Japanese visual novel game and its franchise
|
Original game cover by
Takashi Takeuchi
, featuring Saber (in the center), Illya (lower right), (then counterclockwise) Lancer, Rin Tohsaka, Archer, Sakura Matou, and Berserker
|
Genre
| Dark fantasy
[1]
|
|
Developer
| Type-Moon
[a]
|
---|
Publisher
| Type-Moon
Kadokawa Shoten
(PS2, Vita)
Aniplex
(NS, Steam)
|
---|
Genre
| Visual novel
,
Eroge
|
---|
Engine
| KiriKiri
|
---|
Platform
| Windows
,
PlayStation 2
,
PlayStation Vita
,
iOS
,
Android
,
Nintendo Switch
|
---|
Released
| Windows
- JP
:
January 30, 2004
- WW
:
2024
PlayStation 2
PlayStation Vita
iOS
Android
Nintendo Switch
|
|
Written by
| Datto Nishiwaki
|
---|
Published by
| Kadokawa Shoten
|
---|
English publisher
| |
---|
Magazine
| Sh?nen Ace
Ace Assault
Type-Moon Ace
|
---|
Demographic
| Sh?nen
|
---|
Original run
| December 26, 2005
?
October 26, 2012
|
---|
Volumes
| 20
|
|
Directed by
| Y?ji Yamaguchi
|
---|
Produced by
| Masaaki Saito
|
---|
Written by
| Takuya Sat?
|
---|
Music by
| Kenji Kawai
|
---|
Studio
| Studio Deen
|
---|
Licensed by
| |
---|
Original network
| TVS
,
CTC
,
KBS
,
tvk
,
Tokyo MX
,
SUN
,
TVA
,
AT-X
|
---|
English network
| |
---|
Original run
| January 7, 2006
?
June 17, 2006
|
---|
Episodes
| 24
(
List of episodes
)
|
|
|
Written by
| Eiichirou Mashin
|
---|
Published by
| Ichijinsha
|
---|
Magazine
| Manga 4koma Palette
|
---|
Demographic
| Sh?nen
|
---|
Original run
| November 25, 2006
? present
|
---|
Volumes
| 15
|
|
|
Directed by
| Seiji Kishi
|
---|
Produced by
| Y?ji Higa
|
---|
Written by
| Makoto Uezu
|
---|
Music by
| Yasuharu Takanashi
|
---|
Studio
| Lerche
|
---|
Released
| December 31, 2011
|
---|
Runtime
| 12 minutes
|
|
|
Written by
| Taskohna
|
---|
Published by
| Kadokawa Shoten
|
---|
Magazine
| Young Ace
|
---|
Demographic
| Seinen
|
---|
Original run
| May 2, 2015
? present
|
---|
Volumes
| 10
|
|
|
Written by
| Daisuke Moriyama
|
---|
Published by
| ASCII Media Works
|
---|
Magazine
| Dengeki Daioh
|
---|
Demographic
| Sh?nen
|
---|
Original run
| December 25, 2021
? present
|
---|
Volumes
| 4
|
|
|
Anime and manga portal
|
Fate/stay night
is a Japanese
visual novel
game developed by
Type-Moon
for
Windows
on January 30, 2004. Initially released as an
adult game
, a version titled
Fate/stay night Realta Nua
(
Irish
for "new star"), which replaced the sexual content with extensive visual and narrative elements, completed the story with an ending scene, and featured
voice actors
from the 2006
anime
series, was released on April 19, 2007 for the
PlayStation 2
.
[2]
It was later ported to Windows (as a trilogy covering the three storylines:
Fate
,
Unlimited Blade Works
and
Heaven's Feel
) in 2011,
PlayStation Vita
in 2012, and
iOS
and
Android
in 2015. A
remastered
version of
Realta Nua
is set to release for
Nintendo Switch
and PC via
Steam
in 2024, marking the first time the game will be available outside Japan. The plot focuses on a young mage named
Shirou Emiya
who becomes a warrior in a battle between "Servants" known as the Holy Grail War. Shirou bonds with a heroine through each route and confronts different adversaries participating in the war. The author,
Kinoko Nasu
, summarised Fate/stay night as:
"...the story about legendary heroes and 'a boy meets a girl.'... The main theme is 'conquering oneself.' There are three story lines in Fate, each has a different themes. The first one is the 'oneself as an ideal.' The second one is 'struggling with oneself as an ideal.' The third one is 'the friction with real and ideal.' This game is describing the growth of the main character Emiya Shirou. The first storyline shows his slanted mind, the next storyline shows his resolve, and the last storyline gives another resolution for him as a human. All three storylines are essentially equal, but they have different forms."
[3]
A manga series adaptation by Datto Nishiwaki has serialized in
Kadokawa Shoten
's
Sh?nen Ace
magazine between the February 2006 and December 2012 issues. A 24-episode anime series created by
Studio Deen
aired in Japan between January and June 2006. Both mostly follow the
Fate
route but add events from other storylines. A film adaptation,
Fate/stay night: Unlimited Blade Works
, also by Studio Deen, was released in Japanese theaters on January 23, 2010. A second anime television series,
Fate/stay night: Unlimited Blade Works
, was produced by
Ufotable
and aired between October 2014 and June 2015, following the game's second route as opposed to the first. A second manga adaptation by Taskohna began in 2015 in Kadokawa Shoten's
Young Ace
, focusing solely on the third route.
A film trilogy
adapted
Heaven's Feel
route of the visual novel, with the first film, titled
presage flower
, released in 2017, the second film, titled
lost butterfly
, released in 2019, and the final film, titled
spring song
, released in 2020. A third manga adaptation by
Daisuke Moriyama
began in 2021 in
ASCII Media Works
's
Dengeki Daioh
, focusing solely on the second route.
Fate/stay night
spawned the
Fate
media franchise
, consisting of a number of adaptations and spin-offs in various different media. On October 28, 2005, Type-Moon released a sequel to
Fate/stay night
, titled
Fate/hollow ataraxia
. Its plot is set half a year after the events of
Fate/stay night
. A
light novel
series titled
Fate/Zero
, set as a prequel to
Fate/stay night
, was published from 2006 to 2007, with an anime adaptation by Ufotable airing between October 2011 and June 2012. A spin-off
magical girl
manga series,
Fate/kaleid liner Prisma Illya
, began serialization in 2007 and has received multiple anime television series. Three
fighting games
have been released:
Fate/unlimited codes
for
arcades
and PlayStation 2,
Fate/tiger colosseum
and its sequel
Fate/tiger colosseum Upper
for
PSP
. An
RPG
titled
Fate/Extra
was released on 2010, and a companion game,
Fate/Extra CCC
, was released in 2013, both for PSP. A
gacha game
titled
Fate/Grand Order
was released on
Android
and
iOS
in 2015; an anime film adaptation by
Lay-duce
was released in late 2016, with sequel adaptations by
Production I.G.
