Japanese entertainment holding company
Bandai Namco Holdings Inc.
![](//upload.wikimedia.org/wikipedia/commons/thumb/5/55/Bandai_Namco_logo_%282022%29.svg/220px-Bandai_Namco_logo_%282022%29.svg.png) |
![](//upload.wikimedia.org/wikipedia/commons/thumb/f/f9/Bandai_Namco_headquaters.jpg/250px-Bandai_Namco_headquaters.jpg) |
Native name
| 株式?社バンダイナムコホ?ルディングス
|
---|
| Kabushiki-gaisha
Bandai Namuko H?rudingusu
|
---|
Formerly
| Namco Bandai Holdings Inc. (2005-2015)
|
---|
Company type
| Public
|
---|
| TYO
:
7832
(
TOPIX
100 component)
|
---|
Industry
| Entertainment
|
---|
Predecessors
| |
---|
Founded
| September 29, 2005
; 18 years ago
(
2005-09-29
)
|
---|
Headquarters
| Sumitomo Fudosan Mita Building,
,
Japan
|
---|
Area served
| Worldwide
|
---|
Key people
| - Mitsuaki Taguchi
- (chairman)
- Masaru Kawaguchi
- (president)
|
---|
Products
| |
---|
Revenue
| ¥910,138 million
[1]
(2022)
|
---|
| ¥81,607 million
[1]
(2022)
|
---|
| ¥92,752 million
[1]
(2021)
|
---|
Total assets
| ¥910,14 million
[1]
(2022)
|
---|
Total equity
| ¥632,44 million
[1]
(2022)
|
---|
Owners
| As per September 30, 2022:
[2]
The Master Trust Bank of Japan
(21.33%)
Trust & Custody Services Bank
(9.62%)
JPMorgan Chase
(4.97%)
Nintendo
(1.75%)
|
---|
Number of employees
| 11,159
[3]
(2024)
|
---|
Subsidiaries
| |
---|
Website
| www.bandainamco.co.jp
|
---|
Footnotes / references
"Bandai Namco Group Integrated Report 2019"
. Bandai Namco Holdings. September 13, 2019. Archived from
the original
on May 17, 2020
. Retrieved
May 17,
2020
.
|
Bandai Namco Holdings Inc.
[a]
, commonly known as
Bandai Namco
[b]
, is a Japanese entertainment holding company founded in 2005 by the merger of
Namco
and
Bandai
. The company specializes in
toys
,
video games
,
arcades
,
anime
,
restaurants
, and
amusement parks
.
[5]
The company's headquarters are in
Minato, Tokyo
.
[5]
Their US branch,
Bandai Namco Holdings
USA, was officially formed on January 6, 2008, and handles the US operations of the company from their headquarters in
Irvine, California
.
[6]
As of 2017, Bandai Namco was the world's largest toy company measured by total revenue, earning
$6.4 billion
in annual revenue.
[7]
History
[
edit
]
The previous logo for Bandai Namco was used until 2022
On May 5, 2005,
Namco Ltd.
announced it was merging with
Bandai Co., Ltd.
to form NAMCO BANDAI Holdings Inc. (株式?社バンダイナムコホ?ルディングス), with stock transfer to be completed on September 29.
[8]
The merger was finalized on September 25, creating the third-largest video game publisher in Japan by revenue.
[9]
Bandai purchased Namco for US$1.7 billion, with Namco receiving 43 percent of shares and Bandai receiving the other 57 percent.
[10]
[11]
[12]
Officially, Namco was purchased by Bandai for $1.7 billion.
[13]
[14]
57% of the company's holding went to Bandai while 43% went to Namco. Furthermore, Bandai swapped one of its shares for 1.5 shares of the new Namco Bandai. Namco traded evenly with a one-for-one share,
[15]
carried out via a share exchange. The shareholders of Namco received one NBHD share for each Namco share and the shareholders of Bandai received 1.5 NBHD shares for each Bandai share.
[16]
Prior to the merger, Bandai and Namco had various subsidiaries that worked under them. After the merger of Bandai Namco, the respective Bandai and Namco subsidiaries were re-designated into different areas of the combined conglomerate.
