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Crystal Computing

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(Redirected from Design Design )
Crystal Computing / Design Design
Industry Video games
Founded 1982 ; 42 years ago  ( 1982 )
Headquarters Manchester , England
Products Halls of the Things
Invasion of the Body Snatchas!

Crystal Computing , later renamed Design Design , was a British video game developer founded in 1982 by Chris Clarke and Ian Stamp while students at the University of Manchester . Graham Stafford, Neil Mottershead, Simon Brattel and Martin Horsley, joined the company as it expanded. [1] [2] The company's first software release was a compilation of games for the Sinclair ZX81 , though it was with the ZX Spectrum that Crystal found its greatest success. A deal with the machine's manufacturer Sinclair to distribute Crystal's Zeus Assembler gave the company sufficient funds for a major marketing campaign for their next product, [3] Halls of the Things , an arcade adventure game that became their most successful title.

Clarke left in 1984 to join Artic Software , where he worked on the "business side", before collaborating with Jon Ritman on the Match Day series . [4] With Clarke's departure the company was reorganised as Design Design, [2] a trading name that had been used by Brattel since 1976 for his electronic audio designs. [5] Design Design's core consisted of Stafford working mainly on titles for the Commodore 64 , Brattel and Mottershead working on the ZX Spectrum and Amstrad CPC , and David Lewellyn, the company's administrator. [2] According to Stafford the new name was part of a wider re-branding, as they wanted a more professional image, along with a better relationship with the press and the public. [2]

Stafford went on to form developer Walking Circles producing titles including The Living Daylights [6] and Spitting Image [7] for Domark and the PC version of Bloodwych for Image Works . [8]


Softography [ edit ]

Crystal Computing

Design Design

  • Dark Star , ZX Spectrum and Amstrad CPC , 1984
  • Spectacle , ZX Spectrum, 1984 (Additional program supplied with Dark Star - simulated a Teletext environment)
  • Return of the Things , ZX Spectrum, 1984
  • 2112 AD , ZX Spectrum and Amstrad CPC, 1985
  • On the Run , ZX Spectrum and Amstrad CPC, 1985
  • Forbidden Planet , ZX Spectrum and Amstrad CPC, 1986
  • Halls of the Things Remix , ZX Spectrum, 1986
  • Invaders , ZX Spectrum, 1986. A Space Invaders clone published as part of the Action Replay compilation of Crystal and Design Design games.
  • N.E.X.O.R. , ZX Spectrum and Amstrad CPC, 1986
  • Nosferatu the Vampyre , ZX Spectrum, Amstrad CPC and Commodore 64 , 1986
  • Rogue Trooper , ZX Spectrum, Amstrad CPC and Commodore 64, 1986
  • Kat Trap , ZX Spectrum, Amstrad CPC and Commodore 64, 1987

References [ edit ]

  1. ^ Popular Computing Weekly , 26 January-1 February 1984 (p.26), Sunshine Publications Ltd.
  2. ^ a b c d Rebirth of the Things: Design Design, CRASH , issue 8 (p.88), Newsfield Publications , 1984
  3. ^ "As Clear as Crystal", Popular Computing Weekly, 26 January-1 February 1984 (p.26), Sunshine Publications Ltd
  4. ^ "From Namtir Raiders, to a bit of a bovver with bears then on to Batman... and beyond" , CRASH, issue 33 (p.84), Newsfield Publications, October 1986
  5. ^ Design Design official site
  6. ^ "The Living Daylights" . Crash . No. 43. Newsfield. August 1987. p. 94 . Retrieved 13 July 2021 .
  7. ^ "Snippets... Spitting Image" . ACE . No. 15. Future Publishing. December 1988. p. 10 . Retrieved 13 July 2021 .
  8. ^ "The Making of: Bloodwych", Retro Gamer , issue 23 (p.55), Imagine Publishing
  9. ^ a b Trading With Crystal Archived 2012-08-25 at the Wayback Machine , Sinclair User , issue 15 (p.27), ECC Publications Ltd., June 1983
  10. ^ Monitor and Disassembler press ad, Your Computer January 1983 issue (p.131), IPC Business Press Ltd.
  11. ^ Bug Blaster review, CRASH, issue 3 (p.83), Newsfield Publications 1984