,
CloverWorks
and
Signal.MD
. As of July 2021
[update]
,
Fate/Grand Order
grossed
$5.6 billion
worldwide, making it the eighth highest-grossing mobile game of all time.
Gameplay
[
edit
]
Fate/stay night
'
s gameplay requires little interaction from the player as most of the game's duration is spent reading the text that appears, representing either dialogue between the characters, narration, or the inner thoughts of the protagonist. Often, players will come to a "
decision point
" where they are given a chance to choose from options displayed on the screen, typically two to three at a time. The time between these decision points is variable. During these times, gameplay pauses until a choice is made that furthers the plot in a specific direction. There are three main plot lines that the player will have the chance to experience, one for each of the heroines in the story. To view all three plot lines, the player must replay the game multiple times and choose different choices during the decision points to progress the plot in an alternate direction. Finishing one route will unlock the next one. When interacting with the heroines in each route, an "affection meter" is created, which is raised by giving them an answer that pleases them. A "True Ending" can be unlocked depending on the player's affection.
[4]
There are multiple ways in which the player can lose the game, including Shirou's death or a decision that causes the heroine to be murdered. Should this happen, the player is taken to an area called the Tiger Dojo
(
タイガ?道場
,
Taig? D?j?
)
where Taiga Fujimura and Illyasviel von Einzbern give the player hints about what they should do to survive in the next attempt to complete the game.
[5]
Plot
[
edit
]
The story revolves around
Shirou Emiya
, a hardworking and honest teenager who unwillingly enters a to-the-death tournament called the Fifth Holy Grail War, where combatants fight with magic and Heroes from throughout history for a chance to have their wishes granted by the
eponymous
Holy Grail. Orphaned and the sole survivor of a massive fire in Fuyuki City as a child, Shirou was taken in by a retired mage named
Kiritsugu Emiya
, who would die years later. His
perceived responsibility
to those who died and his salvation through his father formed a strong desire for justice and peace in him. Thus, he earnestly trains his body and minuscule ability with magic to someday greatly help others, even if people often abuse his generosity at his stage.
One evening, after seeing two devastatingly powerful beings trading blows at his school with swords and spears, he is attacked, as witnesses to the Holy Grail War are generally supposed to be eliminated. Chased to his home by the spear-wielding warrior Lancer and barely able to avoid his attacks, Shirou is about to be killed when he is saved by
Saber
. Saber, the personification of a renowned figure in history (
Arturia Pendragon
in her case), was created to aid participants in the War. In her supposedly accidental summoning and the appearance of the marks on Shirou's hand, his entry as a Master into the Holy Grail War is formalized.
[6]
Fate
[
edit
]
The first of the three heroines, Saber is a mighty warrior who keeps her identity secret, hence her substitute name after her role as a member of the Saber class. She also serves as the route's servant protagonist. She was the victor of the Fourth Holy Grail War with another Master and claimed to be the strongest out of all Servants in the Saber Class. However, Shirou is against Saber's constant aim for conflicts with other servants and instead seeks to ally with Rin. Shirou drops his pacifism when he discovers that his former friend, Shinji Matou, is a Master with the Servant Rider, aiming to sacrifice all students from their school to increase Rider's powers.
Following Shinji and Rider's defeat, Shirou learns that Saber cannot fight at full strength without exchanging Mana (magical energy) with her Master. During a confrontation with Master Illya and her Servant Berserker, Shirou passes Saber his Mana and later assists her in defeating the enemy by projecting one of Arturia's swords in combat. As Shirou seeks to keep Saber in their world, he learns from the priest Kirei Kotomine that the Holy Grail is cursed. It is revealed that Shirou's late guardian, Kiritsugu, once used Saber to destroy the Grail. However, it instead caused the fire where Shirou lost his family.
Shirou rejects the idea of accepting his wish for the Holy Grail as he decides to accept his past and not forget Saber. Moved by Shirou, Saber also rejects the Holy Grail, believing she should not change Britain's history. As Kotomine aims to use Illya's body to recreate the Holy Grail, Shirou and Saber confront him and his Servant, Gilgamesh.
[7]
Following Shirou's and Saber's victories, Shirou orders Saber to destroy the Grail. This causes Saber to go back to her last moments before her death.
[8]
In the
Realta Nua
version of the game, a new ending can be unlocked where Shirou becomes a heroic spirit in order to meet Saber in the afterlife of heroes, Avalon.
[9]
Unlimited Blade Works
[
edit
]
The second of the three heroines is
Rin Tohsaka
, a model student and idol of Shirou's school who is secretly a mage and Master of
Archer
in the Holy Grail War. Her Servant Archer serves as the Servant protagonist of the route. She descends from a long, distinguished line of mages. Though she lacks a formal magic education, she is strong and gifted in her own right. Classmates dub Rin "The Ice Queen" for her cold, unreachable persona at school; however, this is simply a front to hide her actual status as a mage. Her presence in the story is established after Lancer mortally wounds Shirou at school. Upon seeing him, she revives him due to his connection with
Sakura Matou
, with whom Rin is closely acquainted. The two become allies in the war, unaware of Archer's true identity as an adult Shirou from one of the series' numerous alternate universes.
Shirou loses control of Saber during the story but aims to fight with his magical strength to stop the war. Archer betrays Rin and reveals his despondency and bitterness over his past choices to Shirou. He subsequently challenges Shirou to a fight, hoping to destroy his story of being a hero. However, Shirou accepts his future regardless of his regrets and misery, sticking to Kiritsugu's ideals. Gilgamesh tries to kill Archer and Shirou, with the former seemingly sacrificing himself to protect the latter. Later, Rin passes Shirou her Mana to fight Gilgamesh to replicate Archer's powers. As Gilgamesh almost drags Shirou into their deaths, Archer uses his last strength to save the latter.
[10]
In the True Ending, Shirou and Rin move to London to study magic, as well as start a romantic relationship.
