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I'll be honest, I don't like it.
To me it makes no sense to make it node based as gcode is strictly linear. It'd be faster and easier to read as pure text. Syntactic sugar / transpiler would make more sense.
For people who don't want to code an input raw numbers, I think it'd be better to just be able to just draw layers. Click and drag points, instead of nodes. Copy-paste, move and scale layers. Etc.
I might be missing something though. Why node based visual programming for very basic and strictly linear language..? Is there any advantage?
You make some good points. I definitely see some use cases and perhaps that's not apparent in a very much non functioning demo.
Maybe in due time? Lemme build upon this some
Yeah, if your node trees end up super-linear, they can be unpleasant to debug. That’s not to say your tool is bad, just that you might need to abstract away directly defining movements as vectors. Maybe consider a more animation-focused flow? You wouldn’t need to pivot away from node trees entirely, just think of it more as “node trees for precalculating movements, animation system for consuming said movements”
If it isn't clear from the video you won't have to place each point. There's going to be nodes for circles, arcs, curves in general and at some point some 3d geometry too.
I think just give it a little more time.
Oh, for sure - it’s just something to think about, especially in the design phase. The output is ultimately going to be a list of gcode instructions for moving a single point, and while there’s certainly ways to get said instructions using a functional programming/node tree approach, it may not be the optimal way.
Actually, now that I think about it, this could be a helpful tool for refining your approach:
https://pythonsandbox.com/turtle
A while ago I made this tool: https://www.reddit.com/r/3Dprinting/comments/om5n6g/have_you_3d_printed_on_air_before_tutorial_and/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
it caught on pretty well, and got me some notoriety. I'm planning a spiritual successor to the same. This will be a node based tool and it will directly generate GCode where you will be able to control anything and everything. From the temps to speeds to the extrusion.
This looks really cool! I hope it can evolve into something amazing!
Thanks bud. I'm trying my best
I will definitely be trying this. Looks more user friendly than fullcontrol
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