On March 31, 2006, Namco merged with Bandai's video game operations to form
Namco Bandai Games
.
[17]
[18]
Namco's video arcade and amusement park divisions were spun-off into a new subsidiary that retained the Namco branding.
[17]
In September 2006, NBHD acquired CCP Co., Ltd. from
Casio
and made it a wholly owned subsidiary.
[19]
[20]
NBHD have since fully acquired developers
Banpresto
(whose video game operations were absorbed into Namco Bandai Games on April 1, 2008)
[21]
and
Namco Tales Studio
since the merger. Formerly, both were partially owned by Bandai and Namco respectively.
The business of Bandai Networks Co., Ltd. was merged into Namco Bandai Games in April 2009 and Bandai Networks subsequently ceased to exist as a separate company.
[22]
Namco Bandai bought a 34% stake in
Atari Europe
on May 14, 2009, paving the way for its acquisition from
Infogrames
.
[23]
Until June 30, 2012, Infogrames had the option to sell the other 66% in Atari Europe to NBHD.
[24]
Between June 30, 2012, to June 20, 2013, Bandai Namco gained the option to acquire the 66% stake.
[25]
[26]
On July 7, 2009, Bandai Namco Holdings bought 100% of
Atari Australia
Pty Ltd. BNHD acquired 100% of the shares of Atari Asia Holdings Pty. Ltd. and 100% of the shares of Atari UK Ltd.
[27]
Namco Bandai acquired D3 Inc., the parent company of
D3 Publisher
, on March 18, 2009,
[28]
after first acquiring a 95% stake in the company.
[29]
In August 2013, Bandai Namco opened a studio in Vancouver, broadening its reach for western demographics.
[30]
In October 2019, Bandai Namco Holdings announced plans to acquire
Sotsu
, a move which will grant the company rights to the entire
Gundam
franchise, which the company already holds part of due to owning the studio
Sunrise
, which is also one of the producers of the series.
[31]
The company acquired minority stake in
Limbic Entertainment
in February 2021.
[32]
It gained a majority stake in October 2022.
[33]
The company unveiled a new logo and a new mission statement in September 2021 which will be implemented starting on April 1, 2022, to commemorate the 72nd anniversary of the founding as Bandai five years before the founding of Namco. The company's updated purpose was "the idea of connecting and working together to create things", and plans to work with fans of their games through communication to help plan how the company will go forward. As part of that, the new logo is based on a
fukidashi
, a
speech bubble
that represents both the worldwide influence of Japanese
manga
as well as their efforts to be communicative with players. On February 8, 2022, the company changed the color of their new logo from magenta to rose red.
[34]
In July 2022, Bandai Namco confirmed that an unspecified party hacked the company, gaining unauthorized access to internal systems to multiple groups in Asia outside Japan.
[35]
Corporate structure
[
edit
]
Bandai Namco Holdings is headquartered in the Sumitomo Fudosan Mita Building in
Minato, Tokyo
,
Japan
. Its North American branch, Bandai Namco Holdings USA, is headquartered in Irvine, California. The company's European and Asian divisions, Bandai Namco Holdings UK and Bandai Namco Holdings Asia, are headquartered in
Richmond, London
and
Central, Hong Kong
respectively. In September 2017, Bandai Nanco Holdings established China divisions headquartered in Shanghai.
[36]
Bandai Namco Holdings is headed by president Mitsuaki Taguchi and chairman Shukuo Ishikawa, both of whom took their respective positions in 2018. The company's corporate structure is grounded in the relationships between its employees and subsidiaries; Bandai Namco believes that the health and motivation of its employees is necessary to sustain operations, as it allows for additional creative freedom in its array of products. As of 2019, Bandai Namco is the world's largest toy company by revenue, having accumulated over $6.5 billion.
[37]
[38]
It is among the largest and most profitable companies in Japan with over
¥
189.8 billion as of 2020.