[11]
Heaven's Feel
[
edit
]
The third and final heroine is Sakura, a first-year high school student and longtime friend of Shirou's, who often visits his home to help him with his daily chores. A quiet, soft-spoken girl, Sakura can be surprisingly stubborn and holds a deep, unparalleled affection for Shirou. She is revealed to be Rin's long-lost sister, raised by the Matou family, and has since suffered their abuse while training as a mage. Sakura is also discovered as the true Master of
Rider
, whom she reasserts control of from Shinji, making Rider the Servant protagonist of the route. In the route, Saber and Berserker are consumed by the shadows of Angra Manyu. In the ensuing battle with True Assassin and the corrupted servants, a mortally wounded Archer transplants his left arm to save a dying Shirou.
[12]
Zouken, Sakura's grandfather, places a shard of the lesser grail from the 4th Holy Grail War in her body, infecting Sakura with Angra Manyu. She becomes Dark Sakura, killing Shinji in his attempt to rape her.
[13]
Despite the threat Sakura poses to humanity, Shirou, having fallen in love with her, abandons his ideal in favor of saving Sakura, despite Rin's initial objections. Upon learning that Illya is another sacrifice to create the Grail, Shirou teams up with Kotomine and uses Archer's powers to save Illya from Berserker.
[14]
Rin is injured after finding herself unable to kill Sakura, while Rider and Shirou successfully eliminate Saber Alter. Shirou talks to Sakura and helps her regain her humanity, freeing her from her contract with Angra Mainyu. He then faces Kotomine in a final battle to later destroy the Grail. In True Ending, after Kotomine dies in combat, Illya sacrifices herself to destroy the Grail and extracts Shirou's soul using forbidden magic (her weaker version of the Third Magic). Rider later returns to the cave to grab and bring Shirou's soul home, and Rin places it within a puppet body. Shirou, Sakura, and Rider live peacefully in Japan, while Rin moves to London to study magic.
[15]
Development
[
edit
]
Kinoko Nasu
first began writing
Fate/stay night
in college and had not intended it to be a game. Initially, Nasu only wrote what would become the game's
Fate
storyline.
[17]
However, the game went on to have three storylines, the
Fate
storyline being one of them. In his early drafts,
Fate
'
s heroine Saber was a man, and the protagonist was a girl with glasses.
[18]
This early draft was later embodied in the short
original video animation
(OVA)
Fate/Prototype
, which was released with the final volume of the
Carnival Phantasm
OVA series.
[19]
Nasu set aside the project and went on to found
Type-Moon
with artist
Takashi Takeuchi
. After the success of their first
visual novel
Tsukihime
in 2000, Type-Moon transitioned from a
d?jin soft
organization to a commercial organization. Nasu and Takeuchi decided to turn the old
Fate
story into a
visual novel
as Type-Moon's first commercial product. In the beginning, Nasu was worried that because the main character was a girl, the story might not work as a
bish?jo game
. Artist Takeuchi suggested switching the protagonist's and Saber's genders to fit the game market.
[17]
The novel
Makai Tensho
influenced Nasu to write a fantasy story in which famous heroic personalities from all over the world would take part.
[20]
The original idea was limited to the prototype of the
Fate
arc, where the main characters were the female master and her Servant Saber (the embodiment of King Arthur as a man).
[21]
According to Nasu, this version contained elements of 1980s romance and ideas of transformations to world order, while the final version focuses on changes within people and has other purposes for using the Holy Grail.
[22]
About a third of the scenario of the future
Fate
arc (up to the battle with Sasaki Kojiro) was completed at that time, but for several personal reasons, Nasu could not write further for more than ten years.
[20]
The first two-story arcs completed were
Fate
and
Unlimited Blade Works
; the latter was partially presented to the public in a preview booklet at Comiket in December 2001.
[23]
Unlimited Blade Works was based on the idea of a character's confrontation with himself and his own ideals, something unrealized during the development of Tsukihime for the arc of Yumizuka Satsuki.
[24]
In 2002, it was found that the content that was already written was nearly equal in length to
Tsukihime
, leading to proposals to divide the game into two parts. However, due to the high cost of releasing two products at once, the arcs of Illya and Sakura were partially combined, resulting in
Heaven's Feel
.
[25]
[26]
Nasu original thought of extending the
Fate
route involving an alternative Fifth Holy Grail War where Shirou fought alongside Saber without a romantic relationship developing between them. Following their separation, Shirou would bond with Rin in a similar way to the true ending of
Unlimited Blade Works
.
[27]
The main theme in
Fate/stay night
is "conquering oneself". There are three storylines in the visual novel; each has a different theme. The first one,
Fate
, is the "oneself as an ideal." The second one,
Unlimited Blade Works
, is "struggling with oneself as an ideal." The third one,
Heaven's Feel
, is "the friction with real and ideal".
[17]
According to Nasu, the main theme of the resulting
Heaven's Feel
arc was chosen to apply the protagonist's ideas in practice. This is in contrast it with
Fate
and
Unlimited Blade Works
, which paid most attention to the demonstration of Shirou's ideals.
[28]
Nasu wanted to portray him as a typical teenager while artist
Takashi Takeuchi
did not want him to have too much individuality to make players project themselves onto him.
[29]
In 2002, Takeuchi suggested
Gen Urobuchi
, a well-known author of
Nitroplus
visual novels, to connect to the preliminary scenario of the game, but Urobuchi ultimately refused. Afterward, Nasu decided that
Fate/stay night
would be the most significant work in his life, created by him from beginning to end.
[21]
Release history
[
edit
]
After translating the text into code, editing background images and sprites, and debugging audio-visual effects, on October 21, 2003, the game's demo version was released on a CD with the magazine Tech Gian from Enterbrain,
[30]
and on November 1 was posted on Type-Moon's site.
[31]
Fate/stay night
was released in Japan on January 30, 2004, for
Windows
PCs
.
[32]
The opening animations were produced by
Tatsunoko Productions
.
A
CERO
C-rated version of
Fate/stay night
, titled
Fate/stay night Realta Nua
, for the
PlayStation 2
[33]
was scheduled to be released in late 2006. However, it was postponed until April 19, 2007.
[34]
This version provided voice acting but the sex scenes were removed due to censorship and the target audience. The updated re-release also provided the true ending to the Fate route. Tatsunoko Productions produced three opening animations, based on the three branching storylines in the game.
