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Game animation middleware
Euphoria
is a game animation middleware created by
NaturalMotion
based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor
nervous system
".
[1]
Instead of using predefined animations, the characters' actions and reactions are synthesized in real-time; they are different every time, even when replaying the same scene. While it is common for current video games to use limp "ragdolls" for animations generated on the fly, Euphoria employed a more complex method to animate the entirety of physically bound objects within the game environment.
[2]
The engine was to be used in an
Indiana Jones
game
[3]
that was later cancelled. According to its web site, Euphoria ran on the
Microsoft Windows
,
OS X
,
Linux
,
PlayStation 3
,
PlayStation 4
,
Xbox 360
,
Xbox One
,
iOS
and
Android
platforms and was compatible with all commercial
physics engines
.
A press release that was enclosed with the second trailer eventually confirmed that
Grand Theft Auto IV
is the first of
Rockstar
's games to feature Euphoria.
[4]
[5]
Red Dead Redemption
is their second game to use this engine. The Star Wars titles,
Star Wars: The Force Unleashed
and
The Force Unleashed II
use Euphoria, as do games based on the
Rockstar Advanced Game Engine
(RAGE) including
Grand Theft Auto V
and
Red Dead Redemption 2
. Euphoria is integrated into the source code of RAGE.
[6]
In 2017, NaturalMotion announced it would end licensing of Euphoria, along with its other technologies, to concentrate on mobile games.
[7]
Software using Euphoria
[
edit
]
References
[
edit
]
External links
[
edit
]
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Free /
open source
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Proprietary
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