[39]
In February 2021, Bandai Namco Holdings announced the merger of its business units. As part of the changes to be done in April 2021, it will reduce its operating units from five to three. Toys & Hobby and Network Entertainment Unit (video games) merged to form Entertainment Unit, Visual and Music Production Unit (production and distribution of anime and music) and IP Creation Unit (Production of anime) merged to form IP Production Unit and Real Entertainment Unit was renamed Amusement Unit (theme parks).
[40]
Content units and subsidiaries
[
edit
]
Prior to the recent reorganization into just three business units, Bandai Namco Holdings was structured into six product areas known as Content Units: Toys and Hobby (toys), Network Entertainment (video games), Real Entertainment (amusement parks), Visual and Music Production (anime and music albums), IP Creation (creation of new intellectual properties), and Affiliated Business (supporting companies).
[41]
The Network Entertainment Unit serves as the core area of the company, where it is led by
Bandai Namco Entertainment
, the company's video game publishing arm. Bandai Namco Entertainment owns multiple subsidiaries, including Bandai Namco Studios,
[42]
B.B. Studio
, and
D3 Publisher
,
[43]
all of which develop video games for home video game systems and cellular phones across the world.
[44]
It holds multiple international divisions itself, including offices in the United States, Europe, and Taiwan. Often, the Entertainment division serves as the spearhead for market expansion. It established the Shanghai division in 2015,
[45]
two years before the Bandai Namco Holdings established its Chinese division.
The Toy and Hobby Unit is led by
Bandai
, who designs toys and electronic devices based on licenses such as
Dragon Ball
,
Gundam
, and
Sailor Moon
.
[46]
Bandai Spirits designs toys intended for more mature audiences, alongside prizes for video arcades.
[47]
MegaHouse designs figurines and toys for candy machines, as does Heart Corporation for seasonal events. Other companies under the unit include Seeds, which produces medical equipment; Plex, a designer of toys based on licensed characters;
[48]
Sun-Star, which designs and distributes
stationery
to consumers and Japanese school systems; CCP, a producer of sundries and consumer electronics; and Banpresto Sales, a distributor of prizes for arcades.
Bandai Namco Amusement, known as simply Namco until 2018, heads the Real Entertainment Unit. Amusement designs arcade games and maintains the company's amusement parks, including
Namco Namja Town
, Wonder Bowl, and its VR Zone locations. Video games designed by Amusement include
Time Crisis 5
,
Star Wars Battle Pod
,
Pac-Man Racing
, and
Galaga Fever
.
[49]
In addition, Amusement provides services for Bandai Namco's "Banacoin" digital currency platform and mobile applications to promote events at its arcades. Assisting the company are Bandai Namco Technica and Bandai Namco Amusement Lab, which provide repair services and research & development (R&D) operations respectively.
[50]
Hanayashiki
Co., Ltd. operates Japan's oldest surviving theme park of the same name, while PleasureCast maintains and opens amusement centers across Japan.
[51]
The Visual and Music Production is hemmed by
Bandai Namco Arts
and
Actas
, anime production studios; Highway Star, a music artist manager; and Bandai Namco Live Creative, handling ticket sales and production of live concerts.
Sunrise, a Japanese anime studio known for productions such as
Mobile Suit Gundam
and
Cowboy Bebop
, is the center of the IP Production Unit. Sunrise holds three subsidiaries?music copyright manager Sunrise Music, animation planner Sunrise Beyond, and production house
Bandai Namco Pictures
[52]
?which are also part of the unit.
Sotsu
is an advertising agency that also provides planning and productions for anime series such as
Gundam
. Bandai Namco's Affiliated Business comprises companies that provide additional support and resources. Companies under this unit include the product distributors Bandai Logipal and Logipal Express, finance manager Bandai Namco Business Arc, day care facility operator Kaikaya, toy distributor
Happinet
, graphic design studio Artpresto,
[53]
and
disability
supporter Bandai Namco Will.