Fate
,
Unlimited Blade Works
, and
Heaven's Feel
are the three branching
storylines
found within the game. They were released separately through digital download on Windows (but as the
Realta Nua
version) in the beginning of 2012. A
PlayStation Vita
port of
Realta Nua
was released in Japan on November 29, 2012, with three new opening animations by anime studio
Ufotable
and the option to change the aspect ratio to 4:3, 16:9 or in-between.
[35]
On January 30, 2024, Type-Moon announced
Fate/stay night Remastered
. It is set to be published by
Aniplex
worldwide in 2024 for the
Nintendo Switch
and Windows via
Steam
with Japanese, English and Simplified Chinese language options.
[36]
The remaster is based on the PS Vita version of
Realta Nua
, and marks the first official release of the visual novel outside Japan.
[36]
There have been only small changes to Shirou's physical design since its inception. With red hair and stubborn eyes, Takeuchi aimed for a typical design of a straightforward
sh?nen
manga
genre character. However, he felt that it was too standard, so he added more circles in his eyes. Takeuchi has trouble bringing out Shirou's expressions because of his unique eyebrows; as a result, Shirou remains the most difficult
Fate/stay night
character for him to draw. Their goal of creating "a protagonist without a face" to comply with the nature of
bish?jo
games
in the initial release of
Fate/stay night
is another reason Takeuchi had trouble drawing Shirou, who only appeared in a handful of scenes. In the re-released
Realta Nua
version of the visual novel aimed at teenagers rather than just adults, the importance of showing non-adult content was increased. So Takeuchi had to draw Shirou more often.
[29]
On October 28, 2005, Type-Moon released a sequel to
Fate/stay night
, titled
Fate/hollow ataraxia
.
[37]
Its plot is set half a year after the events of
Fate/stay night
and features new characters such as Avenger, Bazett Fraga McRemitz, and Caren Ortensia, alongside returning characters such as Shir? Emiya, Saber and Rin T?saka.
[37]
Adaptations
[
edit
]
Manga
[
edit
]
The
Fate/stay night
manga
adaptation, illustrated by Datto Nishiwaki, was serialized in
Kadokawa Shoten
's manga magazine
Sh?nen Ace
between the February 2006 and December 2012 issues. Extras were also published in
Ace Assault
and
Type-Moon Ace
. The manga combines the
Fate
and
Unlimited Blade Works
scenarios of the visual novel and some elements from the
Heaven's Feel
scenario while ultimately following the
Fate
scenario. Twenty
tank?bon
volumes were released in Japan between May 26, 2006, and November 26, 2012.
[38]
[39]
The manga was licensed for an English-language release in North America by
Tokyopop
in 2007.
[40]
In April 2011, Tokyopop announced that they were shutting down their North American manga publishing division, and volume 11 became the last volume to be released by Tokyopop. In 2014, Viz Media's Viz Select imprint released the first ten volumes of
Fate/stay night
manga digitally.
[41]
A second
Fate/stay night
manga based entirely on the
Heaven's Feel
route and illustrated by Taskohna began serialization in the June 2015 issue of Kadokawa Shoten's
Young Ace
on May 2, 2015.
[42]
A third manga adaptation based entirely on the
Unlimited Blade Works
route and illustrated by
Daisuke Moriyama
began serialization in the February 2022 issue of
ASCII Media Works
'
Dengeki Daioh
magazine on December 25, 2021.
[43]
Himuro no Tenchi Fate/School Life
is a comedy 4-koma manga revolving around the everyday life at school of the minor characters of
Fate/stay night
and
Fate/Hollow Ataraxia
, specifically the character Kane Himuro, a classmate of
Fate/stay night
protagonist Shir? Emiya. It is serialized in
Manga 4-koma Kings Palette
from November 25, 2006, and fifteen compiled volumes have been published by
Ichijinsha
.
A spin-off manga series
Fate/kaleid liner Prisma Illya
written and illustrated by Hiroyama Hiroshi was first serialized in
Comp Ace
in 2008 and later released into two bound volumes.
[44]
The series features Illya as a main character where she lives an alternate life as a schoolgirl. However, she is chosen by the Magical Stick Ruby and is involved in a quarrel between Rin and Luvia. A sequel series titled
Fate/Kaleid liner Prisma Illya 2wei!
was serialized from 2009 to 2012 and released in five bound volumes. A third manga series titled
Fate/Kaleid liner Prisma Illya 3rei!!
began serialization in 2012.
In December 2019,
Fate/type Redline
began publishing in the
Type-Moon Comic Ace
web magazine. It's set in an alternative setting where a boy was sent back in time to a Holy Grail War set in Japan during
World War II
.
Anime
[
edit
]
The original
Fate/stay night
anime
series aired between January 7 and June 17, 2006, containing 24 episodes; the storyline follows mainly the
Fate
scenario but shows parts of other scenarios. When the anime adaptation was in the planning stages at
Studio Deen
, they were planning an original story with
Shielder
, a heroine later used in
Fate/Grand Order
, as an important character, instead of adapting the events of the source material.
[45]
It was produced by the Fate Project, and included
Geneon Entertainment
,
TBS
, CREi, Type Moon, and Frontier Works.
Kenji Kawai
composed the original music for the series.
The series later received its international television premieres on the anime television network
Animax
in 2007, its English-language television premiere occurring on Animax's English networks in
Southeast Asia
in June, as well as its other networks in South Korea,
Hong Kong
and other regions.
[46]
Geneon USA also licensed the series for distribution across North America. The English dub was produced at
Bang Zoom! Entertainment
. On July 3, 2008, Geneon Entertainment and Funimation Entertainment announced an agreement to distribute select titles in North America. While Geneon Entertainment retained the license, Funimation Entertainment assumed exclusive rights to the manufacturing, marketing, sales, and distribution of select titles.
Fate/stay night
was one of several titles involved in the deal.
[47]
Sentai Filmworks
has since licensed the TV series and re-released the series on DVD and for the first time on
Blu-ray Disc
in January 2013.
[48]
Fate/stay night
started airing in North America on the
Anime Network On Demand
channel on February 7, 2013.
The television series was re-released in Japan on January 22, 2010, in two 60-minute special edition DVD/Blu-ray volumes to commemorate the release of the film
Fate/stay night: Unlimited Blade Works
.
[49]
Fate/stay night TV reproduction I
and
II
each recap 12 episodes from the anime and feature re-edited and re-compiled footage along with new opening and ending animation footage, with new ending songs by
Jyukai
and
Sachi Tainaka
. The opening song "disillusion -2010-" is a re-recording of the "
disillusion
" theme song from the television series.
