single trade paperback volume on October 10, 2007.
[35]
The manga was later republished by Kodansha Comics on September 25, 2012.
[36]
A box set containing the three manga volumes in hardcover and a lithograph by Masamune Shirow was released by Kodansha Comics on December 19, 2017, titled
The Ghost in the Shell Deluxe Complete Box Set
.
[37]
Kodansha Comics also plan to compile the three mangas as a single hardcover volume with a new cover art illustrated by Masamune Shirow on January 10, 2023, titled
The Ghost in the Shell: Fully Compiled
.
[38]
In August 2019, it was announced that a sequel to
1.5
by
Junichi Fujisaku
and Yuki Yoshimoto, titled
The Human Algorithm
, would be published in September 2019 in
Young Magazine
.
[39]
It was published online via Kodansha's Comic Days app.
[40]
In North America, it was published under Kodansha Comics.
[41]
In November 2021, after the first part of the series ended, it was announced that the second part would be serialized in the
YanMaga Web
and
Comic Days
websites.
[42]
No.
|
Title
|
Original release date
|
English release date
|
1
| Ghost in the Shell
K?kaku Kid?tai Za G?suto in za Sheru
(攻?機動隊 THE GHOST IN THE SHELL)
| October 2, 1991
[15]
4-06-313248-X
| December 1, 1995
[18]
1-56971-081-3
|
---|
|
- "01 Prologue"
- "02 Super Spartan - 10.4.2029"
- "03 Junk Jungle - 27.7.2029"
- "04 Megatech Machine 1 - Revolt of the Robots"
- "05 Megatech Machine 2 - The Making of a Cyborg"
- "06 Robot Rondo - 1.10.2029"
|
- "07 Phantom Fund - 24.12.2029"
- "08 Dumb Barter - 2.5.2030"
- "09 Bye Bye Clay - 15.7.2030"
- "10 Brain Drain - 9.9.2030"
- "11 Ghost Coast - 18.9.2030"
|
|
In 2029
Public Security Section 9
led by Major
Motoko Kusanagi
hunts down the
Puppet Master
, a cyber-criminal wanted for committing a large number of crimes by proxy through "ghost hacking" humans with cyberbrains. The investigation soon discovers that the Puppet Master is actually an advanced artificial intelligence project developed by Section 6, the Treaty Bureau of the
Ministry of Foreign Affairs
. After subduing the Puppet Master's robot host and destroying it, they believe the Puppet Master is gone, but the Major believes otherwise, and is proven right when she discovers the Puppet Master in her own cyberbrain. The Puppet Master wishes to seek its next step in evolution, and Kusanagi allows it to merge with her ghost.
|
1.5
| Ghost in the Shell 1.5: Human-Error Processor
K?kaku Kid?tai Itten Go Hy?man Er? Purosess?
(攻?機動隊1.5 HUMAN-ERROR PROCESSER)
| July 23, 2003
[30]
978-4-06-350406-4
| October 10, 2007
[35]
978-1-59307-815-7
|
---|
|
- "Fat Cat" 01 and 02
- "Drive Slave" 01 and 02
|
- "Mines of Mind" 01 and 02
- "Lost Past"
|
|
This volume chronicles four cases Section 9 investigates between Volume 1 and 2. In "Fat Cat", the team investigates a man's recent strange activities at the behest of his daughter, one of Chief
Daisuke Aramaki
's friends. In "Drive Slave", Section 9 protects a key witness in a court case from various cyborg assassins sent to kill him, while Major Kusanagi arrives, having been sent to capture the man responsible for the assassins. The story "Mines of the Mind" features
Batou
and
Togusa
investigating a series of murders, with all the victims marked with the same tattoo. In "Lost Past", the investigation into a kidnapping gone wrong has Section 9 suspecting that Section 6 hired a sniper to make it go wrong in the first place.
|
2
| Ghost in the Shell 2: Man-Machine Interface
K?kaku Kid?tai Ni Manmash?n Int?f?su
(攻?機動隊2 MANMACHINE INTERFACE)
| June 26, 2001
[24]
4-06-336310-4
| January 12, 2005
[28]
1-59307-204-X
|
---|
|
- "01 Prologue 2035.03.06.AM05:05"
- "02 Underwater 2035.03.06.AM05:45"
- "03 Circuit Weapon 2035.03.06.PM01:12"
|
- "04 Fly by Orbit 2035.03.06.PM01:12"
- "05 Mold of Life 2035.03.06.PM01:54"
- "06 Epilogue 2035.03.06.05:35AM"
|
|
This story is set four years and five months after Motoko Kusanagi fused with a sentient life form and left Public Security Section 9. The fused being of Motoko and the Puppeteer have been traveling the sea of the Net, merging with other ghosts and creating isotopes. Among them, Motoko Aramaki, the head of the Investigative Division at Poseidon Industrial, began investigating an incident involving an attack on a pig clone organ cultivation facility owned by its subsidiary, Meditech. As she delved into the investigation, she found herself making contact with other isotopes when infiltrating Motoko Kusanagi in a secretive club known as the "Sleeping Universe," a facility used for the transfer of consciousness.
