Don’t recommend. Lies of P combat feels laggy and inconsistent. The combat lock-on is abysmal when facing multiple enemies. Movement is slow, so you’re constantly running to get anywhere, and actions in general feels sluggish. The upgrade system is unintuitive. To level up, you have to teleport back to the Hotel instead of at Stargazers, which is just pointlessly slowing down progression. The game incentivizes Perfect Guards instead of dodging, but they don’t interrupt enemy combos, so you need multiple Perfect Guards in a row before they mean anything. Enemy attacks are a mix of fast and delayed, so it’s frustrating on its own getting the timing right for Perfect Guards. As another review says, the basic mobs are easy to beat and don’t really prepare you for the bosses where difficulty really cranks up.
Compared to The Surge (another Souls-like), which for reference I beat multiple times including NG , combat in Lies of P is frustrating and not in a “git gud” way; it feels like the mechanics are bad. It’s also missing some quality of life features. In The Surge, you can level up at any Medbay, but to incentivize not returning to rest and bank your XP, you get multipliers increasing your XP gain. Lies of P, instead, makes it cumbersome (have to go back to hotel) instead of providing a reward for more aggressive play.??Graphics looks great, performance is good, and they released on macOS.