An animated film
based on the storyline of the
Unlimited Blade Works
route
from the visual novel was released in Japanese theaters on January 23, 2010, and produced by
Studio Deen
. The staff from the anime television series, including director Y?ji Yamaguchi, returned to work on the film, with most of the voice cast reprising their roles.
[50]
The film earned 280 million yen at the Japanese box office.
[51]
Sentai Filmworks
has licensed the
Unlimited Blade Works
film and released it on DVD and Blu-ray. As with the television series, the film was dubbed at Bang Zoom!
[52]
The film has been shown on the Anime Network.
Following an anime adaptation of the
Fate/Zero
novel series, which aired between October 2011 and June 2012,
Ufotable
produced a
second
Fate/stay night
anime television series
based on the
Unlimited Blade Works
route
from the visual novel. The anime is directed by Takahiro Miura and the original Japanese voice cast from the Studio Deen
Fate/stay night
anime and the
Fate/Zero
anime reprise their roles in the new anime.
[53]
[54]
The first half of the anime ran from October 4 to December 27, 2014, and the second half ran from April 4 to June 27, 2015.
[55]
An advanced screening online premiered on September 28, 2014, in several countries across the world, including Japan, the United States, France, Germany, and South Korea.
[56]
Aniplex of America
has acquired streaming and home video rights to the 2014 series for North America,
[57]
and has also announced an English dub of the first half of the series, which was released on DVD and limited Blu-ray on August 25, 2015.
[58]
[59]
A ten-minute
original video animation
(OVA) episode was featured on the Blu-ray release of the second half of the series, which was released on October 7, 2015; the episode was based on an alternate ending from the visual novel, titled "
sunny day
".
[60]
Ufotable also released
a film trilogy
based on the
Heaven's Feel
route, the first of which is titled
Fate/stay night: Heaven's Feel I. presage flower
and was released in Japan on October 14, 2017, and in the United States in November and December 2017.
[61]
[62]
The film was released again in the United States on June 5 and June 7, 2018, with an English dub.
[63]
The second film, titled
Fate/stay night: Heaven's Feel II. lost butterfly
was released in Japan on January 12, 2019.
[64]
The third film, titled
Fate/stay night: Heaven's Feel III. spring song
was released in Japan on August 15, 2020.
[65]
Light novels
[
edit
]
On November 22, 2006, Type-Moon announced a new installment in the
Fate/stay night
franchise, titled
Fate/Zero
,
[66]
which is a prequel to
Fate/stay night
, stressing the events of the Fourth Holy Grail War and how its consequences affected the Fifth Holy Grail War. In contrast to
Fate/stay night
,
Fate/Zero
is a series of
light novels
instead of a visual novel, and is told in a third-person narrative that follows the actions of multiple characters. The series is a collaboration between Type-Moon and a fellow developer,
Nitroplus
, and was written by
Gen Urobuchi
.
[67]
The first volume was released on December 29, 2006. The second volume was released on March 31, 2007. The third volume was released on July 27, 2007.
[67]
The fourth and final volume was released on December 29, 2007, along with the
Fate/Zero Original Image Soundtrack "Return to Zero"
.
[68]
A manga adaptation began serializing in February 2011, followed by an anime adaptation by
Ufotable
, marking their debut with the franchise.
A light novel titled
Fate/Apocrypha
was also released.
[69]
It revolves around a
parallel universe
in which the events of
Fate/stay night
and
Fate/Zero
never occurred due to the removal of the Holy Grail after the Third War, resulting in a different Holy Grail War. The first volume was released on December 29, 2012.
[70]
The second volume was released on August 16, 2013. The third volume was released on December 29, 2013. The fourth volume was released on May 30, 2014. The fifth and final volume was released on December 30, 2014. An anime adaptation by
A-1 Pictures
was announced for July 2017.
[71]
Spin-off series
[
edit
]
Characters from the
Fate/stay night
series appear alongside other Type-Moon characters in the gag manga series
Carnival Phantasm
, released by
Ichijinsha
between July 2004 and 2005. An
original video animation
series produced by
Lerche
was released between August 12, 2011, and July 7, 2012.
[72]
A spin-off manga series written by Hiroshi Hiroyama, titled
Fate/kaleid liner Prisma Illya
, began serialization in
Kadokawa Shoten
's
Comp Ace
magazine from September 2007. Set in an alternate universe to the visual novels, the series follows the character Illyasviel von Einzbern as she becomes a
magical girl
.
[73]
Several anime series and a film have been produced by
Silver Link
.
[74]
[75]
Another spin-off, the slice of life and food-centric
Today's Menu for the Emiya Family
by TAa, has been serialized on
Kadokawa Shoten
's
Young Ace Up
website since January 26, 2016, and has been collected in seven
tank?bon
volumes as of October 8, 2021. Set in an alternate universe where the Fifth Holy Grail War resolved with most of the characters surviving and later becoming friends and neighbors, it revolves around Shiro and other characters preparing various dishes for their friends and family. A thirteen-episode
original net animation
adaptation by
Ufotable
aired monthly from January 25, 2018, to January 1, 2019, and a video game was also released for the
Nintendo Switch
.
Video games
[
edit
]
In 2007,
Fate/tiger colosseum
, a 3D
fighting game
based on
Fate/stay night
, was released for the
PlayStation Portable
by
Capcom
and
cavia, inc.
in cooperation with
TYPE MOON
.
[76]
The characters are all rendered in a
super deformed
style. A sequel,
Fate/tiger colosseum Upper
, was released on August 28, 2008.
[77]
Another fighting game based on the franchise titled
Fate/unlimited codes
debuted at the 2008 Amusement Machine Operators' Union (AOU) show in Japan. It was developed by
Capcom
in conjunction with Cavia and Eighting.
[78]
The game was released in the arcades and had an exclusive
PlayStation 2
release on December 18, 2008.
[79]
[80]
A pre-order version was also available, which includes a limited edition Saber Lily figure. Capcom also released a
PlayStation Portable
version titled
Fate/unlimited codes Portable
on June 18, 2009.
[81]
A digital download of the game was released in North America on September 3, 2009.
[82]
[83]
and in Europe on September 10, 2009
[84]
A dungeon RPG adaptation of the series was announced in
Famitsu
and is produced by
Image Epoch
and
Marvelous Entertainment
titled
Fate/Extra
.