|
Related media
[
edit
]
A number of artbooks detailing the concept art and world of
Ghost in the Shell
have been released. A box set titled
K?kaku Kid?tai Cyberdelics
[g]
was released on July 8, 1997. The box set contains a collection of posters illustrated by Masamune Shirow, a booklet and a puzzle.
[43]
A guidebook titled
The Ghost in the Shell: Mechanical Analysis Reader
[h]
was published by Kodansha and released on January 16, 1998.
[44]
An art book titled
The Ghost in the Shell: Fuchikoma Papercraft
[i]
was released by Kodansha on July 24, 2000. The book contains several different artwork and paper cut out figures of the Fuchikoma.
[45]
The
Ghost in the Shell
video game
was developed by Exact and released for the
PlayStation
on July 17, 1997, in Japan by
Sony Computer Entertainment
.
[46]
It is a
third-person shooter
featuring an original storyline where the character plays a rookie member of Section 9.
Animation studio
Production I.G
has produced several different anime adaptations of
Ghost in the Shell
, starting with the
1995 film of the same name
, telling the story of Section 9's investigation of the
Puppet Master
. The film was followed by a sequel titled
Ghost in the Shell 2: Innocence
, released in 2004. Meanwhile, a television series release began in 2002 under the title
Ghost in the Shell: Stand Alone Complex
, telling an alternate story from the manga and first film, featuring Section 9's investigations of government corruption in the
Laughing Man
and
Individual Eleven
incidents. The series ran for two seasons of 26 episodes each, with the second season titled
Ghost in the Shell: S.A.C. 2nd GIG
. In 2006 a sequel film to the S.A.C. series was produced as
Ghost in the Shell: Stand Alone Complex - Solid State Society
. 2013 saw the start of the
Ghost in the Shell: Arise
OVA
series with a plot set before the events of the original manga and consisting of four parts released through mid-2014. The series was recompiled in early 2015 as a television series titled
Ghost in the Shell: Arise - Alternative Architecture
, airing with an additional two episodes (one part).
[47]
An animated feature film produced by most of the
Arise
staff, titled
Ghost in the Shell: The New Movie
, was released on June 20, 2015.
A
live-action Hollywood adaptation
starring
Scarlett Johansson
as The Major was released in the US on March 31, 2017, by
Paramount Pictures
.
[48]
A
VR
Noh
stage play adaptation ran in August 2020.
[49]
Reception
[
edit
]
Ghost in the Shell
has received mainly positive reviews.
Publishers Weekly
praised the manga for its artwork: "Masamune's b&w drawings are dynamic and beautifully gestural; he vividly renders the awesome urban landscape of a futuristic, supertechnological Japan."
[50]
Leroy Douresseaux of the website ComicBookBin gave the manga an "A" stating: "It is visually potent and often inscrutable, but its sense of wonder and exploration makes its ideas still seem fresh two decades after its debut."
[51]
Peter Gutierrez of the website Graphic Novel Reporter praised the manga, writing: "In short,
Ghost in the Shell
is hard sci-fi of the best possible sort: the type that's so full of both undiluted artfulness and philosophy that it's arguably a must-read even for those who don't usually take to the genre."
[52]
Greg McElhatton of Read About Comics praised the artwork, however criticized the manga for its story pacing and collection of short adventures stating, "I'm glad I got to experience Shirow's artistic view of the future and am a little interested in the idea of his
Intron Depot
art books, but on the whole
Ghost in the Shell
was a massive shell game: flashy and fascinating from a glance, but ultimately empty when you decide to dive in."
[53]
Ghost in the Shell 2: Man-Machine Interface
has sold over 100,000 copies from its initial printing in Japan.
[54]
Diamond Comic Distributors
ranked the manga #7 in its Top Performing Manga list of 2005.