Bandai Namco Shanghai Base
[
edit
]
Box office
Bandai Namco Shanghai Base
(
Chinese
:
万代南??上海文化中心
), originally
Qianshuiwan Culture Center
, is a performance center located in
Putuo District, Shanghai
, China. The building opened to the public in 2012 and was renamed to its current name in 2017. It contains the theatre "Bandai Namco Dream Hall" and several smaller studios and practice spaces.
[54]
[55]
Notes
[
edit
]
References
[
edit
]
- ^
a
b
c
d
e
Consolidated Financial Report for the Fiscal Year Ending March 31, 2023
(PDF)
. Bandai Namco Holdings. November 10, 2022.
Archived
(PDF)
from the original on November 22, 2022
. Retrieved
November 22,
2022
.
- ^
Shareholders - Share and Bond - IR Information
. Bandai Namco Holdings
. Retrieved
February 18,
2022
.
- ^
"Our Businesses"
.
Archived
from the original on March 28, 2023.
- ^
"About Company"
(in Japanese). Italian Tomato Co., Ltd.
Archived
from the original on May 18, 2022
. Retrieved
April 26,
2022
.
- ^
a
b
"Corporate Data | About Company | BANDAI NAMCO Holdings"
. Bandainamco.co.jp.
Archived
from the original on February 27, 2015
. Retrieved
June 28,
2014
.
- ^
Namco Bandai Holdings (USA) Inc. introduction
, Bandai Namco, archived from
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on July 27, 2010
, retrieved
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2010
- ^
"Revenue of major toy companies worldwide 2017"
.
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.
Archived
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. Retrieved
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.
- ^
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(PDF)
.
- ^
Feldman, Curt (December 13, 2005).
"Bandai, Namco to merge"
. GameSpot.
Archived
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. Retrieved
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- ^
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"Bandai and Namco Finalize Merger Details"
. 1UP.com. Archived from
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on March 12, 2014
. Retrieved
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.
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- ^
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(PDF)
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- ^
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.
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.
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- ^
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- ^
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,
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, February 5, 2005, archived from
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on August 14, 2011
, retrieved
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2010
- ^
a
b
"Archived copy"
(PDF)
.
Archived
(PDF)
from the original on May 10, 2007
. Retrieved
July 2,
2017
.
{{
cite web
}}
: CS1 maint: archived copy as title (
link
)
- ^
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"Bandai and Namco Finalize Merger Details"
.
1UP.com
.
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.
- ^
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. Reuters. September 12, 2006. Archived from
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on April 12, 2015
. Retrieved
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.
- ^
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- ^
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. Uk.games.ign.com. Archived from
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- ^
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. Namco Bandai Holdings Inc
. Retrieved
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- ^
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.
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- ^
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. Reed Business Information.
Archived
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. Retrieved
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.
- ^
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. September 9, 2008.
Archived
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- ^
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. kotaku.com. September 9, 2008.
Archived
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. Retrieved
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.
- ^
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. Reuters. November 5, 2009.
Archived
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. Retrieved
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2010
.
- ^
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.
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. March 18, 2009. Archived from
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on May 31, 2012
. Retrieved
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2016
.
- ^
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.
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. March 18, 2009. Archived from
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. Retrieved
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.
- ^
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.
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. September 1, 2013
. Retrieved
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.
- ^
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. October 13, 2019.
Archived
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. Retrieved
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.
- ^
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.
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.
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. Retrieved
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.
- ^
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.
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. October 6, 2022.
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. Retrieved
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.
- ^
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.
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.
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. Retrieved
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- ^
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.
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- ^
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.
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- ^
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.
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. Retrieved
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.
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. Retrieved
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.
- ^
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.
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.
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.
External links
[
edit
]
|
---|
Entertainment Unit
| Digital Business
| |
---|
Toys & Hobby
| |
---|
|
---|
IP Production Unit
| |
---|
Amusement Unit
|
- Bandai Namco Amusement
- Pleasurecast
|
---|
Affiliated Companies
|
- Bandai Logipal
- Logipal Express
- Bandai Namco Business Arc
- Bandai Namco Will
- Happinet
(27%)
- J-Broad
|
---|
Former subsidiaries
| |
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Key people
| |
---|
Defunct
| |
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Related
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