[85]
Players take on the role of an unnamed male or female character that the player chooses to be one of seven chosen masters and control servants Saber, Archer, or Caster. The game was released for the PlayStation Portable in both regular and the "Type-Moon Box" editions. The limited, Type-Moon Box edition includes a Saber
Figma
figure from the game itself, a visual book and a limited edition soundtrack.
[86]
While the original release was set for March 2010, the release date was pushed back to July 22, 2010, for further testing.
[87]
In July 2011,
Aksys Games
confirmed it would be publishing
Fate/Extra
in North America.
[88]
Saber appears as playable character in the
Nitroplus
fighting game
Nitroplus Blasterz: Heroines Infinite Duel
based on her appearance in
Fate/Zero
.
[89]
An anime television series adaptation, titled
Fate/Extra Last Encore
and produced by
Shaft
, was announced for 2017.
[90]
An online free-to-play RPG was released based on the franchise at large, titled
Fate/Grand Order
. The game is centered around
turn-based
combat where the player, who takes on an unnamed male or female Master, summons and commands Servants in the battle against enemies. The story narrative is presented in a visual novel format, and each Servant has a scenario that the player explores. Many Servants are featured; some are original, while others return from preceding
Fate
works. It was first released on July 29, 2015, on
Android
, with a subsequent release on August 12 on
iOS
.
[91]
An action role-playing game, titled
Fate/Samurai Remnant
, was released on September 28, 2023 for Windows, Switch, PlayStation 4 and PlayStation 5.
[92]
Music
[
edit
]
There is a soundtrack to the game, called
Fate/Stay Night Original Sound Track
.
[93]
There is also an arranged soundtrack of the game music, titled
Avalon - Fate/Stay Night
. It is arranged by WAVE and
K. JUNO
and features two English arranged versions of "This Illusion" titled "Illusion/Vision" and "Illusion/Fate". The anime original soundtrack was arranged and composed by
Kenji Kawai
.
[94]
In addition, there are image albums
Wish
and
WHITE AVALON
as well as various remix albums
Fate another score
,
Fate/extended play
, and
Emiya #0
.
There are also numerous fanmade arrangements:
Exodus: Fake/ever since
,
Iriya 51
,
Broken Phantasm
,
fragments
, and
17 Division
.
Aside from
Fate/stay night
, the other games in the series have their soundtracks. There is a
Fate/tiger coliseum OST
and an imaged soundtrack for Fate/Zero titled
Return to Zero
.
Game themes
Title
|
Composition and Arrangement
|
Lyrics
|
Performance
|
Type
|
"This Illusion"
|
Number201
|
Keita Haga
|
M.H.
|
Opening theme
|
"Days"
|
Number201
|
Keita Haga
|
Chino
|
Ending theme
|
"?gon no Kagayaki"
(
?金の輝き
,
Golden Glitter
)
|
Number201
|
Keita Haga
|
Maki
|
Opening theme (
Realta Nua
)
|
"Link"
|
Number201
|
Keita Haga
|
Rhu
|
Ending theme (
Realta Nua
)
|
"Arcadia"
|
|
Rico
|
Earthmind
|
Opening theme (
Realta Nua
PSV,
Fate
route)
|
"Horizon"
|
|
|
Earthmind
|
Opening theme (
Realta Nua
PSV,
Unlimited Blade Works
route)
|
"Another Heaven"
|
|
|
Earthmind
|
Opening theme (
Realta Nua
PSV,
Heaven's Feel
route)
|
Anime themes
Title
|
Composition
|
Arrangement
|
Lyrics
|
Performance
|
Single Release Date
|
Type
|
"
Disillusion
"
(episodes 1?14)
[95]
|
Number201
|
Kenji Kawai
|
Keita Haga
|
Sachi Tainaka
|
February 22, 2006
|
Opening theme
|
"
Kirameku Namida wa Hoshi ni
"
(
きらめく?は星に
,
lit.
Glittering Tears Change To Stars
)
(episodes 15?23)
[96]
|
KATE
|
Sogawa Tomoji, Number201
|
Keita Haga
|
Sachi Tainaka
|
May 31, 2006
|
Opening theme
|
"Anata ga Ita Mori"
(
あなたがいた森
,
lit.
The Forest In Which You Were
)
(episodes 1?13, 15?23)
[97]
|
|
|
Manami Watanabe
|
Jyukai
|
March 15, 2006
|
Ending theme
|
"Hikari"
(
ヒカリ
, lit.
Light
)
(episode 14)
|
|
|
Manami Watanabe
|
Jyukai
|
|
Ending theme
|
"Kimi to no Ashita"
(
君との明日
, lit.
Tomorrow with You
)
(episode 24)
[98]
|
Sachi Tainaka
|
Kaneko Takahiro
|
Sachi Tainaka
|
Sachi Tainaka
|
February 7, 2007
|
Ending theme
|
"
Disillusion2010
" (OVA)
|
Number201
|
Ayumi Miyazaki
|
Manami Watanabe
|
Sachi Tainaka
|
January 22, 2010
|
Opening theme
|
"With..." (OVA, Episode 1)
|
Number201
|
|
|
Jyukai
feat.
Sachi Tainaka
|
|
Ending theme
|
"Kumo no Kakera" (雲のかけら, lit
Fragments of Clouds)
(OVA, Episode 2)
|
Number201
|
Ayumi Miyazaki
|
Manami Watanabe
|
Sachi Tainaka
feat.
Jyukai
|
|
Ending theme
|
Reception
[
edit
]
When released on January 30, 2004,
Fate/stay night
rapidly became one of the most popular visual novels in history, securing the title of "highest selling visual novel" in 2004 of the adult game retailer Getchu.com.
[99]
Readers of
Dengeki G's Magazine
ranked the game second in a list of "most interesting
bish?jo games
" in August 2007.
[100]
The original PC version of the visual novel sold 400,000 copies.
[101]
On the PlayStation 2, the 2007 release sold 184,558
[102]
and the 2009 re-release sold 21,937.
[103]
On the PlayStation Vita, the game sold 58,157 in 2013,
[104]
and 86,836 as of 2014.
[105]
This adds up to total visual novel sales of 751,488 copies. The DVD and Blu-ray releases of the 2006 anime series sold 283,864 units in Japan.