[55]
Mike Crandol of
Anime News Network
criticized the manga for being too complex and overwhelming stating it is "too technical for its own good" but praised the new artwork, stating that Shirow's "canny drawing skills are supplemented by an innovative use of
CGI graphics
that represent the series' boldest artistic endeavor."
[56]
Publishers Weekly
praised the artwork as "the color and b&w graphics are stunning, brilliantly evoking the nonvisual world of data transmission" but stated that the story can be confusing.
[57]
Ghost in the Shell 1.5: Human-Error Processor
was ranked #10 in
The New York Times
Manga Best Seller List on October 19, 2012.
[58]
Scott Green of
Ain't It Cool News
praised the manga for its footnotes that "alone are worth the price of admission. The degree to which he apparently takes every aspect seriously and the amount of information he'd like to convey verges on a disorder."
[59]
Notes
[
edit
]
- ^
新浜?新浜市
,
Niihama-ken Niihama-shi
- ^
ニュ?ポ?トシティ
,
Ny? P?to Shiti
- ^
攻?機動隊 THE GHOST IN THE SHELL
,
K?kaku Kid?tai Za G?suto in za Sheru
, lit. "Mobile Armored Riot Police: The Ghost in the Shell"
- ^
攻?機動隊1.5 HUMAN-ERROR PROCESSER
,
K?kaku Kid?tai Itten Go Hy?man Er? Purosess?
, lit. "Mobile Armored Riot Police: Human-Error Processor"
- ^
攻?機動隊2 MANMACHINE INTERFACE
,
K?kaku Kid?tai Ni Manmash?n Int?f?su
, lit. "Mobile Armored Riot Police: Man-Machine Interface"
- ^
攻?機動隊SOLID BOX
- ^
攻?機動隊Cyberdelics
- ^
攻?機動隊メカニカル解析?本
,
K?kaku Kid?tai Mekanikaru Kaiseki Dokuhon
- ^
攻?機動隊フチコマ立??鑑
,
K?kaku Kid?tai fuchikoma Rittai Zukan
References
[
edit
]
- ^
"The Ghost in the Shell"
.
Kodansha Comics
.
Archived
from the original on May 28, 2018
. Retrieved
May 27,
2018
.
- ^
"『攻?機動隊(1)』(士? 正宗) 製品詳細 講談社コミックプラス"
.
講談社コミックプラス
(in Japanese).
Archived
from the original on February 26, 2024
. Retrieved
June 14,
2024
.
- ^
"ORIGINAL COMIC | Ghost in the Shell Official Global Site"
.
ORIGINAL COMIC | Ghost in the Shell Official Global Site
(in Japanese).
Archived
from the original on June 14, 2024
. Retrieved
June 14,
2024
.
- ^
"An Interview with Masamune Shirow"
. Frederick L. Schodt.
Archived
from the original on September 16, 2017
. Retrieved
December 8,
2012
.
- ^
a
b
Ghost in the Shell: Stand Alone Complex
Official Log 1
.
Weekly Young Magazine
. 2003. p. 9.
- ^
Shirow, Masamune
(2001).
Ghost in the Shell 2: Man-Machine Interface
. Vol. 11. Japan:
Kodansha
.
ISBN
4-06-336310-4
.
- ^
"Web Interview Masamune Shirow"
. Kukaku.free.fr.
Archived
from the original on August 17, 2012
. Retrieved
December 19,
2012
.
- ^
"Comparaison de la version Solid Box et Standard de Man Machine Interface (Koukaku Kidoutai 2) de Masamune Shirow"
.
Archived
from the original on January 24, 2020
. Retrieved
May 29,
2020
.
- ^
a
b
c
d
Masamune, Shirow (1995).
Ghost in the Shell
. Dark Horse.
- ^
"Toren Smith on Manga Censorship"
.
Archived
from the original on January 11, 2012
. Retrieved
April 29,
2013
.
- ^
"The differences between the two editions of Man Machine Interface: The Solid Box version, or Short-cut and The Standard version"
.
Archived
from the original on January 24, 2020
. Retrieved
May 29,
2020
.
- ^
"THE GHOST IN THE SHELL - INTRODUCTION | Ghost in the Shell Official Global Site"
.
THE GHOST IN THE SHELL - INTRODUCTION | Ghost in the Shell Official Global Site
(in Japanese).
Archived
from the original on June 12, 2024
. Retrieved
June 14,
2024
.
- ^
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External links
[
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Manga
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Anime
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TV series
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OVAs and ONAs
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Monthly Young Magazine
series
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The magazine was called
Bessatsu Young Magazine
from 1999 to 2009
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YanMaga Web
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