Easy Money
or
The Game of Easy Money
was a
board game
introduced by
Milton Bradley Company
in 1935. Like
Monopoly
, the game is based on
The Landlord's Game
in the movement of pieces around the board, the use of cards, properties that can be purchased, and houses that can be established on them.
History
[
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]
Milton Bradley Company
(MB) was one of the companies that
Charles Darrow
showed his
Monopoly
in 1934, but was turned down. After the success of
Monopoly
and
Finance
, Milton Bradley decided to issue its own version of
Finance
. Despite the
Landlord's Game
patents having expired and the auction-monopoly game itself having developed in the public domain, Parker Brothers sued Milton Bradley for
patent infringement
, and the latter was forced to license the former's patents to continue production of the game. MB was forced by Parker Brothers to make changes for its 1936 "New Improved Edition" issued in three separate versions, so that it no longer played quite so similarly to
Monopoly
. A design patent for
Easy Money
was applied for at the Patent Office and was either withdrawn or rejected.
[1]
A new board was made for the 1940s edition with a new box design in the 1950s. A final Milton Bradley edition was printed in 1974; in this version all dollar amounts had been multiplied by ten, and the board had been further redesigned to look even less
Monopoly
-like. In 2005 under license from Hasbro, Winning Moves republished the 1950s version with new property names.
[1]
Game play
[
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]
Easy Money
is a member of the
Landlord's Game
/auction family of games, of which
Monopoly
is the most famous example. Players begin with a set amount of money. Properties allow owners to charge rents based on the houses purchased on that property. Players may trade or sell properties. Other spaces have a particular action that must be taken when landing on or passing over.
Key differences from
Monopoly
include:
- no "color groups" for properties (instead, a player must own one "street" on each of the four sides of the board before properties can be improved)
- no listed purchase prices for utilities or commercial buildings, instead they are automatically auctioned off by the bank to the highest bidder once a player lands on one of these unowned properties
- no Title Deed cards with printed rents and mortgage values (instead, the information is printed on the gameboard)
- instead of a shared pool of houses and hotels, each player has color-coded houses that are used to denote ownership of a property as well as the current rent value
- no dedicated "Jail" space
- no "Free Parking" space nor the optional "Free Parking jackpot house rule". Instead money collected from "accident" spaces officially goes to the "Hospital" space. When a player lands on Hospital, they may take that money.
- a "red traffic light" space (or spaces depending on the version), in which players pay a traffic fine for passing over instead of landing on those spaces.
- rather than the
two card types
in Parker Brothers'
Monopoly
(and early
Finance
sets) players draw "Give-or-Take" cards whenever they throw doubles on the dice, with similar rewards and penalties. Since there is no "Jail" space and thus no
Get Out of Jail Free card
, there is instead a special exception card for taxes and traffic fines.
Players start with $2,000 (rather than $1,500 as they do in
Monopoly
), and earn $250 (not $200) for completing a full circuit of the board. In the 1974 edition of the game, basic dollar amounts were multiplied by 10; consequently, these figures became $20,000 to start with and $2,500 for a full circuit, with commensurate increases in property values and rents.
A game of
Easy Money
ends when one player is not able to pay what they owe, and had sold or
mortgaged
all of their properties. At that point (if more than two are playing), the cash-on-hand of each remaining player, plus the value of each property owned (and not mortgaged), is used to determine each player's
net worth
; the player with the highest total is determined the winner. (One major flaw in
Easy Money
is that a player collects more by mortgaging than was paid when purchasing the property.)
Games can last several hours, but games with three or more players are generally shorter than a typical
Monopoly
session with the same number of players (as it is not a requirement for one player to force all of their opponents into bankruptcy).
Board
[
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]
New Improved Edition (1936)
"YMCA"*/ "CITY HOSPITAL"*/ "Airdale Bus Line"/ "Radio Program Contest"*
| Note Due*
| Lincoln Avenue
| Main Street
| Auto Accident*
| North Road
| Real Estate Tax*
| Orleans Avenue
| Black Kat Night Club
| Piccadilly AVenue
| "L.M. Navigation Co."/ "Red Cross Contribution"*/ "Red Traffic Light"* X2
|
Kensingston Avenue
| Easy Money
| Queens Street
|
Income Tax Due*
| Roma Road
|
John Street
| Glendale Kennels - Dog Races*
|
Espinola Lottery*
| State Street
|
L.M. Telephone Company
| Majestic Theatre
|
Ispwich Street
| Tremont Square
|
Airplane Crash*
| Union Road
|
Hilldale Street
| Associated Airways
|
Grove Road
| Venture Avenue
|
"Waldorf Hotel"/ "United Trust Co."/ "Interurban Transit Company"
| Fifth Avenue
| Eton Road
| Boy Scout Contribution *
| Dover Road
| Beano - Bingo Game *
| College Hill
| Broad Street
| Belmont Park Races *
| Alameda St.
| "Bonus"*/ "Start Here" *
|
[2]
* non-property spaces
Changes
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]
From 1935 to 1936 editions:
- Give or Take space removed - Instead, if a double (e.g. 5 and 5) was thrown, the player took a "give-or-take" card.
[1]
- deeds removed with the colored houses representing ownership & property information directly on the board
[1]
Reception
[
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]
In
The Playboy Winner's Guide to Board Games
, game designer
Jon Freeman
noted that "it would seem at first glance that the opportunities for trading are wider than in
Monopoly
, but, unfortunately, such is not the case [...] Trading is limited primarily to the final stages, as players attempt to stave off bankruptcy by selling their property outright or trading it for something less expensive." Freeman also called the game "slow-paced and dull until play has reached the 'building' stage ? which takes a while." Freeman concluded that
Easy Money
lacks the scope and complexity of
Monopoly
and was "certain to remain a 'poor relation' at best."
[3]
Ea$y Money
[
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]
In 1989, Milton Bradley published a similarly titled game,
Ea$y Money
, that was completely unrelated in look or gameplay to the original. In this game, players move around a board and are given the chance to speculate on Wall Street, gamble in Las Vegas, and play in lotteries.
[4]
References
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]
External links
[
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]
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