[106]
In early 2007, the popularity of
Fate/stay night
and the anime Japanese voice actors led to the launch of the
Fate/stay tune
internet radio drama, featuring the voice talent of
Kana Ueda
(Rin) and
Ayako Kawasumi
(Saber). In 2011, the writers
Chris Klug
and Josiah Lebowitz in their book
Interactive storytelling for video games
praised
Fate/stay night
as a strong example of
branching storylines
and
interactive storytelling
, comparing its depth and complexity to that of a traditional
novel
.
[107]
In 2019, the franchise took first place in the
Comiket
event.
[108]
The spin-off
Fate/Grand Order
was also a commercial success, surpassing the gross revenue of the video game franchise
Metal Gear
in four years.
[109]
As of July 2021
[update]
,
Fate/Grand Order
grossed
$5.6 billion
worldwide, making it the seventh
highest-grossing mobile game
of all time.
[110]
Critical response
[
edit
]
Fate/stay night
is, according to various estimates, one of the most famous representatives of its genre.
[111]
[112]
[113]
It has also been described as "among the most well-received visual novels ever published".
[114]
According to some critics, the visual novel is an example of a good mix of traditions of epic literature and the modern fantasy genre.
[115]
Rice Digital claimed the sexual scenes were given a deep theme, most notably in Heaven's Feel when the heroine, Sakura, is treated differently due to her backstory, which makes her uneasy.
[116]
It was also noted that using the heroes of the legends of antiquity can also encourage acquaintance with their sources.
[117]
Uno Tsunehiro from
Kyoto University
compared Shirou's traumatic background in regards the city's fire to survivors from the
September 11 attacks
while also showing different ways the Japanese society used to take care of their lives in such time. As a result, Tsunehiro views Shirou's change in each route as a way to recover from the trauma, grow up and become an independent person.
[118]
According to Lebowitz and Klug, the authors of the book on the theory of visual novels, the chosen format of the visual novel was optimally used since the concept of several plot arcs stretched the exposition of elements important for a common understanding of the plot and supported reader interest.
[119]
The researchers also identified branchings that contain differently emotionally colored scenes that made it possible to view the situation or characters from several angles.
[120]
A large number of sudden deaths, coupled with a strong effect of losing control over the situation, according to the authors of the monograph, gave the gameplay an additional emotional coloring and motivated players to continue playing the game, aided by well-developed plot twists.
[121]
Despite the linearity of the passage of the story arcs, the option of completely skipping the already known scenes "warned players of fatigue and again quickly dipped them into the thick of events".
[122]
[123]
Story twists were called by various observers "relevant and exciting".
[124]
The darker narrative "Heaven's Feel" takes in comparison to "Fate" and "Unlimited Blade Works" resulted in the route being compared to the horror genre.
[125]
The visual component of the novel and character design were regarded by critics as successful for 2004.
[126]
Musical accompaniment and audio effects, according to critics, successfully performed their role in creating the right atmosphere during the narration and skillfully emphasized the textual description of the scenes.
[126]
Critics and scholars praised Shirou.
Gamasutra
regarded Shirou as an interesting protagonist due to his childish ideals of becoming a hero and continuing this goal while growing up. The site added that the player's in-game choices make Shirou's character arcs change dramatically and allow Nasu to convey a different aspect of his ideal.
[4]
The novelist Sh?sei Sakagami praised how the user can witness Shirou's "gradual change from a robot to becoming a human" through the three routes, developing distinctive traits in each one.
[127]
In his analysis of the magical system and details of the personalities of the characters, Makoto Kuroda sees in the idea of Shirou to become a “champion of justice” a direct analogy with the traditional view of the life of bodhisattvas in
Mahayana Buddhism
, seeking to save other people at the cost of their own efforts and suffering.
[128]
In Kuroda's view, Buddhist concepts are opposed to the elements of Christian ethics contained in the plot through the opposition of Shirou and Kirei Kotomine in the form of the main character's rejection of the interpretation of Angra Mainyu as a creature who accepted the sins of others in the name of salvation.
[129]
In the story aspect, the reviewers considered Shirou's behavior and his attitude to his own ideals as the most interesting and well-developed part of the whole novel.
[130]
[131]
The main character in each of the story arcs was placed in different conditions, which gave readers the opportunity to understand the conditions of the setting ("Fate"), to conduct a theoretical understanding of the ideals of the character ("Unlimited Blade Works"),
[132]
to face the problems of their implementation ("Heaven's Feel") and, having combined this, to understand the details of his image.
[130]
The images of Rin, Saber, and Sakura received conflicting ratings. Thus, many reviewers recognized that the psychologically deepest arc is "Heaven's Feel," which is largely due to the sharp and versatile disclosure of the image of Sakura Matou,
[133]
[134]
and her romantic line with Shirou is the most "adult" among all the heroines.
[134]
According to Gen Urobouchi, the author of the
Fate/Zero
prequel, the relationship between the main character and Saber resembled the relationship "between a boy and a boy who became a girl" and more "corresponded to the ancient Greek understanding of love".
[134]
The very image of Saber was considered by some reviewers to be "full of dignity and not falling into banality",
[135]
others "acquiring feminine features with close interaction with Shirou".
[136]
According to some reviewers, Rin Tohsaka "emphasized a different opinion about the ideals of Shirou",
[137]
and her romantic line looked "most realistic",
[137]
where Rin and the main character "compensated for the shortcomings and increased the virtues of each other".
[134]
In the book
Anime and the Visual Novel: Narrative Structure, Design and Play at the Crossroads of Animation and Computer Games
,
Dani Cavallaro
states that the portrayal of Sakura has a high impact on "Heaven's Feel"'s storyline despite her initial limited role.
[115]
Notes
[
edit
]
References
[
edit
]
Citations
[
edit
]
- ^
Kimlinger, Carl (January 31, 2007).
"Fate/stay night DVD 1 - Review"
.
Anime News Network
. Retrieved
July 23,
2018
.
- ^
Nasu, Kinoko; Takashi, Takeuchi (June 2006).
"インタビュ?, Fate/stay night for PS2"
.
Dengeki Online
. Archived from
the original
on 27 Jan 2022
. Retrieved
19 April
2024
.
- ^
Nasu, Kinoko (March 24, 2015).
"Fate/stay night for PS2"
.
Tsuki-kan
.
Archived
from the original on November 7, 2015
. Retrieved
April 14,
2007
.
- ^
a
b
Bossche, Andrew (July 12, 2010).
"Analysis: How Fate/Stay Night Goes Beyond Binary Choice"
.
Gamasutra
.
Archived
from the original on November 9, 2011
. Retrieved
January 29,
2012
.
- ^
Fate/side material
. Type Moon. p. 65.
- ^
Type-Moon
.
Fate/stay night
.
Type-Moon
. Level/area: Fate: Day 3.
- ^
Type-Moon
.
Fate/stay night
.
Type-Moon
. Level/area: Fate: Day 15.
- ^
Type-Moon
.
Fate/stay night
.
Type-Moon
. Level/area: Fate: True End [Continuation of the Dream
(
夢の?き
,
Yume No Tsuzuki
)
].
- ^
Type-Moon
.
Fate/stay night
.
Kadokawa Shoten
. Level/area: Fate: Last Episode.
- ^
Type-Moon
.
Fate/stay night
.
Type-Moon
. Level/area: Unlimited Blade Works: Day 16.
- ^
Type-Moon
.
Fate/stay night Realta Nua
.
Kadokawa Shoten
. Level/area: Unlimited Blade Works: True End [Brilliant Years].
- ^
Type-Moon
.
Fate/stay night
.
Type-Moon
. Level/area: Heaven's Feel: Day 10.
- ^
Type-Moon
.
Fate/stay night
.
Type-Moon
. Level/area: Heaven's Feel: Day 7.
- ^
Type-Moon
.
Fate/stay night
.
Type-Moon
. Level/area: Heaven's Feel: Day 15.
- ^
Type-Moon
.
Fate/stay night Fate/stay night Realta Nua
.
Type-Moon
. Level/area: Heaven's Feel: True End [Return to the Spring]
(
春に?る
,
Haru Ni Kaeru
)
.
- ^
Fate/stay night Visual Story
. 2007. p. 23.
- ^
a
b
c
"The Fate/stay night Staffs Interview"
. comipress
. Retrieved
August 27,
2010
.
- ^
Type-Moon (2006).
Character Material
(in Japanese).
Type-Moon
.
- ^
"
Carnival Phantasm
'
s 3rd Season Includes
Fate/Prototype
"
.
Anime News Network
. December 29, 2011
. Retrieved
March 6,
2012
.
- ^
a
b
"【寺田P×奈須きのこ:?談】決?!『スパロボ』VS『Fate』――と思いきや、奈須きのこのスパロボ愛が炸裂して、寺田Pから濃ゆい制作秘話が聞けちゃった!"
.
電ファミニコゲ?マ? ? ゲ?ムの面白い記事?んでみない?
. 28 July 2017.
- ^
a
b
"インタビュ?『Fate/stay night for PS2』 - 電?オンライン"
.
dengekionline.com
.
- ^
FSN Prototype material
. 2011. p. 66.
- ^
Fate/stay night Side Material
. 2004. p. 55.
- ^
Fate/stay night 「Unlimited Blade Works」 : 奈須きのこ インタヒユ? /
. Type-Moon // Type-Moon ACE. ? Tokyo : Kadokawa Shoten. 2015. pp. 8?13.
- ^
Fate/stay night Secret book
. 2005. p. 9.
- ^
Fate/stay night Side Material
. 2004. p. 72.
- ^
Fate/stay night Unlimited Blade Works Blu-ray Disc Box II Booklet
.
Type-Moon
. 2016.
- ^
Re:birth「Fate/stay night」 : 奈須きのこ インタヒユ?
. Type-Moon // Type-Moon ACE. ? Tokyo : Kadokawa Shoten. 2014. pp. 15?23.
- ^
a
b
テックジャイアン編集部 (July 12, 2010).
Fate/complete material II Character material
(in Japanese). エンタ?ブレイン. p. 79.
ISBN
978-4047266803
.
- ^
TECH GIAN 2003年12月?. ? Tokyo : Enterbrain, 2003. ? 64
- ^
"TYPE-MOON インフォメ?ション"
.
www.typemoon.com
.
- ^
"Official Type-Moon product information page"
(in Japanese). Archived from
the original
on 2006-11-28
. Retrieved
2006-11-30
.
- ^
"Official Type-Moon
Fate/stay night [Realta Nua] extra edition
homepage"
(in Japanese). Archived from
the original
on 2013-03-17
. Retrieved
2007-01-16
.
- ^
"Official Type-Moon
Fate/stay night Realta Nua
homepage"
(in Japanese)
. Retrieved
2006-11-26
.
- ^
"Fate/Stay Night Realta Nua Getting A PlayStation Vita Port"
. Siliconera. July 7, 2012
. Retrieved
July 8,
2012
.
- ^
a
b
Romano, Sal (January 30, 2024).
"Fate/stay night REMASTERED announced for Switch, PC"
.
Gematsu
. Retrieved
January 30,
2024
.
- ^
a
b
"Official Type-Moon
Fate/hollow ataraxia
homepage"
(in Japanese). Archived from
the original
on 2007-02-19
. Retrieved
2006-11-26
.
- ^
"Fate/stay night (1)"
(in Japanese).
Kadokawa Shoten
. Archived from
the original
on March 3, 2016
. Retrieved
October 22,
2012
.
- ^
"Fate/stay night (20)"
(in Japanese).
Kadokawa Shoten
. Archived from
the original
on July 2, 2016
. Retrieved
September 20,
2012
.
- ^
"Tokyopop to Publish More Manga Adaptations"
.
Anime News Network
. Retrieved
August 27,
2010
.
- ^
"Viz Offers Fate/Stay night Manga in Digital Format"
.
Anime News Network
. May 21, 2014
. Retrieved
May 31,
2017
.
- ^
"New serialization Fate/Stay Night [Heaven's Feel by Taskohna]"
(in Japanese).
Natalie
. May 2, 2015
. Retrieved
June 27,
2020
.
- ^
Pineda, Rafael Antonio (December 6, 2021).
"Fate/stay night Unlimited Blade Works Manga Launches on December 26"
.
Anime News Network
. Retrieved
December 6,
2021
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Sources
[
edit
]
- Dani Cavallaro. Anime and the Visual Novel: Narrative Structure, Design and Play at the Crossroads of Animation and Computer Games. Jefferson, NC: McFarland & Company, 2010. 262 p.
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- Fate/Complete Material: II Character Material. / Type-Moon. Tokyo: Enterbrain, 2010. 258 p.
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- Fate/stay night: Anime Spiritual. Tokyo: Kadokawa Shoten, 2006. 144 p.
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- Fate/stay night: Visual Story / Type-Moon. Tokyo: Enterbrain, 2007. 256 p.
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.
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